-
Content Count
95 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by CTMandR
-
Ah yes, classic green vehicles, a well-known sign of peace!
-
question on running multiple cities
CTMandR replied to games4life339's topic in SimCity 4 General Discussion
Also, as City A grows and city B stays paused, City A will need more power from City B. Eventually, you'll have to go into City B and build another power plant, or go into another neighboring city. -
Yes! Trainz! I love trains!
-
Great update! I really like your suburbs, they have a great old european feel to them! Also, that building looks like its gonna be a real big one! Can't wait to see Waynen
-
I second beebs on the creeks. They are also a good way to divide up farms, as well. Add some culverts in, maybe link some creeks into a river, and suddenly a farm-sea is broken into various different places. Also, hills can do a good job of breaking places up, if you don't develop farms on them.
-
question on running multiple cities
CTMandR replied to games4life339's topic in SimCity 4 General Discussion
Technically, I don't think it is possible to run multiple cities at once...not with a dual screen or two interlinked computers that share information. However, if you really want, you could consolidate small and medium city tiles into a large city tile, but I don't think that will work once cities are established. -
I agree with you Retep Molinari, My CJ only seems to idle along on around the top of the page for a little while. Like its own '1 hour to shine' sort of thing. However, I would like to think that my CJ is a little less dependent on viewers who are browsing, and more on followers who will check if my CJ has been updated, no matter where it is, so being at the top concerns me less. The one thing I have against the old section is the style that updates are in the middle of pages, in a sea of comments. Other than that, I do use the old section to check on CJ's that I appreciate a lot, and the new section to help new CJ'ers.
-
Your city is looking good! I can't wait to see more. Also, if you want to avoid the grid system even more, you can try a 'fused grid' idea, or, if you have the NAM downloaded, try using more diagonal roads and streets. Even though diagonal streets don't allow large buildings to develop, but they really break up the squareness in SimCity. Also, for your suburbs, try including more cul-de-sacs. Howver, I'm looking forward to more! it looks like its going to be a good city!
-
hooray! antoher update! This is really a great improvement, you worked hard on the Flora, and the custom content really fits! By the Way, where did that gold mine come from? it looks great!
-
When will industrial change to High tech?
CTMandR replied to henry150's topic in SimCity 4 General Discussion
Also, you can find the NAM Here. Look through the checklist very carefully, you'll have to choose to add several different items. -
I don't believe the CAM comes with new buildings, otherwise it would be a truly Colossal file to download. The CAM simply extends the number of growth stages, and you can download any CAMpatable building you want.
-
Alarconia, my Camera & Me
CTMandR commented on TekindusT's City Journal Entry in Taxi Driver: My city behind the windshield
Another Great update! I really liked how you linked in-game photos with real life ones, it really gives your city a lot more character, since we're seeing all the buildings in Alarconia from different angles. Now I wonder how it would be like to live there -
Also, I beleive there is a way to create something like an elevated highway, then open the tile in SC4 Terraformer, lower the land that has the highway, and re-open the tile. It certainly doesn't look as good, but it is a straightforward way of making curving bridges
-
I would second Maestro9319 on building surrounding cities. connecting mutliple cities together really helps them grow.
-
When will industrial change to High tech?
