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High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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oh one question, which of the files is responsable for the train skin on the HRSP mod?

are there any problem if I take the file out?

thanks in advance.

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Originally posted by: jglei701 So will the regular monorail stations work for this...? I just found (and scanned through) the entire thread, but I missed that detail. Does this just modify the rail textures, speeds, and trains, yet, essentially, still BE the monorail?quote>

You will still be able to use the monorail stations, sure. But because the textures and models for the HSR are so different, they will look very out of place.

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Originally posted by: Fabiocb oh one question, which of the files is responsable for the train skin on the HRSP mod?

are there any problem if I take the file out?

thanks in advance.quote>

 

The train model and skin is located in the core component so if you take that file out you will get the original monorail system.

I just uploaded the models and textures needed to create custom station to the model section of the stex.

So if anyone wants to make stations there is everything needed for that purpose.

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Thanks BlackJackal, good to know. I don't tend to like HUGE stations (even if they would be more realistic than a smaller station, I just don't like stations taking up a ton of space) so I guess I'd request (if this is the place to do it) that someone create a smaller station. I'd do it myself, but my expertise ends with the lot editor!

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I just discoverd and read through this whole topic and I would like to add a few comments. While they may be late in comming and of no use to anyone, I'd like to get them out there nonetheless. I've done some research both online and through real-life experience with high rail in France...

1. Earlier comments regarding how rural elevated rails would look awkward: From what I've seen, it is often the case, especially in Asia that high speed rail lines are elevated from their rural surroundings.

2. Interchanges: I know that in the case of france, the high speed rail interchanges do not occur as you have them here. To reduce the potential of collisions for trains going opposite directions, especially in rural areas, engineers avoid crossing track going different directions alltogether by building flyover networks (much like highway interchanges)

3. In response to an earlier comment regarding the inclusion of level crossings with other networks: This would almost certainly be avoided at all costs. Because these trains travel at such high speeds any such crossings would be extremely hazardous. Grade separation is a necessity when building high speed rail networks, is a major factor in the high costs and facilitates higher speeds.

4. In regards to the station situation: In France, high speed trains enter their terminal stations right along side normal trains and can interchange platforms with them regularly. This is the case because the French designed the guage of their HSR system to be completely compatible with the existing infrastructure so that HS trains wouldn't have to stop on the edges of cities and could penetrate to the major terminals. In my opinion this would be ideal and could be accomplished by allowing for the opportunity for the two modes to intersect (monorail and rail in this case) in much a similar fashion as the rail and subway intersection does. If this cannot be accomplished, it would be ideal to have a small station/terminal (perhaps 2 tiles wide) for HSR to be able to stick right next to one of our own stations/terminals (much like the aforementioned Waterloo Eurostar expansion) allowing for transfers between HSP, regular rail, subway...etc.

5. I think this is an excellent idea. Death to the monorail!

cheers!

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Concerning the textures just released on the STEX, the biggest question for the station-builders would be this-- how many 'cars' will be involved in a single HSRP train? Have you all come to an consensus regarding this?

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the number of cars per train is just like the original monorail determinated by the ammount of commuters
using the hsr line so there is no specific train length.

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There is a setting in one of the plug-ins coming with NAM, that have an empty subvalue, or placeholder (or what ever it's called) called commuter train lenght, that control the numbers of cars in trains, that be normal train, el-trains (and GLR) and mono-rail.


PCk4tXG.jpg

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Guys - just want to say things are looking great - i am exsited by the project so far, wonderful job so far -

i must say - concerning tracer1138 comments above - leval crossings are a bad idea - and would be very hazardous - i must agree on this - i think that mostly from what i have seen of this, secounday roads and such have been rebuilt around, over, and under the primary (in this case HSR) networks - might this be a consideration? and if so, could you offer some comments on how it might be implimented. thanks again - great job guys.

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In France, the TGV (High speed train : 300Km/h ) is on the ground, but I think, this train it better than a TGV.....

If you wants pictures go on Google.com and looks for TGV

And sorry for my english, I'm French.

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Crossing two hsr tracks is a really difficult thing, since crossing at the same level isnt a good solution because it could allow collisions between two train.

