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Everything posted by whiteshark365
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Very nice start to this region. World view looks incredible. Should be interesting to see how you make use of the landscape to develop higher density population centers.
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The section of the map in the background is nearing completion. I've stared adding trees, grass, and rocks, adding a new dimension to the region. it is starting to look more like an alpine lake now. Better Satellite view centered on the Blue Gill River. The snow on the mountain tops has a slightly brownish tint due to using the oil resource to simulate snow. To be honest I am still debating where I want to develop Frontier City at, but as the map progresses I'll get a better idea. One of the challenges when developing the city is that there is little flat ground. All of the region experiences some sort of elevation change. Even the areas that look flat on the map experience 10 to 30 meter elevation changes over relatively short distances. One of the most treacherous passes in the map, as you can see from the numerous rocks, this region is subject to frequent rock-slides. The regions primary interstate will pass through this area. Still working on this area, need to add some trees and might modify the cliff sides some to add extra depth to the rocks. Water-fall swimming hole, formed at the base of one of the numerous mountain streams that feed Blue Gill Lake. One of Blue Gill Lakes numerous beaches. The beach still needs some work with forests and grass to blend the sand with the surrounding area better. Looking towards the Northwest on one of the numerous small islands in the lake. The abandoned light house on this island enjoys spectacular views of the lake and surrounding mountains.
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- terraforming
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Above is an image of the moors, a region of the map that resembles Scotland. Used a combination of fertile land and ore to texture the land. Color combinations of the textures adds a dimension of realism to the surroundings. Additionally, added numerous mini-cliffs to give the land more of an eroded appearance. Once trees and grass are planted should look much more natural around the mountains and rocks. Closeup of the moors and the bluffs along Blue Gill Lake. Beginnings of the marshlands were Blue Gill Lake ends and the Blue Gill River Continues. This area still needs a lot of work, and once again, additional trees and grass will like the area look more realistic. Closeup of the interior of the marshlands. Very tricky to create, had to get elevations that were only a few meters above and below the waterline to appear just right. More updates to come as I continue on this map. Hope everyone enjoys.
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Progress on the Frontier City map is coming along nicely, albeit slowly. This could take several weeks to complete. I am trying to get the map to be as realistic and perfect as possible. So far, I have the base contours created as well as some of the mountain smoothed out. The lake is complete as well as Blue Gill Island, which sits in the center of the lake. The theme I am going for is a combination rocky bluff/ alpine forest type environment. The theme currently being used is the Alpine Theme, but I might end up changing this if I can find a more appropriate rock texture. Below are a few pics of the region as it stands. Overview of what the entire region currently looks like. One of the streams feeding Blue Gill Lake. Sand Bar island in the center of the Blue Gill river looking towards the bluffs. Blue Gill Island in the center of the Lake. - This island is complete, but I might fine tune it some more. Let me know what you think or if you have any suggestions. Still lots of work to do.
