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Everything posted by TinySim
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I think stacked highways has been deemed impossible several times. But I don't know, it might be possible.
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I'd like to request buildings from this picture. (It's way bigger that 800*600) The one right behind "city" and the one with "SoS" on it are the best, but the others are great builtings too.
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Use the NAM ramps, they are slope-conforming.
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Yes. I didn't know that either until I read about it on the forum some time ago.
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This is simply amazing When will you guys stop finding stuff to change?
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Real Highway (RHW) - Development and Support
TinySim replied to qurlix's topic in NAM & Transit Networks
Well, from what I've heard the game checks if there are two ANT peices next to each other, if there is, the whole stretch of ANT is made a one-way.- 3,919 Replies
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It can be done with zones too, if you hold down the ALT key (Option key on MACs i think) the zones will face another direction.
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1. Please do not revive old threads, this has been dead for 4 months. 2. Post requests in the Automata Modding Requests thread please.
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Suggestions on possible grid layout for my city.
TinySim replied to Sgt_Strider's topic in SC4 Showcase
Please do not revive these old threads. -
Originally posted by: prince_of_sims Originally posted by: TinySim Wouldn't it be possible to create a prop family to use? Also, why do I get a "Sorry, there are no polls" message when sing the quick reply? Stupid thing...quote> the only problem i can see with creating a prop family is that the entrance and exit pieces may not match up.quote> Yes... that could possibly be a problem...
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I keep hearing people say we can't add new transit methods, yet in theory couldn't you completely change a transit system from rail to road and list it on the menus as something seperate??? Isn't that the same as a new one???quote> Well, changing and listing as separate would be creating a new one... and we can't do that.
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Wouldn't it be possible to create a prop family to use? Also, why do I get a "Sorry, there are no polls" message when sing the quick reply? Stupid thing...
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Please, do not revive a thread that has been dead for almost a year.
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Awesome as always Glenni... And, the car that isn't standing straight, is that by any chance a BMW? Those usually don't stand straight, very irritating... -.-
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Yes, it is much better to go for quality than speed. Public BETAs would be nice though. But, I guess the forums would get flooded with "Bohoo my game crashed"-threads
- 1,266 Replies
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- network addon mod
- NAM
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(and 1 more)
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There are a lot of hole diggers, right? the one you are using is most likely the "Sunken Digger". The one you want to use is the "Road Tunnel Digger".
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Boston Central Artery/Tunnel Project (Big Dig)
TinySim replied to blahdy's topic in NAM & Transit Networks
Looks amazing! -
It is the same problem here, you HAVE to use the 14m Hole Digger if you want to aviod these graphical bugs. EDIT: A quick test: 1. Remove Intersection 2. Raise ground to "ground level" 3. Use the 14M HOLE DIGGER 4. Redraw intersection 5. Replace buddybud's lots If it works, the depth is the problem.
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@The japanese; translating with babelfish works. You'll need a tinyURL though, as the normal one is too long, the last character gets chopped off resulting in a error 500. Here's a tinyurl: http://tinyurl.com/r5s7m
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jeronij, that is just AWESOMELY AMAZING! Keep up the good work!
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Just to set this straight; buddybud designed his lots to work this the 14M ROAD DIGGER, nothing else. However, the result is almost exactly the same using the 15m sunken digger.
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Lord Kronos: I think the small bump on the bridges look good ^^ buddybud: My wish list, if you have time to make the stuff: 1. A custom park to fit in the diagonal gaps, I don't like the maxis ones ^^ 2. A clover interchange skin
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The STEX is a little buggy since the upgrade to V5... Sometimes if you click on for example browse models, it just goes back to browsing everything. Needs to be fixed
