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;Clovers
RotationRing = 1020, 1021, 1022, 1023, 1024, 1025 ;elevated highway
AddTypes = 3140, 3141, 3142, 3143, 3144, 3145 ;ground highway ;T-intersections
RotationRing = 2000, 2001, 2051, 2002, 2003, 2052, 2004, 2005, 2053, 2006, 2007, 2050 ;el3 / el3offset
AddTypes = 2010, 2011, 2059, 2012, 2013, 205A, 2014, 2015, 205B, 2016, 2017, 2058 ;gh3 / gh3offset
AddTypes = 2020, 2029, 2049, 2021, 202A, 204A, 2022, 202B, 204B, 2023, 2028, 2048 ;el2gh1
AddTypes = 2030, 2039, 2041, 2031, 203A, 2042, 2032, 203B, 2043, 2033, 2038, 2040 ;el1gh2 ;Parallel ramp
RotationRing = 1000, 1001, 1002, 1003, 1004, 1005, 1006, 1007 ;elevated highway <-> road
AddTypes = 2080, 2081, 2082, 2083, 2084, 2085, 2086, 2087 ;ground highway <-> road
AddTypes = 2110, 2111, 2112, 2113, 2114, 2115, 2116, 2117 ;elevated highway <-> avenue
AddTypes = 2130, 2131, 2132, 2133, 2134, 2135, 2136, 2137 ;ground highway <-> avenue
AddTypes = 3000, 3001, 3002, 3003, 3004, 3005, 3006, 3007 ;elevated highway <-> one way road forward
AddTypes = 3010, 3011, 3012, 3013, 3014, 3015, 3016, 3017 ;elevated highway <-> one way road reverse
AddTypes = 3020, 3021, 3022, 3023, 3024, 3025, 3026, 3027 ;ground highway <-> one way road forward
AddTypes = 3030, 3031, 3032, 3033, 3034, 3035, 3036, 3037 ;ground highway <-> one way road reverse ;Perpendicular ramp
RotationRing = 1010, 1011, 1018, 1012, 1013, 101B, 1014, 1015, 101A, 1016, 1017, 1019 ;elevated highway <-> road
AddTypes = 2090, 2091, 2098, 2092, 2093, 209B, 2094, 2095, 209A, 2096, 2097, 2099 ;ground highway <-> road
AddTypes = 2100, 2140, 2141, 2101, 2142, 2143, 2108, 2148, 2149, 2109, 214A, 214B ;elevated highway <-> avenue
AddTypes = 2120, 2121, 2122, 2123, 2124, 2125, 2128, 2129, 212A, 212B, 212C, 212D ;ground highway <-> avenue
AddTypes = 3100, 3101, 3108, 3102, 3103, 310B, 3104, 3105, 310A, 3106, 3107, 3109 ;elevated highway <-> one way road forward
AddTypes = 3110, 3111, 3118, 3112, 3113, 311B, 3114, 3115, 311A, 3116, 3117, 3119 ;elevated highway <-> one way road reverse
AddTypes = 3120, 3121, 3128, 3122, 3123, 312B, 3124, 3125, 312A, 3126, 3127, 3129 ;ground highway <-> one way road forward
AddTypes = 3130, 3131, 3138, 3132, 3133, 313B, 3134, 3135, 313A, 3136, 3137, 3139 ;ground highway <-> one way road reverse I may do a vanilla test to see if I can in fact trigger the same issues with the Maxis content. One hypothesis I have is that it's possible the 64-bit version doesn't like 5-digit (or 6-digit) HIDs . . . had daeley not discovered those can work with the game well over a decade ago, we actually would have run out of HIDs (and that was actually part of the big push toward draggable items back then).
-Tarkus Edit: Just did some additional experimentation. While Shift-TAB still seems to be getting me the borked TAB results in reverse, I did just try another user's suggestion of Ctrl-TAB, and it turns out this produces the same results as forward TABing on Windows--every piece is accessible. By extension, Shift-Ctrl-TAB yields all the pieces in reverse. Apparently, we'll simply have to instruct the Mac userbase to add the Ctrl key to achieve correct cycling through the items in the TAB loop. I've investigated the KEYCFG files in SimCity_1.dat for the Mac version, and it does not appear it's specified there, so it's something in the executable itself that's requiring the Ctrl key be added. Why Aspyr did this, I'm not sure.
Mac users should use Ctrl-TAB and Shift-Ctrl-TAB to cycle through the tab rings
Recommended by nos.17
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