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Everything is lost, Restarting from Scratch
whiteshark365 posted a City Journal entry in Frontier City
Hey everyone, Unfortunately due to the dreaded clicking pin hard drive failure, all of the data for this city has been lost and cannot be recovered. I've spent the better part of two weeks trying everything I can think of to get the hard drive to work, even deep freezing the drive, and no luck. I do not want this journal to die however, so I have decided to restart it from scratch, including creating a map and style theme for the region. Frontier city will end up being a medium-sized town located on the banks of the Blue Gill Lake, with a single highway cutting through the city. When I say from scratch, that includes the map. Instead of downloading the same map I used before off of stream, I am creating my own. The map alone could take a week or more to make, since I have OCD when it comes to creating life-like regions that have realistic topography. Below is a sketch of the what the region will end up looking like, and a preliminary pic of the terraforming process after just 5 hours. Additionally, I've taking some time watching videos on YouTube of some of the cities being created such as Arrowhead Junction and Rhinestone Island, and am taking some cues from those players in sprucing this town up some. When creating maps I am going back to my old SimCity 4 days and using a staggered contour process that starts with creating 10 meter high interval contours and then using the smooth tools. Takes more time than using some of the tools such as the slope command, but in the end produces a better result. Once the map is complete, both the map and custom theme will be available for download on stream for anyone whom may want to download it.- 2 Comments
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- lost city
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- frontier star
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Frontier City and the surrounding region is starting to grow fast. Since my initial update, the regions population has increased from 3,100 to 5,400. Frontier City has expanded its sports complex, added a new city hall, constructed a new high school and subdivisions to the North of Interstate 10, and due to the increase in power demands, added a new high tech nuclear plant, that should supply the regions power demands for the next 50 years. Blue Gill Valley, which was once a small town of just a 100 located to the east of Frontier City, has increased 8 times in size to nearly 800, becoming the regions second largest town. The dual towns of Blue Shoals and Shell City continue to lead the metro area as the leading centers of industrial development. Shell city unfortunately is becoming the regions low income area, with most households averaging an income of just $32,000 a year, compared to the regional average of $48,000 a year. New Issue of Frontier Star to be Released this Weekend. Regional View of the Frontier City Metropolitan Area. Town's expanded Sports Complex New State of the Art Nuclear Facility with Top Notch Security. New City Hall across from the town's parks. Frontier City viewed from the regional airport. Industrial Development in Blue Shoals. Housing located to the left of the train tracks is Shell City.
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Impressive work on the region with the terrain and landscaping. Makes me long for my old days of using SC4.
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Here are a few views of Frontier City and the surrounding region. Main street, looking towards the BlueGill river. Moon-Rise over Main Street. Frontier City and vicinity. City to the center left, farms to the right, port to the south. Frontier City viewed from the Frontier Microwave Observatory. Frontier City viewed from Sentinel Hill, with the town water tower in the foreground. Town Football field across the BlueGill River, looking towards town. Eastern Farms near sunset.
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Hey guys, This is my first city journal in nearly 4 years, and it's nice to be back to posting again. This city is based on the idea I have had about a deep space mining and port colony. I am still working on all the details with regards to the story line, but until then, here are a few pics on what I have so far. I am trying my best to focus on realism with the city layout and sprawl. The Titan Region. The colony has a population of 32,000, and is built on a erosion plane between a volcanic ridge and an rocky highlands. This is the Planet Titan's spaceport and heavy metal mines. The mines make the colony rich and attract many prospectors and colonists trying to make a good living, in addition it provides the colony with new workers on a regular basis. downtown Titan. Titan Ship Port. Receives materials for construction and from other mines located several hundred miles away. Northern colony suburbs. Eastern colony suburbs. Please feel free to leave any comments. I appreciate any critizism.
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Extensive Damage From This Yesterday's Quake! Yesterday's two major quake have caused considerable damage to the Titan Metro areas structures, bridges, and other infrastructure. The most dramatic of this occurred when the temporary housing tower in the spaceport completely collapsed killing an estimated 750 people. In addition, the quake completely leveled city hall, the spaceport's terminal, and destroyed all bridges connecting the western metro region with the eastern, except for the rail bridge. Numerous shelters and emergency stations have been set up across the city. Luckily downtown seemed to avoid the brunt of the damage, therefor the city's central hospital is still functioning. Casualty estimates so far are looking very horrific. General estimates are placing the death total near 12,000. roughly a fifth of the metro area population. At this point, however that is just a rough estimate. Damage seems to be focused to the west and north of the city. Entire neighborhoods to the southwest and northwest have been leveled. Route 201 has been closed off to traffic, due to numerous overpass collapses, and buckling. The remains of city hall. Downtown and surrounding areas after the quake. The city center managed to avoid the majority of the damage. Most of the buildings were built with reinforced titanium framing and managed to survive. Damage to the port was sustained only on the eastern piers, and the main piers avoided any significant damage. Most bridges and highway overpasses collapsed because the 20% greater gravity of the planet wasn't taken into effect for earthquake retrofitting. Spaceport terminal was leveled. Entire neighborhoods have been leveled. University was destroyed as well as the eastern piers. A fissure opened up cutting Titan Pointe in half. The damage to Route 201 and major roads can been seen from the regional transportation Map. All routes out of the city with the exception of the ferry system have been cut. The quake set off raging fires in the cement and logging plant south of the city. Several massive explosions ripped through the facility just minutes after the quake. The city has already sent signals out to the Terrian Outer Rim Collation for aid, however, it could be several days before any aid arrives. Until then, city officials are doing the best they can to assemble some sort of order and disaster relief to all citizens.
