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Cassius

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Everything posted by Cassius

  1. Volvo 9700 twin axle long bus Automata

    Just wish I could run in hardware mode :( silly ATI cards
  2. Jon OrthToFAR A

    the question is... who will dare to give this anything below a 5? absolutely brilliant
  3. Angel of the North (HD)

    It is 1 of the most moronic things I have ever seen (the real 1) I honestly dont know why they do these things... next theres going to be a 30 meter horse down in Dover. The BAT is good, but I doubt I would want to drive under those wings, looks a bit dangerous to me ;)
  4. neofita Wholesale Warehouse

    Ye, it looks awsum, and I think we need many more lots like this. But holy moly too many dependencies
  5. UK Stafford Ave Housing Pack

    Are these actual houses from Stafford? If so, I dont recognise them :D
  6. Sunflower field

    I have to sadly report that these fields caused my game to become almost unplayable. I hope the rest of you are fine, superb but kills my computer
  7. Best Specs

    An Nvidia card would help. Ive had SC4 running on 3 different systems in my time, all ATI cards, all forced to use software rendering had a radeon 9700, X800XT, and now a X1950
  8. NAM + Pedestrians?

    I some times get people walking out of a city, and through another. I usually put it down to NAM being stupid. I have also had a train station with 50000+ passengers, in a city at the end of a chain of citys, with a population of <3000 and less than 5000 jobs in the city, and to top it off, not even 100000 people in the region. NAM is very strange some times
  9. Terraforming

    I write my own terraforming program, or just use photoshop if i cba to code
  10. Craftsman House l Thompson Model

    Looking good
  11. 1st official trailer

    Ive not seen the video, but from the look of the pictures, it looks like your using a rather basic shader for the landscape with texture weighting dependant on the height of the land. I would really advise against this, I know its much easier to do this sort of land, but its a bit unrealistic. Maybe use multi passes and create some random texturing function when the city is first created, so the landscape textures are more 'realistic'
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