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SimCity 4: Extra Cheats Plugin by Buggi, testing the Commands.

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Hello everyone,

I´m testing this: 

 

i´m  checking the Commands of the Cheat Program. PlopAllLots/Buildings are shown so far.

Next try is "LotPlop". Brb...


  Edited by City_Slider  

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<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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    Open the Cheat Box by pressing  "Ctrl + X" at your Keyboard, right click in the Box that just opened and search for "LotPlop" in there by scrolling with the Mouse Scroller...

    List.png.4ed845345ecbd8c90eb846ec5e26063f.png

    and click in there at any Lot you would like to have a look at.

    Example:

    60302a6a0bfd9_Chouseandclose.jpg.4e7fa489425c949c5b41c59c9af5bef4.jpg

    After i closed the Window by clicking at the Cross, i could set the Lot: 

    60302a6e3d066_Placeit.jpg.44f758e372e8c01137fde987ac94268f.jpg

    After this you could open the next Box with Ctrl + X and pic the next one.

    Realy helpfull if you need to check one Lot, that wont work in your Game. Or if you would like to have a look at it before you install it finaly.

    Next Test are coming soon ;-)

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    On 20.2.2021 at 3:21 AM, Whte_rbt said:

    Have you tried the Extra Extra Cheats by @simmaster07? The dude added a few to what @Buggi did.

    I have had a look on it.. and i can tell.... that Cheats aren´t helpfull. So i wont test it out. 

    But thanks for sharing it,

    Oliver

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    Im´m still testing it...

    but one Question for between... whats the Different between "PlopAllBuildings" and "PlopAllLots"? And why does BlockAllMaxiBuildings wont Work with it?

    Happy Day, Oliver

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    No one? Hmmm, thats sad :-/


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    "LotPlop"

    LotPlop.jpg.ff0680e155f288f3e219800682ef2735.jpg

    The Files without a Name, are those Maxis Lots?

    Still testing the Cheats.

    Oliver

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    *Push*


    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    On 2/22/2021 at 3:39 PM, City_Slider said:

    I have had a look on it.. and i can tell.... that Cheats aren´t helpfull. So i wont test it out. 

    But thanks for sharing it,

    Oliver

    Most of them are destructive, not constructive. For entertainment purposes mostly.

    On 3/24/2021 at 2:45 PM, City_Slider said:

    Im´m still testing it...

    but one Question for between... whats the Different between "PlopAllBuildings" and "PlopAllLots"? And why does BlockAllMaxiBuildings wont Work with it?

    Happy Day, Oliver

    Building Plop and Lot Plop are roughly the same thing. Building Plop is easier to use because it holds it's scroll position. Lot Plop doesn't. Lot Plop's main advantage is it lists by category, whereas, often times you have to remember the mods correct name to find it with BP.  BlockAllMaxiBuildings conceals regular menu listings as well as preventing grow lots. "PlopAllBuildings" and "PlopAllLots" is a cheat I don't recommend using unless you have a few hours to kill or feel like crashing your game or computer.

    On 3/25/2021 at 1:59 PM, City_Slider said:

    No one? Hmmm, thats sad :-/

    :(

    20 hours ago, City_Slider said:

    "LotPlop"

    LotPlop.jpg.ff0680e155f288f3e219800682ef2735.jpg

    The Files without a Name, are those Maxis Lots?

    Still testing the Cheats.

    Oliver

    Yes.

    28 minutes ago, City_Slider said:

    *Push*

    *:???:

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    Hi Jack,

    i figured this out=

    PlopAllBuilding = every Modell in the Plugin Folder is generated. That means... EVERY Modell will showes up. (Time from Start the Command till the End= ~28 Minutes per 1GB).

    PlopAlLots = Only one Modell of a Lot shows up.  (Time from Start the Command till the End= ~4- 5 Minutes per 1GB).

    LotPlop = you can search for an specific Lot to test it.

    These Commands are really helpfull.

     

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    Welcome back to Simtropolis, @Buggi! Nice to meet you after 3 years! :)

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    10 hours ago, Buggi said:

    Amazing this is still going! Almost 20 years now!

    You made an great Mod. So it never dies ;-)

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    Hey Buggi!

