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Imaginia

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About this City Journal

A city state on the continent of Borealia

Entries in this City Journal

MandelSoft
Note: Text written in this font are comments from me looking back to my old CJ. The rest comes from the original post. Kapish The city where it all begun Kapish is the old capital of East-Imaginia. It was funded by the Zyghbob-indians about 2000 years ago. The city became about 500 years ago an important buisnesscenter. Nowdays the city has about 110,000 residents, over 50,000 jobs and it is the city of the gouvernement of Imaginia. I've dropped this origin story for a while. Pictures Map of Kapish and...
MandelSoft
Welcome to the second part of Guilliano Revisited. Today we move on to the west side of the Guilliano. Even here, I did some major reconstruction. We start at the large office district at the river side, the West Quay District: This office district has yet again a lot of modern high-rise buildings and even has its own light rail line: Guilliano is also a student city, because the city has his own university, the Guilliano University of Technology (abbreviated to GUT ): Just across the motorway A6, there's...
MandelSoft

U-Drive-It Tours!

Thank you for all your lovely comments! So, today, I'm going to show you not one, but TWO U-Drive-It videos, one from Schellingen I recorded a while ago and one from Imaginia I recorded today. Video footage is always special in a CJ, since it shows your cities in-action Enjoy the videos! http://www.youtube.com/watch?v=DOdCELXZDBc http://www.youtube.com/watch?v=CF9YvIKM7yc Best, Maarten
MandelSoft
Yes, we are going back to Guilliano yet again. I've done some major reconstruction a while ago, refitting the city to the specs I make my cities in nowadays, and I partially succeeded in that, because it's an old city of mine and retrofitting doesn't always work. Still I have some nice refits here and there I'd like to show you. Since this is a two-parter, I start on the eastern part of Guilliano. First up is the Central Station area. The station has been there since the beginning of Guilliano, but I've...
MandelSoft
This update is one that has been in my archives for way to long, a blast from the past. I had this update ready since November 8 of last year, so this update is almost a year overdue. And boy, what a year it was! So, what was my (SimCity) life back then? I was still using the RHW v5.0.DragFAR wasn't a "thing" yet...NORO wasn't a "thing" yet...My brother was still living at my house. Now he lives on his own I didn't have a driver's license back then. Got it in February.The NAM 31 wasn't out yet. That came...
MandelSoft
Lately I've started live streaming on twitch.tv (no regular schedule set, but often I stream at GMT early evenings), to show some of the behind-the-scenes work on Imaginian and more-over, my building style and techniques. During these streams I had a live audience who could give comments and questions while I was building (sometimes with the help of Skype). For those who missed it, here are the previous episodes regarding Imaginia: Episode 2: Retrofitting Jonkersmond Episode 6A: Sebeshaber, terraforming...
MandelSoft
"It's strange to see those American tileset high-rises in your heavily European-influenced cities, still have no opinion about it... One thing is sure, I keep loving this CJ!" -- TekindusT It's Imaginian style! I just mix things together Thank you for your nice replies, everyone! Today's entry is the first of a series of entries. It's about random cities in Imaginia. Don't expect anything too special or long elaborate updates. I'm just showing you around in the rest of Imaginia. Nagane is a city of about...
MandelSoft
"Yyyyyyyyyyyyyyyyyyyyyyyyyyyyyup. This is a good cj. But you don't need me to tell you that now, do you?" -- NMUSpidey No, I dont "Pic 5.18: I love that intersection. The RHW6C splitter to 2x RHW4+RHW2 is a piece with so much potential yet i seldom see it used." -- blunder This is one of those occasions where this piece comes in pretty handy "Excellent job with some beautiful RHW work that I would never have the patience for." -- Kevin Patience is a virtue, my friend "That's a very diverse city!" --...
MandelSoft
"Awesome update! Both by its lenght and content, of course your highways were amazing as always! And finnaly somebody explained me about those plus lanes, I never got that " -- vivapanda It's a vague explaination, but I heard this one during my study. Glad I could help you understand the purpose of these lanes "Some pics are a bit too crowded for my taste, but your highway building skills keep impressing me a lot! Some scenes (specially 4.12) have reminded me a lot to those massive and complex highways...
MandelSoft
"Awesome work Maarten! I like the mashing of styles you got going there (in a good way, playing off your words )" -- Blue Lightning Thanks, I've quite mash-up some old and new city styles in my city. In the old city center I have a mix of Parisian, dutch and Polish buildings, while in the modern CBD I have a mix of Maxis buildings and Asian and Western architecture. I love to mix my buildings! "Long live the RHW but also long live Maarten Good Job Buddy. This is 10000000 times better then NY" --...
MandelSoft
"Gorgeous as always, but my favorite part is your reply to TowerDude." -- Benedict Well, if someone makes a reply in a meme format, I tend to reply back in another meme... "awesome work buddy but how did u made an bridge with glr on picture 2.02" -- katherman111 It's one of Xannepan's bridges. The instructions are in the manual (I had to read that one before I got this bridge right). "The city really shows layered development over the centuries. I'd like to know where you got all those medieval, Parisian...
MandelSoft
I decided to give a look behind the scenes in a four-part update. I took the city of Kapish for this opportunity. It's the first city I build in Imaginia, and therefore it contains some "sloppy" city building: There's still a lot of Maxis Highway left in this city. Only 4 other cities in Imaginia still have Maxis Highway at this moment, of which two are directly linked to Kapish.The city layout is quite a chaos and not well thought. At some parts it's over-dimensioned.Lots of repetition and quite...
MandelSoft
"i really like how you use more natural barriers for your highways in some rural instances. And than of course you use some very nice walls in the more urbanized developed areas.. Very nice update Maarten !" -- Brian (b22rian) Thank you for your kind words, Brian. It's my specialty to create aestetically pleasing RHWs... "It looks great! I really like the look of the last two pictures. The interchange on a hill is an excellent solution to the terrain and is also very realistic. In the last picture the way...
MandelSoft
Well, it's a long while since I've updated this CJ for the last time. Since I've been working on this region again, it is time for revival. But before we start, I've been planning some large reconstruction in Imaginia, mostly increasing the realism of the region (actually, the ONLY real recorded "reconstructions" are the diversion of the motorway C40 and the widening of the C75. Now here is the master plan: Note that the master plan is made in early January this year. After five weeks PC malfunctioning...
MandelSoft
Well, after a year break I'll revive this MD. To make my point clear: Yes, we finally have an new update. I didn't updated this MD for over a year, but I didn't stop developing Imaginia. The country has now 3.77 million inhabitants! Also there are more new things here: - Most of the Maxis Freeways are replaced by RHW. The A3 and A5 in Konrad and the A7 in Maxtor are converted quite recently. - There are more agricutural areas in Imaginia, especially around the south coast and Brinasken. - I demolished the...
MandelSoft
Again we visit the beautiful city of Guilliano. The city has undergo some changes since we visited it for the last time. First, ALL Maxis Motorways are replaced by RHW. This includes some interchanges ! Second, I've changed almost all motorway lights to Belgian Styled ones (they look a bit weird, but they have some kind of X-factor) and I changed the lightcones of all lights. Third, the sign models are replaced by version 5(!) of the Imaginia Motorway Signage Pack (not finished yet). Fourth, there are...
MandelSoft
Road-Numbering Re-Organisation Today in this mini-update, I'm going to show a map of whole Imaginia. I've reorganized the whole roadnumbering system. It was a complete mess, and even I didn't know which road weared which number. Now I've put some organisation in it. Here's the logic: * Routes 1, 3, 5, 7 & 9 are the main routes that are located for the most part in the former Dutch part of the region. * Routes 2, 4, 6 & 8 are the main routes that are located for the most partin the former Ngaskan part of...
MandelSoft
Westerbeek Airport is the main airport of Imaginia. After destroying those unrealistic airports in Kapish, Konrad, Maxtor and Nieuwlanderveen, these cities need a new airport. There was a large patch of empty land near Zuidstad, so I'd built the airport there. I actually wanted to show another version airport yesterday, but unfortunatly, the save file was corrupted. Fortunatly, I had a back-up file on my disk (so to all SimCity users, it's a very good idea to back-up your save-games). Now I've rebuilded...
MandelSoft
The last time that I've shown Konrad to you, a lot has changed. The Brinasken Area (including Guilliano, Sebeshaber and Shosaloza) wasn't there, there wasn't any news about the RHW 3.0, the HRS was in it's starting stages, and my city building skills where not as good as they currently are. That gave me problems when I tried to update Konrad with my new city building skills (leaving some bottlenecks in the road network). Here are some changes that I would like to notice: - Konrad has 500,000 inhabitants...
MandelSoft

