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jc21539

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About jc21539

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  1. Check this out, amazing stuff: https://steamcommunity.com/sharedfiles/filedetails/?id=1562345329 I am trying to make an animated "people" scene myself and am finding it a challenge. I've tried rigging them a couple different ways but it still seems so complicated to get realistic movement. Anyone have experience rigging people and want to share some tips?
  2. Thanks! So the auto-smooth works on individually smoothed edges as well? I'm sure I can just test it lol. I haven't switched from 2.79 yet, I'm too afraid that I will feel like I did the first time I opened Blender.
  3. My cities are always balanced, with the unlimited demand mod, that is.
  4. Thanks, that makes sense. Regarding the split edges, I believe that is what the auto smooth function does - gives an angle threshold for sharp vs smooth edges.
  5. Hi all, I've used flat shading for all my buildings so far, but when pulling parts of the mesh from the cargo harbor and cargo hub for the animated container port, I realized that the entirety of those assets - buildings as well as metal equipment - use smooth shading. Being a self-taught hobbyist, my first reaction was "oops." Which do you use for your assets, and is it one or the other or a combination, dependent on the type of asset, etc, and why? And if you are using blender, do you use the auto smooth function under the data toolbar? Is there anything special to know about how unity handles smoothing? Also, if you want to suggest any parts of my assets that would have benefited from smooth shading over flat shading, have at it and don't be shy! https://steamcommunity.com/profiles/76561198014111549/myworkshopfiles/?appid=255710 Thanks, John
  6. Cities Skylines was a fun game, I wonder what ever happened to it...
  7. I did read some more about it on the steam community boards. Apparently, valve likes to refer people to post their gripes there and just pretend like they don't know it is a user-only forum. I found a couple references to a downvote being worth 15 upvotes. I couldn't find anything official that says that, but it seems to fit with my personal experience and like you described with an asset getting bumped way back because of one downvote. It most definitely does NOT work like 50 upvotes + 1 downvote = 49 upvotes. And why it doesn't work like that, putting aside the argument that you don't even need the downvote option to begin with, is beyond me. It is more like, 50 upvotes + 1 downvote = you suck and you should just quit. At least that's what it feels like it is saying.
  8. It would certainly be consistent with human nature.
  9. Well, for one thing, I had to spend $200 to double my RAM because of him. It would be more considerate of my bank account if every asset he released wasn't an immediate subscribe.
  10. Let us know if/when they respond. In the meantime, you always have my upvote!
  11. I don't understand why these aren't on the front page of "most popular in last week" on the steam workshop. There are 53 votes as of this post, are people downvoting you?
  12. Indeed! Can you point me towards the roller coaster experiment Ronyx did, if he published it anywhere?
  13. Sorry in advance for going off topic, but what do you think of 2.80 vs 2.79?
  14. I also tried an air dancer before I even found this thread but I wasn't happy with the animation. Yours is similar to mine but better. I created a mesh that was a tube subdivided a bunch of times, and then added bones to each tube section, and then was posing each bone for each keyframe (the bones were connected though, so it was kind of like working my way up the tube for each keyframe) - very time consuming. I tried IK but it didn't give that folding effect that I wanted and that you also achieved. Is there an easier way than what I'm doing?
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