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Two Major Quakes Strike Titan!!! At exactly 11:30 am local time, two major quakes struck the Titan Metro Area. A magnitude 8.3 Earthquake Struck 2.5 miles northeast of downtown. A second quake hit just offshore from Titan Pointe, measured at a magnitude 7.2 ten minutes later at 11:40. The first quake lasted nearly 45 seconds, and second one almost a full minute. Initial damage reports are just now coming in. Power is already out to more then half the city, and there are reports that huge sections of Route 201 have collapsed. During the quake cameras on the new building recorded a video of the Titan Bay Bridge Collapse in seconds during the quake. A major gas explosion was reported in the Northeast suburbs. All communications with the spaceport are down, and nearly every road out of downtown is impassable. At this time all residents are urged to stay off the streets, and seek shelters at any emergency shelter they can find. Location of the two major quakes. Bridges are down. The Titan Bay Bridge collapse was visible from the news building, and so was the collapse of the Route 201 Bridge. We will keep providing updates as information becomes available. Emergency shelter locations will be broadcast in two hours, until then. Residents are urged to stay away from unstable structures of bridges.
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Mine Explosion Aftermath! Mine Explosion was powerful enough to set off numerous above ground fires, and did signifficant damage to the nearby water tower. Where the explosion was felt. Red circle felt as a magnitude 4, orange as magnitude 3, and yellow as magnitude 2. As you can see the explosion was powerful enough to shake buildings in the downtown area. White lines are fault lines that city engineers are worried might have been affected by the blast. Initial reports put the underground blast strength at nearly 3 kilotons. Another concern of a potential major quake comes from two small Earthquakes that occurred northeast of the city approximately 6 hours after the mine explosion. The hope is that these two quakes were the release of instabilities cased by the blast, but at the same time, could indicate future quakes as the ground restablizes.
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Underground Mine Explosion Has Titan Residents and City Engineers on Edge! Neglect by the mining companies produced several large explosions in the Neodymium mine, resulting in the deaths of nearly 45 miners, and nearly 500 injuries. Initial reports are indicating major misreporting of safety inspections, and failure by the mining management to observe proper mining procedures. Two large explosions occurred, both of which were powerful enough to produce a magnitude 2.9 tremor felt as far away as downtown. What is a concern to engineers is that the explosions occurred directly on an inactive fault line, and it is believed that the intensity of the blasts might have the potential to cause the fault to slip, producing a potentially devastating Earthquake that could severely damage both the mines and city infrastructure. Investigators still do not have access to the mine due to several tunnel collapses, and it may be weeks before any kind of investigation on the tragedy can be released. Again the main concern is the potential of a major fault slip. A secondary concern is that the explosions may have also damaged the conduits connecting to the underground aquifers. Sanitation inspectors are currently testing the water to detect any damage that could result in water supply contamination. City officials are urging residents to practice earthquake drills and stock up on supplies just in the event that a quake does occur. Updates will be posted as news becomes available. Entrance to the Primary Mine Shaft.
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Good storyline so far. The cottages and dirt roads are very detailed. The road construction was great addition to the storyline so far. I am eager to see where the development will go now that the road is built.
