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Jambale_97

Neighbor deal for trash that use railway and ship?

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Hi 

Can somone create a mod where you can send trash to another city with Trains and ships? Or does a mod like that already exist? I've seached around but haven't found anything. The closest thing Iv'e found was a mod where the trash was loaded on ships and dumped off the edge of  the map.

Thx

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I understand what you're asking for, but the simulation is just not set up to do anything like that. ALL automata (trains, planes, trucks, boats, autos) is just a representation of what is actually going on behind the scenes. When any automata crosses the boundary between cities, it doesn't actually appear in the other city to continue to a specific destination. While automata does appear at the city edge when one plays that other city, it doesn't come from any specific place, or go to any specific place. Once any automata leaves from a city, it is considered to have reached its destination.

When a freight truck is visually generated, it may or may not visually cross over a neighbor connection. But the freight trip will have been considered to be complete, unless traffic congestion prevents the freight trip from being completed in the maximum allowable time. Freight trucks are visually generated at periodic intervals. But the number of freight trucks visually generated may or may not be representative of the actual number of freight trips.

If you let trash build up to the point where you can visually see it because of a lack of necessary trash disposal capability, once you acquire sufficient capability the (visual) trash will start to disappear. But you may or may not see any trash trucks appear around where the trash is disappearing from. I think I know of which mod you are talking about. Everything there is just a visual. The transfer point is likely the actual trash disposal point. Once trash reaches that transfer point, it is considered disposed of. The trash is not actually being loaded on a barge or ship, and the ship is not really taking any trash anyplace.

So why is this? If you are playing regionally, there is no way to sync clocks between cities. You can only play one city at a time. Once you stop playing a city, its clock stops. So when you stop playing one city and start playing another the clocks may be out of sync by one year,  or ten, or a hundred. Because of this, there is no way for the simulation to track the movement of any automata that appears to cross city boundaries.

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