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Some More New Areas

nbjou1.jpg

Replies:

feyss: Thank you very much!

Simmer2: Thanks for your comment. Also please tell me how add MMPs onto transit tiles?

Tyberius06: Cheers! They're a most welcome addition, I tried the MMP versions though they are not quite as versatile...

SC4L0ver: What really made me like Simmer2's new walls were the gated sections and the ruined walls- perfect for breaking up orthogonal and diagonal walls.

_Michael: Thank you! I use a few different layers to make the tracks more rougher and organic.

sejr99999: Correction- painting with MMPs.

kschmidt: Thanks! What do you mean by the stone side road?

tonyr: Sure!

JP Schriefer: Thanks a lot!

Sciurus: I used the LE to take a simple grass park texture lot and add a prop family of C.P.'s houses. Then I went to ILive's Reader to make the new lot have a transparent texture. As for the pictures, yes they are a little darker than usual, it is something I noticed a few days after posting the entry. I guess I overdid the contrast a little...

 

Entry 16: Some More New Areas

Here is one more small visual feast. Giving how things are getting busier this half term with the teaching then it will be four-five weeks to finish off Pololomia and there are only three city tile corners which need to be completed. Anyway- enjoy!

 

1.

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In the centre of this picture there was this blank area to be filled in.

 

2.

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By adding Simmer2's Bricks and Blocks Building Supplies I realised how I could complete the area: mixed light industrial/commercial combined with a small park.

 

3.

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4.

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And yet more fields finished off.

 

5.

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Given the large areas to MMP, each finished field feels like a marathon.

 

6.

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And now it takes longer to finish off the field edges/walls/fences.

 

7.

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When I create these fields the first things I include are the fences/walls and the tracks.

 

8.

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This helps tell me exactly where everything should go.

 

9.

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I also try not to repeat myself when creating fields. Sometimes there will be areas with similar MMP combos, other times each field has a different MMP combo.

 

10.

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11.

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MOAR grid-busting!

 

12.

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The Maxis Highway Override FA pieces are surprisingly MMP friendly!

 

13.

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The boundary between the urban and the rural...

 

14.

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Some time in late March Pololomia will be fully completed.

And then the complete city tile tour can commence!

Thanks a lot for the comments and the suggestions.

I'll see you in late March!

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Thank you for the reply ! Any road I may have mentoned but this one does not have any real need except maybe access to a deeper meadow ?

 

What purpose does this road serve serve ?

Sincerely yours,

kschmidt

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10 minutes ago, kschmidt said:

Thank you for the reply ! Any road I may have mentoned but this one does not have any real need except maybe access to a deeper meadow ?

What purpose does this road serve serve ?

Sincerely yours,

kschmidt

This would be an access road for the farmer to harvest crops from that field.

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10 minutes ago, The British Sausage said:

This would be an access road for the farmer to harvest crops from that field.

Thanks, excelent work, maybe the farmfield MMP´s need some more detail ; a potatoe acre is something quit different from a cornfield !

Sincerely yours,

kschmidt

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It's hard to tell which road is diagonal and which one isn't.

Good job as always :thumb:

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Excellent! And to answer your question...here you go.

Its not a texture, it is an actual MMP. Tricky to plop but looks good when well placed.

 

Scene12.png

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