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Technopolis

SecretMbr_735754

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'Technopolis' 1 of 4 large tiles experimenting with the game and telling somewhat of a sci-fi story along the way.

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In the Gameplay Demo I started the game in vanilla mode using no cheats or mods and constructed a large city as the game was designed to be played, also enjoying the role-playing of Mayor as a spiritually challenging experience.  

Megatropolis was an experiment in cramming as many sims as I could into a large tile, resulting in about 6 million with almost all high-density residential and 4 hydrogen fusion reactors.

Agricropolis was an experiment in lateral Arcology building,  a somewhat self-contained mega-structure with lots of agriculture, high-density residential and high-tech industry. 

Technopolis  integrates elements of the previous 3 tiles, but utilizes a fictional advanced technology somewhat like alchemy and modern physics combined, resulting in virtually unlimited power and material construction.   The Energy Data Packaging Plant is the centerpiece of Technopolis. 

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A high-density residential area is surrounded by heavy industry, not usual in the design of SC4 cities as the pollution is extremely dense.   In the center of the city the Energy Data Packaging Plants begin to convert pollutants into water and air.

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Soon the pollution disappears, fresh water is pumped into the city, massive power is available, industry expands, population grows, and a commercial ring develops around the city.  In the top-left corner a highly specialized waste management facility is added.

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The completed city is surrounded by low-density residential and forested areas.  Electric highways radiate from the center and a monorail connects each sector of the city.

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Welcome to Technopolis City Center...

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Whoa! That's cool. Can I buy one of the large forested tracts and build my modest little home in the middle of it?

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2 minutes ago, CorinaMarie said:

Whoa! That's cool. Can I buy one of the large forested tracts and build my modest little home in the middle of it?

SOLD!  :) 

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15 minutes ago, raynev1 said:

Some interesting techniques applied in this CJ . I want a forested space too .

The beauty of it is that the low-density forested area can continue to expand indefinitely.   The power and production center can sustain an entire region without increasing energy or material waste outward.   Well, that is, according to my story.

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I'm fascinated by this whole concept!  See?  This is exactly why I love this site!  Thanks for sharing!  :thumb:

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6 hours ago, MeMyself&I said:

I'm fascinated by this whole concept!  See?  This is exactly why I love this site!  Thanks for sharing!  :thumb:

I agree, I'm grateful too for this site providing a friendly and healthy place for creative expression and sharing.  Thanks.

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Thats actualy brilliant i love the idea on what simcity 4 are you playing? 

I also use the similar building pattern on my simcity 4

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11 hours ago, whiteshark365 said:

Very unusual method of city expansion, but the end result looks like it worked out really well

Thanks.  I used  T Wrecks' Industrial Rev mod and only the Euro-Contemporary tile-set. I also used a variety of low density growable residential packs, street and parking realism mods, and Mad Hatter's Commercial packs.

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Theming tiles asigining for busness, living, food, industrial supposed to complete the region needs, unfortunatly business deals don´t always work so well. Multiple deals between region may so, still there remains some self sustainablility to meet ends.Underlying social class structure, nice to restrain in agricultural and heavy industry tiles so there no highschools or university or keep taxes low for the wealty vice versa in low wealth zones tax those riches. Vanilla and mod plugin tiles only develope one at a time, mix theme experiment over. Arcology SC2 and 3K seem a gimick; mega city´s allways have there water and airpollution, traffic noise so often the the culpritt, maybe a semi or complete car free city might be nice thing to add ! Well done !                                                                                                                                                                                                                                                                                                                                                                                        

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