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Everything posted by toroca
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I made REAL VOLCANOES with Lava That FLOW
toroca replied to Djohaal's topic in SC4 Modding - Open Discussion
If you can find a way to fix that extra menu button, this would make a great addition to the Mods page... -
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How to Turn Ploppable BATs into Growable Buildings
toroca replied to toroca's topic in SC4 BAT & Lot Workshop
You've definatly got some kind of problem... There should be a whole list of ploppable and growable categories. I'm not sure what to tell you to try to fix it though... Does anyone else know what might be wrong? -
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- 161 Comments
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- oneil
- commercial
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http://www.emporis.com/en/wm/bu/?id=110714
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simmars-forum-threads Utilities Buildings
toroca replied to GouRou's topic in SC4 BAT & Lot Workshop
---------------- On 3/7/2004 10:35:40 AM Splime wrote: One problem, Hydrogen Power IS Fusion, as Fusion fuses hydrogen together. Also, why would the Garbage to Power be available in 2120? The technology is available now (If you mean burning the trash and producing power). ---------------- Depends on what was menat by Hydrogen Power. Burning hydrogen isn't the same thing as fusion, and that's what people talk about when you hear of things like hydrogen fuel cells. They're not referring to fusion, they're referring to burning the hydrogen. As for waste disposal, I think Thermal Depolymerization, which was mentioned early in this thread, is the best choice. What better way is there to get rid of trash than to recycle 100% of it into useable materials? That's what TDP is all about... -
- 70 Comments
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- industrial
- high-tech
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How to Turn Ploppable BATs into Growable Buildings
toroca replied to toroca's topic in SC4 BAT & Lot Workshop
---------------- On 3/2/2004 9:45:58 AM billou79 wrote: Actually, you can't create larger than 6x6 growable lots, but larger than 6x6 ploppable lots are possible ---------------- Uh, yeah, that was kind of implicit since this whole topic is about making BATs that are already ploppable into growables instead. Nobody cares that they can make a ploppable lot larger than 6 by 6 when they're trying to make a building growable... -
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A note on the arrows in industrial zones. In my experience, if you see any industrial zone with an arrow on it in the normal game view, the game's had a glitch, because I have NEVER been able to get one of those to develop. I have found though, that the arrow can be removed by simply rezoning the same kind of zone right over the top of it. If it's high density industrial zone, rezone it high density and it'll fix itself.
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---------------- On 3/1/2004 2:54:45 PM the Monkeys Uncle wrote:I don't really like that you raised Res stage limits, so I'm going to see if I can do just the CO ones myself.https://www.simtropolis.com/idealbb/images/smilies/2.gif border=0> ---------------- *sigh* This is why I told you to read. In one of my posts above, I specifically said that I did Res and Com separately. You can use either one or both together. This is also documented in the readme file that I made sure to include.
