SimCity 4 Gameplay Demo: A Spiritual Journey

This journal entry is an example of using SC4 entirely as a simulator with consideration also of aesthetics. Using no mods, cheats or tricks, I started a large tile city and began construction from one corner, keeping notes of my actions, and proceeding through 3 stages of development to the completion of the city and its stability. This entry is also a monologue of my spiritual journey with the SC4 city simulation game.
Stage 1:
In SimCity 2000 the game had a reasonably achievable end with the launching of the arcologies, but neither versions since are designed that way. In SC4 I suppose you could call yourself a master if you successfully gained all the rewards starting from the most difficult setting with the disasters enabled and launched a space shuttle, but the city itself may be unstable and headed toward destruction. The final conclusion, the mastery of the game, seems more so the social, financial and environmental balance of a city, a constant balance of dynamics rather than a static end.
In SC4 you can get kicked out of the game and be forced to run for the senate if your city is a complete financial failure, and that is the only programmed end point. Otherwise, you may consider yourself a master if you can build a large city with most of the rewards and the city can be left alone to run with only basic maintenance such as replacement of utilities when they wear out.
Stage 2:

In the tradition of gaming as in the arts, there is always a greater master, never a final master. One can only hope that a greater master will arise, and another, and on and on, so to continue learning and being productive.
I fondly remember the first time SC4 kicked me out of the game informing me that I was now qualified to become a politician. It was a moment of pure cosmic revelation, a mind-blowing insight into the true workings of the universe. I had lost everything, I had totally failed, and yet I could now go and succeed as a politician, no longer a technician. Is that so bad really? I mean, I would get lots of money and power and fame, but lose my soul, lose my integrity and honor, have no mind or meaningful existence. Life is nasty, brutish and short anyway, right? Why not go into politics and have a good time while it lasts?
Intermission:

Then a feeling surged strong in me, a determination of self-respect and the urge to fulfilment of meaning and purpose... I re-started the game and tried again.
In conclusion, yes, I do still have my notes that I made while playing this session of the game, and I was going to publish them with this journal entry so that someone else could read them and apply some of my moves, but why boast? Why give information unless it is sincerely asked for? It is better to incite the will of another to spar, to joust, to juggle and jest in struggle to master the game for themselves. To become greater than the greatest indeed, always the lesser in process of victory over the electronic beast.
Stage 3:

Game Over, Please Try Again...
Any Questions?
EDIT:
Here are the stats for the 3 stages of gameplay above:
Stage 1: Pop: 5,400, §1,700, about 90 minutes of gameplay
Stage 2: Pop: Over 90,000, §18M, about 5 hrs. of gameplay
Stage 3:
Below are the stats realized at the point that I stopped building and running the simulator, slightly skewed as the pic is shot after re-installing the plugins. The third stage was developed over about a week, about 20 hrs.
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