Jump to content
Murakumon

High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

190 members have voted

  1. 1. How far would you need HSR to travel? ( between stations )



1,589 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

A quote from the NAM General Discussion:

Originally posted by: Andreas Roth There won't be a release date - it's done when it's done. 2.gif

But let me assure you, the project is far from dead. It's just a bit slow at the moment, since we all have to deal with RL as well...quote>


PCk4tXG.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Originally posted by: LP So... I guess it's safe to assume that the path files are still sitting on somebodies desk? Just so much time and effort went into this, I'd hate to see yet another amazing project be dropped.quote>

Just a little update. I have been trying to debug the pathfiles for this project. School and other commitments of mine don't allow me to play/work on SC4 much these days. I have finally debugged the paths for the extended gradual curves. One of the paths I created was off by a rotation. I have fixed that particular one and the path for the diagonal straight section. Unfortunately, I have yet to get the switches working. It's going to take me a while to figure it all out.

I'm sorry if I am holding up the project, but I appear to be the only pather around these days. Please be patient with me as I try to work in the few breaks of free time that I get.

-Swamper7715.gif

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Take your time. Better to just do it right than rush and screw it all up and have mobs chasing after you screaming "Kill the monster!" and such things...

Also... it really sucks with the lack of moders, pathers, baters and the sorts. I've been considering getting into one of the areas, but haven't found much in the means of resources and info. If someone would like, I'm a very bored person with lots of time on his hands and quite a bit of technical experience, also a bit of 3D modeling with Milkshape for Sims 2 and random coding here and there for java and visiual basics, not that it would matter.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

LP if you are looking to help out try joining Twrecks Modding School, we're 2 lessons in but I am sure he will let you access those lessons. The thread is called Modding school - from the raw model to the complete package and is in the Lot Editor and Plugin Manager Forum of Custom Content, and is near the top of the forum. It deals with modding lots from scratch to the release. It also teaches you how to edit your lots. Alot of the skills learned there may help you learn more about the transit department and then maybe you could help the NAM modders do thier work.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Another update from my little modding corner:

I have finished the pathing and the switches are working. I have sent the paths along with the updated files to 3ddz directly. Hopefully, this project can now move forward again. Sorry I took so long.

-Swamper77

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Ya! Congrats on the movement. Hope to see something out soon.

And, uh... if this is going to put into the NAM, might it be beta released prior to NAM if the completion dates are far apart?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I know that, I meant a new beta, basically a final release.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Ok, now with the pathfiles done i will start finishing the project on friday so i hope i can
get a new realease redy in the next weeks.
There are some pieces left i have to add the props for the overhead wires and stuff,
and some description texts.
Maybe i will change the tunnel entrance to a more simple model, not sure yet have to do
some testing bevore i can make a decision.
And i have to thank swamper77 for hiws work on the pathing and fixing some iid and occupant group things.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Q: So this is draggable right?

Q: Do the stations come with the beta versions?

Wow this is amazing. I can't wait for the full version to come out.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

A: It's a modification of the game's default Monorail network. Yes, it's draggable.

A: Since the project will most likely become a part of the NAM, and since the NAM doesn't include any lots, stations will most likely be released seperately.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

But as an EL-rail station if I remember correctly.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Originally posted by: Swamper77 Sorry I took so long.

-Swamper77quote>

 

The longer the wait the better the final product I always say..........

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Another Q: I've searched the stex for tonkso's station but I have ound it i searched el rail/ illtonkso/ station. Trust me 30pgs of searchign si no fun. Any help finding it?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Did you try separating ill and tonkso? 2.gif

I will be online in about a month

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Ah, i uploaded that under the NDEX name so its not under Ill Tonkso at all lol. But to save you searching again, its here. I dont have the model anymore, hard drive crash and one of my models that hasnt been backed up yet eek. But i can mod this to be HSR if no one minds the rail texture differance.


Please visit my Portfolio at ill-tonkso.co.uk

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If it wouldn't be to much of as a hassle for you tonks.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Swamper77: A very many thanks. I know how painfully tedious the work must have been.

3ddz: Excellent !!! Glad you're still on-board and thanks to Swamper ... back to work again. You've done such a great job so far, I'm sure the final product will be top notch quality.


Believe in only what you can prove.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Awsome its comming out soon thanks to SWAMPER!!!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Sunil is waiting patiently for the final release which he knows is gogin to be kick *$$

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

SWEET JEBUS! MY PRAYERS HAVE BEEN ANSWERD!!! 9.gif

I had bummed around the idea to get the monorail to be used for long hauls. I was just gona originaly keep the monorail as it was, and make plopable white sloped pieces*_/ll\_*, to "hide" the pillars, and make it look like it was raised off the ground. Although, I dont get my white sloped wall idea, THIS IS AWESOME! THANK YOU SO MUCH!

oh, and It was mentioned earlier, the nightlighting for the track, I think a light blue or greenish/blue might be realy cool to use, will give it a -fresh- kinda look...and cool factor. Thats just my 2cents.

But thank you everyone that worked on this!! hats off to you all!!! I cant wait to use this im region (will help SO much with my congested rail system)

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

So the ICE 3 skin will be the original skin avaible?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hi guys, apologies if this has been answered, but are there any stations available for the Alpha version of this yet? Or maybe even a compatiable monorail station (Even if it will look ugly).

Thanks! Awesome job on this by the way, it looks amazing.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

i assume that the current monorail station, although not looking good as the tracks will suddenly change, will work for the HSRP

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

HSRP Beta Release!

Finally here it is, the first beta of the high speed rail project.

I finished testing the main functions of the high speed rail network, and just made a more generic tunnel entrance.

There are still some things to do until a final release but most of the work is done, so i need some testers and feedback to find remaining bugs glitches and so on.

So if you notice something using high speed rail i would be glad if you post it here so i can fix it for the final release.

Things left to do are:

- Create new preview graphics, actually it looks a bit weird when you drag the tracks

- on some tiles the props for the overhead wires wont show up, im at the moment conducting some research why.

Download:

https://www.simtropolis.com/stex/index.cfm?id=16426

Whats new in this release:

- now the path files are in place, so the trains move correctly along the track

- a transit hub is now included to connect the HSRP to el rail rail and bus

- as mentioned above i redesigned the tunnel entrance (se below)

- most of the track now features overhad wires

- in game textes and descriptions are changed from Monorail to HSR

- Speed changed to 400 km/h to get a better "high speed" effect

How to install:

copy all the files from the zip file to your plugin directory and make sure it loads after the NAM so the speed changes can affect. And be sure to remove the older alpha version!

Note that the file for the speed changes replaces the NAM traffic file whith a file which is similar to the NAM traffic file for 2x capacity and 10x speed (whit further increased hsr speet to represent 400km/h)

I hope i will get a lot of feedback from you, so i can improve the final release!

sthispeed28kl4.jpg

sthispeed29tr9.jpg

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account


  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections