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Everything posted by debussyman
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And I'll certainly would, MG. I do think this project will go nowhere, but I abstained to post here in respect of you, who apparently think the contrary. Don't get me wrong, I'd love to see this game being a reality, but I seriusly think it won't be that way. Sorry if that offends you. And if you consider this a bannable offense, please feel free to do so...
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Chicago CTA Stations & Other Gilded Age Grandiosities
debussyman replied to ardecila's topic in SC4 BAT & Lot Workshop
Beautiful station! but I can hardly see the textures.. don't how you've added them, but I'd go for a larger UVW mapping. Modeling the foyer is a great idea, and specially one as beautiful as this. Can't wait to see it at night. About the sign, I'd rather not have it, draws out too much attention from the building. Finally, (I know some people are gonna kill me for this) I think that mental ray render looks very nice, but personally I don't like the way these other renderers look in game (don't really know much about them). If you are to render it with vray or something else i'm no one to stop you, but I'd love to have at least an alternative scanline version. -
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3ds Max - Troubleshooting & General Discussion
debussyman replied to Jasoncw's topic in SC4 BAT & Lot Workshop
I know the question is silly, but do you have the AutoExecute in Batch CMD checked? -
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Originally posted by: japamala hate it because i'd be really hard to BAT.quote> First, that's not a valid argument to criticise a piece of architecture. Second, It's already been batted Link
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You can't deny that one of the main reasons Mexico hasn't been able to grow is because US has been sticking it's nose into mexican politics since it's indepandence, took half of our territory and then forced a president to help it invade the country (obviously not one of our best men) all on the name of US' Holy "expansionist policy". Add to that the corruption of the government and the segregation of the people and that's the perfect recipy for a faliure country.
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ferox Theater Square 9, Dmuszewski's Tenement House, Warsaw
debussyman commented on Ferox's file in SimCityPolska Files
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ferox Jerozolimskie Avenue 71, Drzewiecki and Jezioransk, Warsaw
debussyman commented on Ferox's file in SimCityPolska Files
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- 45 Comments
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Rvdricvs Barroc Church of Our Lady of Carmo
debussyman commented on Rudricus's file in Civic & Non-RCI
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3D Studio Max BAT Version 2 Released !!
debussyman replied to GouRou's topic in SC4 BAT & Lot Workshop
Do you have the updated "building mill" script? -
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- 29 Comments
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3D Studio Max BAT Version 2 Released !!
debussyman replied to GouRou's topic in SC4 BAT & Lot Workshop
Right! right! Doccuments and Settings! forgot it installed files there! *dush. I searched through my entire C:/ and never tought on looking at Doccuments and Settings. Thanks... -
3D Studio Max BAT Version 2 Released !!
debussyman replied to GouRou's topic in SC4 BAT & Lot Workshop
Sorry for the double post. Been testing and still can't figure out what's wrong: As I dind't find 3dsmax.ini to edit I added "PlugCFG=C:\3dsmax9\gamepacks\BAT" under [Directories] in the Plugin.ini at 3dsmax root directory which is C:\3dsmax9\; this solves the "-- Runtime error: fileIn: can't open file - "C:\3dsmax9\" ". But I'm still getting the previous errors. Should there be a 3dsmax.ini file there? Should I have placed "PlugCFG=C:\3dsmax9\gamepacks\BAT" somewhere else? -
3D Studio Max BAT Version 2 Released !!
debussyman replied to GouRou's topic in SC4 BAT & Lot Workshop
Maybe that's the problem, I couldn't find 3dsmax.ini file, I edited the Plugin.ini one. -
3D Studio Max BAT Version 2 Released !!
debussyman replied to GouRou's topic in SC4 BAT & Lot Workshop
SimFox: I installed 3ds max in C:\3dsmax9\ just like the previous version.
