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11 hours ago, Tubthumper said:

Just to clarify, I would only have to bulldoze the areas in the affected tiles? For stability sakes, I am turning flora off and then reenabling it in the messed up tiles, because IIRC, there can be issues with a game crashing when trying to place roads or other stuff on a square - at least I had that happen once in another region...but I shouldn't have the issue with the entire region...I don't understand the mechanics of the game that much...

Yes, that should do. As far as I know, the CTD issues usually only occur if a tree's exemplar file is missing. I modified the TC in a way that no file is missing, it has just been modified so a certain brush will not be planted anymore (but the trees still exist and their exemplar files as well), thus it should be safe. But turning flora off should do it as well.

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11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

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2 minutes ago, 11241036 said:

Yes, that should do. As far as I know, the CTD issues usually only occur if a tree's exemplar file is missing. I modified the TC in a way that no file is missing, it has just been modified so a certain brush will not be planted anymore (but the trees still exist and their exemplar files as well), thus it should be safe. But turning flora off should do it as well.

Awesome, I can't thank you enough! Nice to be in region mode and seeing a continuous forest and not goofy little strips missing!!

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Follow along with my region - a large 70 sq km region being built semi-naturally/semi-planned

Tri-County Region

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