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Region Pics Here are a few updated region pics. Regional Transportation Map. Updated Region pic. The residential areas are starting to sprawl out to the east and northeast, and around the spaceport. My plans for the region are to build the center downtown area into a central commercial area similar to manhattan island and turn most of the coastline into massive port, as well as create some very sprawled out development around the mountain range to the north and the plains to the east. Old West Pier. Increasing ship traffic required an upgraded seaport to handle all of the incoming cargo. Replies: rewright - Thanks for the compliment, I am trying to incorporate a very rocky appearance for the city to give it a more natural look. Benedict - Thanks for welcoming me back. I was gone for a while since the computer I was using for the game had it's video card fail and I had to downgrade to a lesser model to get the computer up and running, the lesser card couldn't handle s4 however. I just got a new computer so now I can play the game again on a good video system. I still have my old cities, and if I can get around to it, I am thinking about picking up where I left off on the Crystal Junction City Journal.
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Absoultley incredible work on this region. The realism is stunning, as are the many green spaces. Road networks are very lifelike as well. Keep up the good work.
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Here is the latest update. I know there have been a lot of updates recently, Lot of time on my hands right now. So far I was managed to add about 20,000 residents to the region. Titan Colony population now stands at 54,000, with nearly 35,000 in the downtown area, most of the increase has occured in 2 years. Current Pic of the downtown area. With the lower seaport visible. The increase of nearly 15,000 in the central city area has created a need for new high-rise development, resulting the in Panicle Tower being built, the tallest structure in the city, almost 65 stories or 725 feet tall. Substantial mining and logging on other parts of the world have created the need for a vast shipyard network to transport all of the materials. Even with the current ship yards, future expansions are already being planned. Extra-Solar Mining Conglomeration's Logging and Cement plant, located 12 miles southeast of downtown. Thanks to all the makers of the rock mods. I have updated Gorg Pointe. After exhaustive terriaforming, and mod searching here is the final result. Phase 1 of the Humming Bird Estates. Due to the rapid population explosion many residents are wanting to live away from the city in gated communities. Phase 2 of Humming Bird Estates. Phase 3 of Humming Bird Estates. 2 Additional possible phases are being planned. Close up the the lake area for Phase 3.
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PS. Please forgive the typos.
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I have to say I am very impressed by the work that was put into this city, lots of detial, very realistic. The city kind of has a tradtional european feel to it with it's layout. Keep up the good work.
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Titan Beaches and Shorelines I have been working on trying to get all of the shores to appear real rocky, and thanks to PEG's and Schorchin's rock mods, I am having some success. However, I am still trying to find a good terrain mod that will blend in with the rocks, if anyone has any suggestions on terrain and water mods that will look good with the rocks, please let me know. Here is some pics of my work so far. Please let me know what you think! Bridge built over a rocky shore. Instead of the typical simcity base for the powerlines, I replaced them with boulders.
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Titan Colony – The Origins ©2215 EMC Corporation History: The planet of Titan Prime was discovered in the year 2045, and was the 21st life supporting planet discovered at the time. While most about the planet when it was first discovered was the same as all the previous planets discovered, it was the first discovered in a binary star system. In addition, scientists predicted that it might be rich in heavy metals when the mass analysis revealed in to have a diameter the same as earth, but nearly 20% more mass. The first human explorers visited in the planet in 2175, 10 years after the invention of the wormhole drive. The first exploration of the planet was near the planets equator. Over the course of 4 years, 16 expeditions were sent to Titan, and 12 of the expeditions were made to perform mineral analysis, and all found high concentrations and many rare earth metals, including Osmium, Iridium, Neodymium, and most notability high levels of Platinum. Once all expeditions were completed, the Extra-solar Mining Conglomeration Corporation (EMC Corp.) sent three mining ships, a construction