Motorway Madness

Yep, a large part of this update is dedicated to motorways. This is also a showcase of my new RHW textures (although they are not finished yet). I have took pictures from not one, two or three, but FOUR places in Imaginia. So take your time to watch these pictures... 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 I hope you enjoyed this update! Best, Maarten
MandelSoft
Guilliano City Under Construction - Part IV Again we return to Guilliano. The city has reached 150,000 inhabitants and even more jobs. But the rest of Gulliano is known terrain for you, so let's have a look at the pictures. By the way, this is the first time that I used PhotoShop to style my pictures, and I must say: it looks pretty good! 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 Best, Maarten
MandelSoft
I've learned four things today: 1. There's a Blue Screen Of Death in Windows Vista. 2. Never thought that Windows Movie Maker could crash your computer ten times or so . 3. The problem solver-thingy in Vista says that you're not connected to the internet, even when you do 4. Patience is a blessing when you are uploading a video on YouTube. The First Video! A1 in UDI mode Well, here it is: the first video in this MD. I've worked hard on it (with numerous annoying crashes ) I'm driving along the A1 from...
MandelSoft
Frankenheim & RHW Showcase About Frankenheim The name Frankenheim is a placename that a friend of mine thought up. I liked that name, so I named one of the places in Imaginia after it (and the mayor after him). Frankenheim is a small city (30,000 inhabitants) near the border of Imaginia. Because of that, Frankenheim is the only place in Imaginia where the people speak native German. It's one of the main connections to the Bundesrepublik Schellingen. About Frankenheims RHW-system This is the first place...
MandelSoft
Gromsk A small town gets a transit makeover! Well, it has been a while since I played this town, so it's time to make a transit makeover! (Note: these pics are from three weeks ago). 1. Here's a mosaic of things that were in the town before I started the makeover. You see my first version of the Imaginian signs (today I've version 3). Now let's see how the town looks after the makeover: 2. The crossing is replaced by a roundabout and the ridiculously big signs are replaced by smaller ones. 3. The southern...
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