CTMandR replied to henry150's topic in SimCity 4 General Discussion
The best way to attract high-tech industry to get your sims educated, and provide all the amenities that they need, like health, parks, rewards, fire, police, garbage, water, power, and higher education. Higher wealth residents will move in, and then high-tech will move in. Just make sure there is air pollution in the industrial areas, you might need to demolish some factories. Try making a one-way road grid. they really help alleviate traffic. If that doesn't do the trick, add bus stops. lots of them. If those fail, then try downloading the NAM, if you haven't already. -
Entry 4: Pandora's Light Rail
CTMandR commented on Unmannedperson's City Journal Entry in The Modern Colony of Pandora
I'll vote on #3. Based on what I read and saw, it seems like 3 would have a lot of commuters, since it would connect downtown with a heavy rail terminal. It's also on a short, congested route, so its cheap and alleviates congestion (but doesn' t detour too many main arteries.). Great updates! The light rail line looks great in your city, and I read your last entry, which was very entertaining! Hope you keep up the good work! -
lordmungus: Hey, thanks for your comment! I really like that Idea actually... *Tinkers around a little with the HSRP mod* hey, thats looking good...I might just do it...you'll have to wait and see! dimipol006: Thanks for your comment! hope too see you again! panoz360xbox: Ah! you've discovered my secret plan! foiled again! Haha, actually, thats the only unfinished tile (No trees) I haven't gotten around to completing it, but I mgiht just keep that plain there. simcitymasterman: Thanks for you comment! k50dude: Thanks the PCC Tram, found Here. Also, thanks for your comment, hope you continue to follow my CJ! Anarcho-X: Haha, thank you very much for your comment, I always await them when I update. I'm glad many people think highly of my maps as well! Paul5: Thanks for commenting! naftixe: Thanks for commenting! I think you'll like how Lexington Bay and Trenton are going to turn out, they sound a lot like when your describing. and now, the feature presentation! The tram ride back was uneventful, however after the line ended, I had to board a bus (maybe I should think about renting a car) and started towards Quentin. Soon, we were headed into the mountains, and the road got steep. After around 45mins of riding, I encountered civilization. But this was new, it seemed to be a settlement on the edge of QuentinCity lines, however I didn’t want to waste time to get off, so I only saw a small bit of it. As the bus continued, we passed over a creek and a couple of shops passed by. However, these were an odd bunch of shops, because they seemed to be in the middle of nowhere! Well, no matter, there must be some sort of traffic around here. Farther down, a small grouping of houses appeared. They looked so…desolate, compared to where I was just a sly hour ago, in Trenton. Up on a hill near them was another small creek i've never seen before! It merged with the one I passed over as well, I can't believe I missed it the last time I was here. Soon after the houses, I past Quentin city lines, and a small sign that said “Gertmond” passed by. Now all those small development in Quentin made sense, they were all because the developments in Gertmond were expanding too quickly, and people had to live outside the city! Farming certainly seems to have become a big part of the city, as a saw a whole lot of farms suddenly appear. I hopped off at the next stop and went to take a little ‘self-tour’ of the area. Wheat and peanuts seemed to be the most prevalent crops, although there were some corn and flower farms present. For a place like this, the houses looked real nice! I walked down the road a little, and then loomed in front of me an impressive sight. Two massive wind turbines, each at least 70ft tall. These were truly behemoths, and they looked as if they could supply power to the entire area! There were many rural streets about, so I decided to turn down one. Off the main road, sounds died down and things got greener and more peaceful. I passed by a culvert, and suddenly felt very calm, after the excitement of seeing the turbines. I walked out of a grove of trees, and saw a pond. It was so pristine as well! I had a pressing urge to swim in the waters, which looked extremely crisp and refreshing (Like coca-cola, you know?). However, I resisted the urge, and turned back towards the main road, where I caught another bus into town. I stopped by in town, and there were many general stores, along with some houses. This area didn’t look so different from when I last saw it, so I decided to keep walking. Just outside the town center, I saw this great road going down into the larger city. I stood on my toes and took the photo above, and I think it came out quite well! I went down the road, and it was then I saw the other side (literally) of Gertmond. It brought back memories of Lockheart. Many, many factories, although there were a few modernistic ones, there were still too many, enough to clog up the air. There was so much smog and pollution that Gertmond put in a water treatment plant-the first in the entire region. Near the treatment plant, there was the council building, I stepped in, and after a small conversation found out that Gertmond had allowed a company to open a second open pit Iron mine, which in turn led to more smelting facilities, which led to more manufacturing facilities. The growth was so rapid that the mayor couldn’t pass zoning laws fast enough, and much of flat land in Gertmond was taken up by farms or factories. It was a rather unfortunate fate for Gertmond, but I must admit the farms looked beautiful. While I was in the building, I got a see an overview of Gertmond as it is now. Apparently the mayor offers incentives for businesses that build up instead of out. Also while I was there, I saw a new proposal that the mayor put up. This is where you can Vote! The mayor has put up a proposal on what to do with the remaining developable space. He wants the input of the city, so he has put up 4 options. The red indicates areas in demand, and yellow indicates areas that can be developed. A: Don't develop the area, its great in its natural form! B: Develop it, it'll be great for the economy, and the budget! C:Create some parks! maybe even a pond, that'll be a great stress reliever for the entire city! D:Create a regional park. A campsite and a ranger station would fit perfectly! These were the only areas that have potential to be developed. Currently, nothing is allowed to be constructed here, as they are strictly wildlife areas. However, the mayor would like to put it up to vote for the entire population as to what should happen to this area. There are multiple options, and Red is the area that has demand to be built on, while yellow is area that can be built on, but there is no demand for it. I didn’t have the time to read anymore, as it was getting late. My trip through Quentin and Gertmond had taken all of a day, so I turned in at a local motel. The next day, I rose up bright and early and took a train out of town. I was headed towards Tavlon, since its been at least a month since I’ve been there. Until next time!