ship, and nearly 2,000 miners, engineers, and prospectors to the planet in 2180. The first mine which is now just west of Downtown Titan was completed in 2185 and the center of the colony was established in 2185. Less than a year after the mine was completed, the mine was extracting and processing nearly $150,000,000 of metals a month, making it the 2nd most profitable mine outside of the Earth system. This incredible wealth of material resulted in a population boom and expansion of mines to other parts of the planet. By the year 2200, the EMC Corp, was making almost $20 Billion a year on the mines. By 2210 the wealth had attracted nearly 20,000 colonists and miners, and by the current date of 2215, that had more then doubled to 48,000 people Planetary Facts: Planet’s Official Name: Titan Prime 4th Planet of a 8 Planet system. Number of Moons: 1 Primary, 3 irregular. Diameter: 12,450 km Mass: 1.21 x Earth Gravity: 1.209 x Earth Length of day: 22 hours 21 minutes Average Global Temperature: 69° F Hottest Recorded Temperature: 143° F Coldest Recorded Temperature: -75° F Total Population (2215): 48,540 Economy: Gross Domestic Product: $35,250,000,000. Annual Average Colonist Income: $68,500.00 Average Miner Income: $145,000.00 Principal Export: Neodymium - $14.805 billion annual Secondary Principal Export: Platinum – $ 11.985 billion annual Other Exports: Iridium, Gold, Feldspar, Osmium, Tungsten, Titanium, Cobalt. Political Information: Government System: - Democratic Governing Body: Terrain Outer Rim Collation Planetary Governor Term: 3 years Voting Age: 16 First picture taken of Titan Prime on November 30, 2175 AD. PS. Sorry for the delay in the story line, it took me a while to get all the graphics and some of the numbers for it made.
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Outer City Update Here are some closeups of various outer laying regions of the city. Whilst still within Titan city limits, this small town 8.5 miles northeast of downtown is often referred to as Teller Passage, due to it being built a narrow passageway of ground. This is the last area of civilization on Route 2. If your heading north on Route 2, then there isn't any trace of civilization for nearly 90 miles unit you reach the Northern Farmlands. The east suburban educational complex. Provides educational services from preschool to a two year college degree. Located 6.5 miles from downtown. Lake Amis Avenue. The newly developed housing along the shores of Lake Amis has been attracting a lot of home buyers in recent months. Connecting the main city with the extreme eastern suburbs, this region is also called Upper Gorg Pointe. Some of the highest property values of the city are here due to it's peaceful and rustic rural feel. Lower Gorg Pointe. Due to the distance between the Titan System and Earth, new movies are a rarity in the city, and when they do arrive, they attract a huge audience. The Frederick Theatre is one of only 3 theaters in the city, that always brings new movies as quickly as possible. Thank you for the comments, timcravey, Raysfan16, ComputerGuy890100, and Schulmanator.
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Titan Transportation Map Route 201 is the inner city beltway, providing rapid transportation within the colony. Route 1 Runs from the Southeast to the Northeast, and connects the colony with mines to the north and south. Titan Pointe south of the city is only accessible through the ferry system. Route 2, runs to the northeast, and connects to the northern farmland. Downtown Closeups Here are some closeup areas of significant areas Titan City Temporary worker housing, provides temporary housing up to 12 months for all new arrivals to the mining complex and for colonists. Directly across the street is the central mineral processing plant, which processes all heavy metals mined. Wealthy city center, home of the mining complex's CEO's and upper management. Due to the profitability of the mines most upper management have income's of over 500k a year, and the ceo's an income of nearly 10m a year. Bay Bridge Condominiums, located at the intersection of Titan Blvd and Morgan Ford Blvd, provides housing of upper class residents whom are not part of the mining operation. When the population of the colony reached 10,000, a city government had to be established with jurisdiction separate from the mining corporations. Provides an education toward mining techniques and for other fields related to the prosperity of the colony, including manufacturing, welding, and engineering. Newly constructed southeast pier. Built to accommodate the massive amounts of construction materials being shipped into the city. The western city center, often also referred to as "Little Titan". Due to it's proximity to the mining complex, the area tends to attract lower income residents. Due to the 90 mph speed limits on the highway system, most residents use the highways to get to work. This intersection just north of the Titan Seaports is the busiest.
