TMW - Illium System | "Citadel of the Sands"
Overview ~
An Asari commercial and economical haven, Illium is revered as one of the galaxy's wealthiest and most prestigious colonial settlements. Harboring the rich and wealthy, the asari dominated world harbors the affluent of all different races, some notably from territories in Council Space to the far out Traverse and Terminus clusters. Major population centers on this arid world garden world lie mostly to the far north and south where temperate bands and cooler temperatures closer to the planet's poles. However, while the equatorial regions are far to hot to sustain comfortable living, many small colonies remain. Here, we visit one of the citadel-like arcologies that lie in the vast equatorial badlands of the arid system.

47ply
Indeed, it is a moon base after all ![]()
pinkindustry
Merci! ![]()
Mymyjp
Thanks a lot ![]()
Prophet42
Thanks, that's much appreciated ![]()
jmsepe
NO WAY! It's all on the up'n'up for me ![]()
Tonraq
Haha, yeah, not a bad song though right? Thanks btw ![]()
JP Schriefer
Thanks, it's actually an excerpt from the (I think) 13th update ![]()
fan o SC4
Thanks so much! It took a little while and stress to make ![]()
slickbg56
Thanks. Thought I'd try something different for a change ![]()
YINYI 911
I'll release them all in time. But the other two aren't ready yet ![]()
Militant Radical
Lol wut
Thanks!
tankmank
Thanks, didn't look as I planned (problems with LODs) but glad you like it ![]()
spursrule14
Thanks ![]()
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Note: This episode was a spur of the moment, since my laptop has better capabilities in handling
high-rise rendering
So enjoy this preliminary update that's going towards a bigger update (thinking of Nos Astra Illium!).
And lol, yeah, didn't keep my word on that other E65 update I was meant to do. But that'll have to wait.
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Illium. Where the Terminus and Traverse collide with the Council Space. It serves as a commercial waypoint between these three regions of space, but as it serves such a wide diversity of businesses and cultural practices, populations and an extensive consumer base, it's also widely known for its
relaxed regulations on commercial practices while which makes this colony a particularly attractive world to do business.
Across the colony of wealthy, power-hungry peoples, the construction of various city colonies spread across in major concentrations at the farther north and south regions of the planet where cooler temperatures allow for comfortable living. Across the equator and 'tropic' bands of the planet, however, lie a few pilot colonies that resemble fragments of Illium's great commercial and industrial cities. And while these small citadel-like arcologies seem rather distant and remote, many still remain connected and are busy commercial hubs, some rather escaping the urban sprawl for the pristine arid wilderness. Others are mere research or colonial settlements that have little to do with the planetary economy.

The distant and remote arcology colony of Rakavir, was built by the asari in the late 18th century CE, by a few colonial asari pioneers looking towards the arid deserts instead of the growing metropolises of cities such as the glamarous planetary capital of Nos Astra. The pristine wilderness of Illium's dry badlands provide a somewhat interesting view for those who want to escape the urban sprawl. A number of big-name corporations exist on this pilot colony, that while remains physically out-of-reach from the major hubs and spaceports, remains connected via the extensive comm-networks and buoys deployed over Illium and the greater scale of Tasale Systems.

Rakavir's architecture remains largely of a similar design reminescent of those of Illium's major hubs. Notably, they've drawn major inspiration from the distinct construction of cities such as Nos Astra, straying away from the conventional Asari constructs of Thessia and it's other colonies.

These large arcology colonies are only one of many that dot the sparse regions of Illium's equatorial and 'tropic' bands. These colonies are often fed by large underground water systems or above ground closed-pipe systems. Spikes in temperatures that can go from anywhere between 70 degrees celcius to as high as 90 degrees celcius makes canal-like constructs near impossible and impractical in near-boiling point temperatures.


These constructs are normally environmentally controlled, while buildings that reach even higher altitudes are naturally cooler. Leaving the premise without enviro-suits is strongly discouraged in the intense heat that of the arid deserts. And while there are flora and fauna that manage to thrive in this environment, the heat is far too intense for many of the races that encounter these regions. Sapient species such as Vorcha are normally the only ones that can manage without the necessity of wearing any clothing articles or enviro-suits.
Meanwhile...


In Nos Astra...
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