     

    I am trying to do same thing.  Even found Paul Pedriana and Bob Summerwill. Can you help out? I couldn't figure out even how to  reach EA lawyers in first place.

    I wanted to release the source,  if not possible, then create a team to make official updates for SC4, starting with me removing the stupid RDTSC.

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    The source code would keep this game alive for another 20 years from now. I think it is possible, but definitely not an easy task. The game itself is still the best candidate for long-time improvements (like OpenTTD).

    EA open sourced (at least some) of the C&C games recently. Does someone have idea why or how this one was pulled off? That series was also very popular and long-lasting, although the first game dates to 1995.

    I think this needs somehow a coordinated effort starting from mapping the idea of terms and conditions related to the future use of the source code and trying to find the current contacts from EA. Not sure, but one possibility would be to get a permission for prioritised code fixes, and update the most critical parts of the code bit by bit. Someone more experienced community members can probably have an good idea what those fixes could be.

    Thanks by the way for all active members here, I have been enjoying SC4 (and Simtropolis too) for long time, not contributing though! Just finalised by profile after 17 years :D

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    Someone should Kontakt Larry Probst via E-Mail and asking him for the Codes ;-)

    https://rocketreach.co/larry-probst-email_6900531

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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    2 hours ago, pultava said:

    I think this needs somehow a coordinated effort starting from mapping the idea of terms and conditions related to the future use of the source code and trying to find the current contacts from EA. Not sure, but one possibility would be to get a permission for prioritised code fixes, and update the most critical parts of the code bit by bit. Someone more experienced community members can probably have an good idea what those fixes could be.

    This sort of rewrite of the game code would require someone who really knows what they're doing. If there was at least one member of the original dev team it would go far smoother as they would be availible for consult when you inevitably run across poorly commented code. There was a discussion of this many years ago but EA seems unwilling to let go of intellectual property that still generates income. With the C&C release, I don't expect that the first games (95-99) have been generating any income as the game has moved on from there technically with subsequent releases. The same never happened for SC4. Both official SimCity releases after 4 have failed (Societies and the 2013 'thing'), with SC4 continuing onwards regardless of EA. The fact that they keep putting the unmoddable version back up for sale despite having been informed by several people probably shows the contempt that EA holds for our community, after all, we don't charge for our mods.

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    I already poked around to see what need fixes and even know how to fix some of them, but I need EA permission to make it official.

    RDTSC is the first fix I would do, it would immediately stop all complaints on Steam about SC4 crashing, and could even improve performance.

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    RDTSC: Is this the borked timer thing that stops multithread working properly?

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    Yes.

    RDTSC was supposed to tell you how many clock cycles happened since last call.

    SC4 uses it for that specific purpose, it calculates how fast your processor is and adjust the game rules accordingly.

     

    Except right after SC4 launched, because most programmers were using it wrong (they were using to count TIME instead), Intel and AMD decided to change what RDTSC does, and make it count time, instead of counting processor cycles. This causes a bunch of issues with SC4. The only way to play SC4 in a way that makes it behave perfectly, is use a computer from around 2002 :/

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    A notion popped into the head over breakfast: Does anyone else think that EA might respond better if approached by members of the original dev team wanting to rebuild the game? I know its unlikely to occur due to these people having another job or different priorities by now, but surely these guys would fare better than us civvies when tackling the EA board/decision makers?

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    I am currently trying to talk to EA by various means, if all of them fail I will try to convince Paul Pedriana, or see if I find other devs.

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    12 hours ago, OrSpeeder said:

    Yes.

    RDTSC was supposed to tell you how many clock cycles happened since last call.

    SC4 uses it for that specific purpose, it calculates how fast your processor is and adjust the game rules accordingly.

