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0 Clean SlateAbout nickjbor
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Great, now all I need is for an admin to say its okay and I'll create a new account
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Originally posted by: GlobexCo Maybe this isn't the best way (according to ST rules), but you can create a new e-mail account and a new ST account; remember to abandon the old account...quote> Aye, thats why I wish to get permission before I make a new account.
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as it says on the tin. I'd like to change my username to Teddy (and if that's taken, then TheNewTeddy) EDIT - I think a moderator is going to help me.
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Murray Islands, from farm land to financial towers
nickjbor replied to nickjbor's topic in SC4 City Journals
LOl I've gone and screwed up again! sorry guys! I will have to start a new CJ thread, this one is not going the way I wanted to, gah. Also note I may/should have a new username when I do this. Thanks. -
Murray Islands, from farm land to financial towers
nickjbor replied to nickjbor's topic in SC4 City Journals
Replies: Thanks! I already have the NAM and am fiddling with RHW's to make them work (I'll upload a pic of an idea I have) I could use more rural themed custom content, especially growables. Ideas are welcome!! -
Murray Islands, from farm land to financial towers
nickjbor replied to nickjbor's topic in SC4 City Journals
Our story begins with the monthly meeting of residents in the town hall, which is also the town's fire hall. At the meeting, residents discussed issues that affected their seaside village. The town of Coxwell was, in fact, both rural and agricultural in nature. The town's size is limited in part due to the strange laws of the land, which divide everything into neat little squares Put another way, here are some pictures to start you off -
Blue Hope - The Interactive City Journal
nickjbor replied to Need4Camaro's topic in SC4 City Journals
If things work out, I may apply to join in! -
Are there good "port packs" with few dependencies? I do have one dependency pack I think, lemme check.. Yes I do, its called NDEX Global Essentials.
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- simcity 4
- custom content
- (and 8 more)
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MURRAY ISLANDS I've tried two abortive CJs before using maps of Prince Edward Island. I think the reason is the map is just too big and I lost interest. I've decided to try it using a smaller map. I am using a modified variant of this map: https://www.simtropolis.com/stex/details.cfm?id=12813 The plan is to start with a rural community, and build it into a city, while simulating realistic growth patterns and limits Our story begins with the independence of three islands in mid Atlantic. Each island was colonized by a different country, and all three are different, at least at the beginning. All three have thrown off the shackles of colonialism and are ready for freedom. There are three islands that make up the new nation. Dundas Island, in the centre, is the most developed of all. Despite being the smallest, it contains a large portion of the population (if I can fit it, it will be the most populated island) It is the location of the new capital. St. Clair Island, in the north, is also well settled. It's transportation system is based on the railroad, and the rails branch off every which way and direction. The settlement patterns can be best described as "erratic" Dufferin Island, in the south, is the largest island by far, but also the most under-developed. Decisions had to be made after union as to how to run the new country. Each island had a different development pattern. Dundas Island, and St. Clair Island were run as single units, with a single Island-wide municipality. Dufferin Island, however, had clearly sectioned off lots that were run as townships. Adding to this is the fact that a wide 'greenbelt' was mandated between townships. The townships are boringly square, and do not always take geography into account. It was decided that the new nation would use the existing Township model and expand it to the other islands. The nation is a democracy, and the politics of the day may end up dictating development. As a reader you take the role of a viewer of a ongoing documentary series on the islands. The first episode is about to start, so curl up and watch!! .
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Where did you get your town hall from the first post from? I'd like one.
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I'm looking for something that will allow me to build realistic looking ports. Thanks.
- 21,183 Replies
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- simcity 4
- custom content
- (and 8 more)
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There is a download with a picture of a station inside an avenue GLR, but I downloaded the pack and it does not have the peice! Does anyone know anything about RTMT for GLR?
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For some reason I cannot search the stex today. I downloaded the NAM yesterday and it has GLR-in-road. A very very neat thing (considering we have the real stuff here in Toronto) and I'd love to play with it, but alas, no stations. I'm wondering if you can point me towards some (any) RTMT (road top mass transit) stations for GLR in Roads and/or Avenues. Thanks in advance
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Originally posted by: mrbisonm Yes, you can modify a lot to make it from a CO to a Landmark, exactly how it is done I don't know yet, but I am studying this since a awhile now and surely will be able to do it soon. BTW, I will be doing everyone's lots in the beginning of next week, we have had some severe waether conditions with winds of 120 kms an hr, and some damage has been done to my property. Everything's going well though, sorry for me being late again. mrb Edit: nickjbor, are you interested in this new BAT that I made on a lot with some power? It kinda looks like a power producing engine, right? I was going to use it for my own as a prop for small industries, but I can arrange it ona lot to make it look like a Diesel power producing engine. Let me know please........it's a little bit higher than a regular Sim in size. mrbquote> Hello. Sorry for not logging in since like, forever. Yes, anything will be good for me. I'm just really looking for something between a 2X1 windmill and 4X4 coal plant.
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oh. well that's good then. I will contact them about buying it.
