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I've recently started modelling for Cities Skylines and, as it's the first time I have to deal with low poly models, normal maps, specular maps, colour maps, etc. I've  decided to create a new topic to show the assets and try to get some advice in order to improve my models. I haven't uploaded anything yet, because I'm not sure if I've got a good balance between tris and texture. My models are CS versions of models I previously made for SC4 and they are relatively small. They're inspired by small residential buildings of Spain and other Spanish speaking countries built before WWI.

I've done one and a half building so far. Both are very similar, so I can't say they're two different buildings. The first model fits into a 1x4 lot, the other into a 1x3 lot.

Buildings at sunrise:

20170717010658_1_zpsdl7qmxix.jpg

1x4 Building: 451 triangles, Texture 1024x512
1x3 Building (the one without backyard): 294 triangles, Texture 1024x512

20170717011025_1_zpsl275xaa2.jpg

20170717011219_1_zpsjg5no7ds.jpg

20170717010839_1_zpsdpgdw8hh.jpg

20170717011345_1_zpsy2dzk5rc.jpg

20170717010328_1_zpsbajeqfhe.jpg

20170717010020_1_zpsvhiutba5.jpg

I hope you like them. Any help or advice will be welcomed!
 

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These are very good! Cities skylines is missing Hispanic/Spanish buildings. My only advice if possible is the wall texture at the side back and looks slightly blurry. If you could find a higher resolution texture for that it would be better! Look forward to your buildings.

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These look great! One concern I have though is the doors/windows may not be to scale with cims and other buildings, they may be too big I think. But love classical residences like this, hope to see even more! :D

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2 minutes ago, alborzka said:

These look great! One concern I have though is the doors/windows may not be to scale with cims and other buildings, they may be too big I think. But love classical residences like this, hope to see even more! :D

The original ones aren't at scale with humans neither, this style is characterised by its double height floors. In real life, those houses typically have 6 metres tall floors, so it's pretty accurate that the modelled ones have a height of 3x cim. 

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12 minutes ago, matias93 said:

The original ones aren't at scale with humans neither, this style is characterised by its double height floors. In real life, those houses typically have 6 metres tall floors, so it's pretty accurate that the modelled ones have a height of 3x cim. 

OK that's pretty cool tbh sign me the hell up!

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Hola romuladillo, it is a pleasure to see you bringing your excellent quality assets from SC4 to Cities Skylines. I am looking forward to see you filling the workshop with loads of these Spanish-style residential buildings. They are great. I second the comment that they look a bit too tall in CS; perhaps a slight 20% reduction in height would make them look more natural against the cims and automobiles. A 6m tall building in SC4 does not look strange because the sims are some 3m tall alien-size. But in CS the automata have the correct scale. Another suggestion concerns the lateral walls and the back side wall (for which you use the same texture). It seems this texture is too similar to the one you use for the rooftop, including its color. May I suggest you either desaturate the wall texture to make it less appealing to the eye or that you set it to a different size (smaller brick?) and color to distinguish from rooftop texture. (or paint them in black in color map so you can play with color variations in asset editor). Welcome to CS asset making and good work!

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Love these houses! Geometry and texture sizes look spot on, and regarding the scale I tend to keep it as accurate as possible so they are good like this for me :) Posh houses like these do look very tall even in real life, and the half-sunken floor probably explains the weirdly tall doors behind which should be a couple of steps... I prefer to adapt my perception of what should be normal with real scale and not the opposite, but as this is a video game (whith everything seen from above most of the time) there's an argument for adapting the scale of course... A matter of preference :) Keep up the good work!

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7 hours ago, bap said:

Hola romuladillo, it is a pleasure to see you bringing your excellent quality assets from SC4 to Cities Skylines. I am looking forward to see you filling the workshop with loads of these Spanish-style residential buildings. They are great. I second the comment that they look a bit too tall in CS; perhaps a slight 20% reduction in height would make them look more natural against the cims and automobiles. A 6m tall building in SC4 does not look strange because the sims are some 3m tall alien-size. But in CS the automata have the correct scale. Another suggestion concerns the lateral walls and the back side wall (for which you use the same texture). It seems this texture is too similar to the one you use for the rooftop, including its color. May I suggest you either desaturate the wall texture to make it less appealing to the eye or that you set it to a different size (smaller brick?) and color to distinguish from rooftop texture. (or paint them in black in color map so you can play with color variations in asset editor). Welcome to CS asset making and good work!

 

On 7/17/2017 at 5:23 PM, alborzka said:

These look great! One concern I have though is the doors/windows may not be to scale with cims and other buildings, they may be too big I think. But love classical residences like this, hope to see even more! :D

These remind me a lot of the buildings in Buenos Aires, which has a considerable population with Spanish heritage, so hopefully I am correct in saying that the height of these doors, windows is intentional. Most of this style of building here in Buenos Aires is 3-4m tall doors and first floors. They are very lovely indeed.

I would also concur about upping the texture density/size to eliminate blurryness. But overall great work, I am very excited to use these, and not have to make as many of this style building for my Buenos Aires build :D

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I think the side wall (brick?) texture could use some work and I also would add a little staircase infront.

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    Thank you all for your comments and suggestions!

    Since there are a lot of comments referring to scale and proportions, i'll try to give a general explanation about this style of houses, although matias93 and jzeltman already gave some description. This kind of houses were very common in the Iberian Peninsula and the Latin-American countries during the 19th and early 20th century . Of course there are some differences between countries or regions, but the general structure is the same, and is still used. Outside this area is very difficult to find something similar to them, but there are comparable buildings in Greece and New Orleans. The main characteristics of these houses are narrow and deep lots, overdone façades, and really high ceilings. The average height in my home town is 4,5 meters (14.75 feet), and it's what I took as reference, but it could reach 5 or 5,5 meters, especially in Cuba. In cooler climates or taller buildings it never went down from 3,5 meters. Buildings could look even taller, because interior floors were normally raised from the street level for privacy or flood prevention (very common in some parts of Spain), and in some cases there was enough space to host a shop. Main doors were impressive, due to the sum of both heights, and stairs were located directly after the entrance. I can change it if it's an eyesore for you, but it was very common. :ohyes:(And I like how it looks)
    I changed the brick texture and now the 1x4 house has 460 tris and the 1x3 house has 300 tris. