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toroca

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Everything posted by toroca

  1. If you can find a way to fix that extra menu button, this would make a great addition to the Mods page...
  2. Old Colony Building Chicago Dearborn St

    Like several others have reported, there is no SC4Model file in this dat, and until there is, it's worthless because if the lot grows it will either be blank or will appear in that brown package thing...
  3. Mendo Life Insurance

    Pretty good. :)
  4. Old Colony Building Chicago Dearborn St

    Nice! I've been looking for another 2x4 building! Right now I've only got Kong Tower and a couple from the game that appear on lots that size (Wren Insurance, for instance, ugh)
  5. You've definatly got some kind of problem... There should be a whole list of ploppable and growable categories. I'm not sure what to tell you to try to fix it though... Does anyone else know what might be wrong?
  6. Electromagnetic Converter

    This still doesn't belong in the BAT forum. The ONLY file in the Zip is a lot file. There are no BAT props or buildings, despite what the image would indicate.
  7. Cologne Cathedral

    Is bandito the same person as andiarbeit at the official Exchange? If they're not the same person, then this building has been plagiarized there...
  8. Oppies Parkstad Limburg Stadion

    Ooooh... pretty.... *LOL*
  9. VeraCorp

    Looks great. I'll definately be making it growable for myself. :)
  10. LufthansaBuilding

    Darn, doesn't look like it would be easy to make growable, looks too big. Ah well, I'll give it a decent rating for looking good at least.
  11. LufthansaBuilding

    Gotta agree there. Pics would be good.
  12. Regional University

    There are real colleges/universities that educate way more people than they look like they should be able to. There are many that hold classes 24 hours a day on multiple rotations.
  13. First National Tower

    this is simply one of the best BATs to date.
  14. Elbeato Enterprises

    elbeato, just ignore the morons who are unhappy with this just because they don't want skyscrapers. It's not fair to judge a building if it's not a type you're interested in, and that's what they're doing, being unfair. This thing is good.
  15. Elbeato Enterprises

    Alrowan, it looks pretty danged creative to me. You make it sound like buildings are less creative if they're skyscrapers. I beg to differ. Some of the best BATs have been scrapers.
  16. DuskTroopers Azuriko Plaza

    Looks great. :) o'neil_1, SimNic over at SCC beat Dusk by several days getting an SC3KU building into SC4. She did Creighton's Corporate Plaza from the European Set.
  17. One Canada Square

    http://www.emporis.com/en/wm/bu/?id=110714
  18. ---------------- On 3/7/2004 10:35:40 AM Splime wrote: One problem, Hydrogen Power IS Fusion, as Fusion fuses hydrogen together. Also, why would the Garbage to Power be available in 2120? The technology is available now (If you mean burning the trash and producing power). ---------------- Depends on what was menat by Hydrogen Power. Burning hydrogen isn't the same thing as fusion, and that's what people talk about when you hear of things like hydrogen fuel cells. They're not referring to fusion, they're referring to burning the hydrogen. As for waste disposal, I think Thermal Depolymerization, which was mentioned early in this thread, is the best choice. What better way is there to get rid of trash than to recycle 100% of it into useable materials? That's what TDP is all about...
  19. Skylimit Satelite Research

    Definately need more High Tech. Nice work.
  20. Wells Fargo Center

    Great! If you get a smaller one released, I'll definately use it. :) In-game, it should be a bit taller than Yates Real Estate and Barthelet Corp (both 151 meters) and a bit shorter than Cameron Cameras and Wren Insurance (175 and 176, respectively). Around that height, it'd be accurate. :)
  21. ---------------- On 3/2/2004 9:45:58 AM billou79 wrote: Actually, you can't create larger than 6x6 growable lots, but larger than 6x6 ploppable lots are possible ---------------- Uh, yeah, that was kind of implicit since this whole topic is about making BATs that are already ploppable into growables instead. Nobody cares that they can make a ploppable lot larger than 6 by 6 when they're trying to make a building growable...
  22. Wells Fargo Center

    I have no choice but to agree with drew, this thing is extremely overscaled. The real one in Portland is 166 meters tall. The Plugin Manager reads the model for this as 259 meters tall. That means this building model is over 60% larger than it should be... Sorry but you lose points for that. :(
  23. arrows in zones

    A note on the arrows in industrial zones. In my experience, if you see any industrial zone with an arrow on it in the normal game view, the game's had a glitch, because I have NEVER been able to get one of those to develop. I have found though, that the arrow can be removed by simply rezoning the same kind of zone right over the top of it. If it's high density industrial zone, rezone it high density and it'll fix itself.
  24. Stargate

    Too bad the BAT doesn't do animation. It'd be extremely cool to see the thing open once in a while. *L*
  25. Stage Caps Mod

    ---------------- On 3/1/2004 2:54:45 PM the Monkeys Uncle wrote:I don't really like that you raised Res stage limits, so I'm going to see if I can do just the CO ones myself.https://www.simtropolis.com/idealbb/images/smilies/2.gif border=0> ---------------- *sigh* This is why I told you to read. In one of my posts above, I specifically said that I did Res and Com separately. You can use either one or both together. This is also documented in the readme file that I made sure to include.
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