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kbieniu7

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About kbieniu7

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  1. Show us your Camera Angles

    That looks hilarious! Exactly like a displaced sidewalk slab
  2. Wow, even more possibilities arises to this 20-year old game. Marvelous! That sounds good, I would agree with this attitude. Time periods would be as useful as geographical location. And yeah, the Maxis "European contemporary" fits perfectly for the postmodernism. Especially that the "contemporary" for SC4 release was quite matching this style then Just a small note: as I guess, such would mean for pre-fabs and other post-war architecture of the Eastern Block (adding Poland, Czechia, Hungary, East Germany, etc.)? If such, I would not use the name "soviet" there, as it actually narrows the location to the former USSR. Instead I would just use "Eastern European". But for sure, would also like to see a W2W sets as well, as it would be a useful too.
  3. Show us your Camera Angles

    Good morning folks! Time to wake up, the sun is rising!
  4. Show us your Camera Angles

    Very nice dimm effect! I hope that theese cars on the parking lots have good hand breaks Ok, anyway - the last one for today. Time to go to sleep, folks!
  5. Show us your Camera Angles

    @Odainsaker - Great shots! So, huge horizontal panoramas are now possible! Now just add the sky background in post-production and we're home In the meantime, I tried to play a bit with xannepan's JUPITER weather controller mod ([url=https://www.sc4evermore.com/index.php/downloads/download/26-gameplay-mods/156-sc4d-LEX-legacy-jenex-aurora-jupiter-poseidon]LINK[/url]. It seems that they work pretty well - especially with rain and rainbows. Here is a photogenic shot - I originally posted them at discord as two separate snapshots, but @tezspotted that they would look nicer as a one mosaic The mountain in the background has elevation of 602m, while the bottom terrain is around 270-300m. The rain and snow seem to be placed rather ok in terms of elevation, regardless of the camera pitch and yaw. However, when prompting dense cloud effect, they may seem a bit to high. Rainbow also works well, altough one needs to be careful here - if you change the camera yaw, then you can see that in fact there are two rainbows - one for each viewing azimuth So we're limited to default yaws in this case. I also tried some ploppable fog (I don't remember where I got it from) that I used to use it a lot in the past and from the default angle worked well. Here, however, it doesn't look good - we can see that this is rather flat "sprite" parallel to the ground. Not for use with low camera pitch value. And for the end - a thunder, from disaster tools. Not that bad, especially at night The visual glitch comes from my computer which doesn't render clouds, waves and thunders well. I'll try to explore something more later.
  6. Show us your Small Towns

    Agree! It is very hard to get the idea of the terrain shape in default camera settings. With this mod, however, it is clearly visible now!
  7. Show us your Camera Angles

    I made several tests with weather effects. Should I post them here, or maybe another topic for more "technical" discussion would be better? What do you think? Yep, it seems a good one for taller mountains. For smaller ones, pitch between 7 and 10 will do. These one below has elevation of 602m. First, some autumn colours, hour set to 18:00 with no weather effects. A little of blue filter added in GIMP afterwards. Similiar angle, no filters, but with xannepan's weather effect (dense clouds). Same photo as above, but with high blue gradient added in GIMP.
  8. Show us your Camera Angles

    Slightly off-topic, but once I saw this screenshot I thought: "oh, these looks like a street that I had seen just after stepping from the Victoria Bus Station in London". And then saw the city name Yep, I had the same issue when trying to do with mountains in my region. I'll try other tiles and configurations later. Oh, these two show a great use of this mod Anyway - anyone has already tested combining screenshots with two adjacent tiles to make a mosaic? I think it should be feasible as long as one use the same pitch and yaw values.
  9. Show us your Camera Angles

    That's true. And that's why pre-fab blocks and cubic-like offices seems to be the least distorted buildings, cause they are shaped almost like their LOD boxes. Also, what I can see, this is still an isometric view, just from another angle (not a perspective), so. Anyway, in some shot's it gives magnificent effects.
  10. 3D Camera DLL for SimCity 4

    Jawdropping
  11. Entry 4 - Käkisalmi (Part 1; The City)

    Really nice layout of blocks! To be honest, I've already forgotten about these gray-green and white-yellow blocks. I've probably haven't seen them for a decade or so
  12. Show us your Camera Angles

    I've been away from Simtropolis and SimCity in general for a while. Today, I've got a message from a friend with a link to this tool... And I'm amazed. This is wonderful, the ultimate dream of being able to see one's region from the closest iteration possible to a first person view. I've turned the game on once again and went to photograph my region that I've been building for past 16 years with a perspective that has always been hardly imaginable. Block of flats in Kolbrów on the background of the village of Skała located on top of a hill. Now, the terrain shape is clearly visible with this angle. I added some bluish gradient to try to facilitate the depth percetpion. Power plant near Krzemień. Large, non-cubic buildings are clearly distorted, but as some industrial mess it can do. Some random rural views. Seashore view near Raszkowo. Historic centre in the city of Olsza, with a bridge over the Wirta river leading to the city. Som blurring in the fore- and background. I tested several angle values. For me, the best are: - Pitch 7 - 10, sometimes 15. - yaw 20-30, but usually keep the default value. Once again: amazing to explore
  13. would you help me to find this dependency "Smietnik v1.0"?

    1. gwada971

      gwada971

      Hi, you can find this "Smietnik" in this download

      Or in the Polish Mega Props MISC Industrials here

      Hope it's help.

  14. Poland

    Wow, it's excellent! Even if I can see that most of those screenshots are photoshopped real aerial photos with some SimCity buldings pasted onto them You could have explored the village of Sułoszowa near Kraków, it would be very picturesque But very nice, a point for deep historical and current issue research (we do complain about the pollution from Nowa Huta in Kraków recently)!
  15. Show us What you're Working On

    The model looks really good! May I suggest you creating also a version without the pool and such a tall ground level "box"? It could look then very universal, fitting for many different places, even as a refurbished pre-fab block
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