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Edit 2020.04.24: I noticed I had a couple mistakes in the comments portion of the Lua code. (The function is still fine.) I've fixed those and here are the latest versions. You only need the .dat file for the game. I've included the .lua too tho if you want to open it in your fav text editor. Cori's Canal Generator Rewrite v1.2.lua NetworkAddonMod_CanAM_Ferry_Generator vCori 1.2.dat If you've downloaded the v1.1 .lua and/or .dat versions be sure to remove the prior .dat before using this updated one.
Here it is! The splendid solution Cori discovered for the missing canal boats is here. :)
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Actually this works better, since the boats don't jump about the place, even when used as a corner, it makes for smoother automata. So it's a twofer. Converting the Road/Ave crossings from L2 to L1
This is fairly simple to do and would be optional. I personally feel this would be much better. Of course El-Rail, Rail (PP Viaducts), Monorail and Highway don't work at L1, likewise OWR, so those will be left as is. Try to add some form of diagonal crossing support (tentative) I've already SLURPed the Cal CAN-AM stations, including the addition of "Signs", like RTMT lots use, making them easier to find: I've attached a copy of the updated stations to this post, for those who'd like to try them out. You still need the same dependencies as the originals and it replaces all the original Lot Files entirely. Coupled with Corina's updated Automata scripts/DAT, CAN-AM is working for me the best it ever has. CAL Canal - CANAM Stations SLURPed.dat
A superb advancement in updating the CAN-AM stations to be SLURPed. Feedback is welcomed.
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