-
city of Little Rock Population: 1,510,000 metro: 2,523,025
CTMandR commented on Crazysimfreak's City Journal Entry in Two Island Lake
Looking good. It'd be nice to see some more closer or detailed views though -
Where do you get those cool waterfalls and such?
CTMandR replied to Aldender's topic in SimCity 4 General Discussion
A popular one is Pegasus' PPond Kit, which can be found Here, on the PLEX. Thats the main one I use, however there are plenty of other ones, just type in 'fake water' or 'artificial water' on the STEX -
I'll throw in a couple photos. This is the most complex part of the system...And yes, it is a very small system. Trying out the new Tram-in-Street. I'd say it looks pretty darn good! Hopefully this thread takes off, looking forward to more photos!
-
Actually, I do believe someone attempted this. It was a double-decker bridge with a highway and a rail. The thread is now locked, but its great to check out! Linkie
-
ninosrat: Thanks for voting! I hope you drop by later! One Vote for C! 1999mnfr: Thanks for your vote! hope you visit again! One Vote for A! Stoney525: Thanks for your comment, and your vote! Two Votes for A! Paul5: Thanks for your vote! Three Votes for A! panoz360xbox: Thanks for your comment! it'll help replace the front page satellite view. One Vote for B! simcitymasterman: Thanks for commenting! I'd put a monorail in if there could be a system above a road, but for now, its too expensive for a small town. Also, Four Votes for A! k50dude: Thats the Docklands Light Rail GLR, found Here. Also, Five Votes for A! Anarcho-X: Thanks for your comments, they're always really appreciated. I hope you'll create good regions, and remember, if you need help, you can always PM me. Also, Two Votes for B! lordmungus: Thanks for your vote! That makes Six Votes for A! In Other News: A landslide majority has voted in Favor of A, the Docklands light rail. With Six votes for A, Two for B, and one for C, it was hardly a competition. The city will now start commisioning trains, however a re-vote may appear within a couple of years. First off, How do you guys like the new Banners? I hope that with 3, I can really mix them up every time I do an update. Also, this isn't going to be a big one, I spent a lot of time updating the satellite and transit photos for the introduction page, so i'll be showing them off here. As always, suggestions and comments are warmly welcomed! This is the brand-new satellite photo! It shows all of the expanded parts of BrookStone, as well as city names based on population sizes. Inangrahm is under 'Lexington Bay', it was too small, so I could'nt fit its name anywhere. Also, its a link to a larger photo! This is what I spent the majority of my time on. Its BrookStone's newest Transit Map. Also, Click the map to see a larger image! Unfortunately, the site which I hosted on only allows for a small maximum size, so i'll look to hosting it elsewhere EDIT: I got the photo up on another site, you can now view it in full-resolution!. Suggestions are this are what I would like the most! I really want to make this map better! Given that Trenton just got a new Metro system, I saw it fitting to make a metro map for them! It was put together rather quickly, and as the system gets larger I'll hopefully make it grander and nicer. For now, I think this is a fitting map. Also, click on the map for a larger size! Thats all for this time guys! It was a short update, I know, but map-making is still time-consuming for me. However, i think it was worth it to have 3 new maps for the BrookStone Region. Catch you guys next time, where we will continue with our journalist!
-
What is the best way to make a sucessful transport system with grids?
CTMandR replied to ScarcticCG's topic in SimCity 4 General Discussion
I'm not exactly an expert at making grids either, but try having two avenues interesect in the middle of where your downtown will be, this will be our 'main streets'. from the interesection of our avenues, build a square grid outward. However, you want the grid to stop when you get to houses or small condos. Depending on the size of the city, you'll want the center grid to be larger or smaller. Usually, I start out with real small grids, about 4 or 5 blocks. As my city expands, I slowly make the rural lanes into grid patterns. It demolishes some buildings, but its for realism. Personally, I don't use avenues as much, so i'm not as experienced with them. Hope that exhausting explanation gave you some insight! -
Question about pederstrian tiles
CTMandR replied to usfwoody's topic in SimCity 4 General Discussion
I believe that jmusacha is saying that he replaces some roads with pedmall tiles, but still keeps roads within 8 tiles of industry. In other words, there may not be roads everywhere, but there are still some.