And overpasses are hard to realize since hsr trains cant handle slopes, for example here in germany a new train model had to be developed to use a new track with a slope of just 4%

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well then their should either be a way o slow down the trains or have a way to make a verry shallow slope

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First off, let me say that I've just found this thread thanks to the link in your texture pack you just released...while I'm not going to be doing any stations or such in the BAT I'm certainly following along with this one...  2.gif

Concerning the interchanges...let me add one thought...to my knowledge, ALL such train systems also rely on computers...computer can calculate, in a fraction of a second, at what point 2 trains would be getting to the same interchange at the same time...with computerized systems, communications networks, etc., the trains can communicate with the main server and that server can indicate a need for one train to slow down slightly...basically, if you slow one train down by 1-2 km / hour, that train would get to the interchage AFTER the other...thus, avoiding a collission...quite a simple program actually, just a basic If-Else-Then type script...yeah, it is more complicated than that in real life but that is the basic premise anyway...   2.gif

Great work to all involved... keep em coming... 44.gif

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Originally posted by: 3ddz Crossing two hsr tracks is a really difficult thing, since crossing at the same level isnt a good solution because it could allow collisions between two train.

And overpasses are hard to realize since hsr trains cant handle slopes, for example here in germany a new train model had to be developed to use a new track with a slope of just 4%quote>

A slope of 4% is already very steep for railways. The Gotthard line (Switzerland) has a maximum slope of 2,6%. Freight trains (even they don't take account in HSRP) already needs an additional engine to pull/push the weight up the slopes.

To my knowledge overpasses can have 4% or more slope since they are short and trains can use their drive to handle the overpass.

Throughout Europe leveled crossings on main lines are avoided at any cost.

1st they are dangerous

2nd they reduce the capacity. Near Zurich (also Switzerland) is such a leveled crossing (some remainings from earlier times) on two main lines. It reduces capacity by (if I remember correct) up to 20-30%.

I would like to see flyover intersections.

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There were discussions earlier about how this is going to be draggable elevared (replacing the monorail) but that there would be ploppable puzzle pieces for on the ground, like GLR. If that's the case, then we can just have one track go under the other using a HSR-over-HSR puzzle piece, and use the elevated to ground transition pieces that will be made at some point. If we want to keep the slope realistic, we can just make longer transition pieces than the ones for elevated rail or regular rail. It's also my understanding that passenger trains, being relatively light, can handle grades steeper than that of heavier freight trains, which they would share regular rail lines with. But these lines are dedacated passenger-only lines.

That's just my 2 cents.

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if you take plopale pieces you're still going to need the converted monorail rail for the stations and to get from city to city

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Originally posted by: Resender if you take plopale pieces you're still going to need the converted monorail rail for the stations and to get from city to cityquote>

Oh of course, I never disputed that. Though I imagine ground level stations are also possible, the same way GLR stations are made. I don't think you can do neighbour connections with puzzle pieces though, so all city to city connections will have to be elevated.

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whow! dat looks really great..

I just bumped into this project when I see the 3ds files on the STex

I hope there will be a good (beta) release so I can go and use it in my "Paris, France" region City Journal where there are several HighSpeedRailLines (TGV)

1 question though; could you include a model of a TGV-train? Such as in France? No bothering what model.. A duplex, single, orange, grey.. No matter what.. But this project isn't completed without a TGV-set :-P

good work, go on guys!!

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I will mod the TGV to go onto the tracks when the beta is out. Not a major project. Most of the work is done.


PCk4tXG.jpg

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that's great then!! :-D

I'm looking forward to the first official release!!

owyeah; will there be further in the project also rails on groundlevel? or only elevated?

by the way 3ddz; great station you have there!! :-O

is there also a version going to be available with only HSPR-tracks? Like 3x2 or 4x2 tracks??? that would be great, then we can attach them next to excisting normal railroad-stations....

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anny word on progress

im really waiting for this to built further on my present region

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  • Original Poster
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    I'm so sorry i haven't checked on this in so long...

    Gonna try to get back some files and start this back up

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    Posted:
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    Sorry...I was away from home for 2.5 weeks or so. But I'm back and can finish the paths of the pieces I was sent.

    -qurlix

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    Posted:
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    Japan, as many know, is a mountanious, volcanic archipelago where three techtonic plates meet together. Therefore shinkansen (bullet trains) are designed to handle many curves and have many long tunnels within their large infastructure. They are designed to handle earthquakes, and therefore, use wider rail than normal trains. I belive there were a few grade road crossings in the northern rural areas.

    [thinks, and snaps fingers] I will be going on a two-day trip to Kure and Hiroshima. Hiroshima station is a major stop in the sanyo (shinkansen) route, so expect many photos3.gif

    bye

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    Posted:
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    this sounds and looks brilliant when can we download this wonderful new train system?

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    Posted:
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    Could anyone make a Eurostar skin, as i am planning to build a reproduction of the CTRL in my city of London

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    Posted:
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    yeah, but that one's rubbish

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    Posted:
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    Sorry if this sounds rude, but I search through this thread and can't find the link to the HSRP station. can anyone kindly provide me the link? Thanks a lot! 9.gif

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