     

    Except right after SC4 launched, because most programmers were using it wrong (they were using to count TIME instead), Intel and AMD decided to change what RDTSC does, and make it count time, instead of counting processor cycles. This causes a bunch of issues with SC4. The only way to play SC4 in a way that makes it behave perfectly, is use a computer from around 2002 :/

    So, if I'm using a multi-core server CPU from 2002 (since multicore consumer CPUs were rare at that time), I can play it on multiple cores without crashing, right? If that's true, the retro community will be siding with us. ;) But I still have another question, can a server from 2002 keep up with 2021 contents? I've never seen someone here playing SC4 in a 2002 server. It would be nice to have beefy 2002 server running SC4 with 2021 contents, but those machines can be very expensive, especially in great or even never-unboxed-before condition. Also, the machine might not support newer version of Windows, which is good for performance and bad for security. Not only that, servers in general are energy-intensive. So, if you have limited power and/or energy conscious like me, this isn't a good option compared to buying newer machine with its workarounds.

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    On 5/9/2021 at 6:06 AM, OrSpeeder said:

    I already poked around to see what need fixes and even know how to fix some of them, but I need EA permission to make it official.

    RDTSC is the first fix I would do, it would immediately stop all complaints on Steam about SC4 crashing, and could even improve performance.

    Coming in a little late to this discussion, but want to note . . . if these sorts of fixes are the types of things that can be done with a DLL mod, similar to what @simmaster07 did with SC4Fix, then that doesn't need EA's explicit permission.  Per @Karybdis, who was one of a few early modders who EA actually flew to San Francisco to talk modding, new DLLs are their preferred modus operandi.

    I'll also note, @InvisiChem also researched whether or not it would be viable for him to redistribute a modified version of SimCity_1.dat.  That discussion gets the most interesting on its second page, but the general finding has been that as long as there's not a modified executable roaming around, EA's not going to have a problem.

    That said, having the retail versions be pre-patched to include this kind of stuff out of the box would only be to EA's benefit (and that would definitely require their involvement).  SC4's still a great game, and it'd be nice to see them stop repeatedly shooting themselves in the foot with regards to the franchise and realize that.

    -Tarkus

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    10 hours ago, rsc204 said:

    The most helpful thing to know is when these CTDs are occurring, that will likely make it clear. The most common problem for SC4 is needing to force the game to use just a single core of your CPU, failure to manually set this will lead to much instability. If you forgot to add this when you installed the game on your new machine, that would explain it.

    I would like to bring my reply from other topic.

    On 10/5/2021 at 8:57 PM, chfzdn said:

    So, if I'm using a multi-core server CPU from 2002 (since multicore consumer CPUs were rare at that time), I can play it on multiple cores without crashing, right? If that's true, the retro community will be siding with us. ;) But I still have another question, can a server from 2002 keep up with 2021 contents? I've never seen someone here playing SC4 in a 2002 server. It would be nice to have beefy 2002 server running SC4 with 2021 contents, but those machines can be very expensive, especially in great or even never-unboxed-before condition. Also, the machine might not support newer version of Windows, which is good for performance and bad for security. Not only that, servers in general are energy-intensive. So, if you have limited power and/or energy conscious like me, this isn't a good option compared to buying newer machine with its workarounds.

    Since @OrSpeeder won't make a mod that fixes the issue anytime soon, what if we find a VM app that perfectly simulates (or implements) 2002 CPUs like Pentium 4 and earlier when RDTSC meant how many cycles happened after the last call, not counting the time? With this way, we can run SC4 within the VM with all cores enabled without any issues. This is another approach that's faster since modern CPUs are indeed faster in single-core (and possibly multi-core depending on the CPU) than even enterprise-grade 2002 CPU, economical since you don't have to find a 2002 server that's getting rarer and rarer every day, and environmentally friendly since you don't need an energy-guzzling server.

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    9 hours ago, chfzdn said:

    I would like to bring my reply from other topic.

    I moved said reply of yours back to the original thread as well as @rsc204 's reply to yours.

    While I don't know for sure if the RDTSC @OrSpeeder has mentioned is related to multi-core processing, I do believe that is what you (chfzdn) seem to be referring to by mentioning old multi-core servers from 2002.

    So, let's keep this part of the discussion here rather than in an unrelated thread. *;)

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    On 5/10/2021 at 8:43 AM, OrSpeeder said:

    I am currently trying to talk to EA by various means, if all of them fail I will try to convince Paul Pedriana, or see if I find other devs.

    You know, with the recent success of CnC Remastered I wonder if EA's stance on refurbishing SimCity4 could be more favourable. One can dream... 

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