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Textures attribution

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Would it be possible to know who got the Base Textures ranging from 0x1e7e0000 to 0x1e880000 ?


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That range is used in the Maxis set (simcity2.dat) - corresponding to grass used in the Golf course and some parks

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    1 hour ago, rivit said:

    That range is used in the Maxis set (simcity2.dat) - corresponding to grass used in the Golf course and some parks

    Aaaah. Thank you ! So does everyone have that Maxis set, meaning I don't have to list it in a list of deps ? Or do I list it just to be sure ?


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    SimCity_2.dat is one of the files necessary for the game to run.  You shouldn't have to list anything that comes with the game as a dependency.   If anyone has taken simcity_2.dat, or any of the the other SimCity_X.dat files out of there game installation folder, my guess would be that their games are not working...period.

    However, anything else released by Maxis after the game such as bldgprop_vol1.dat, bldgprop_vol2.dat, and any of the Landmark Plugins should be listed.

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    An easy check would be to test the lot using these textures with a totally empty plugins folder: if the textures display just fine, then they're obviously no third-party content, but Maxis default (no dependency).


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    2 hours ago, T Wrecks said:

    An easy check would be to test the lot using these textures with a totally empty plugins folder: if the textures display just fine, then they're obviously no third-party content, but Maxis default (no dependency).

    @twalsh102 also ) : inDEED ! *:)

    Thanks.


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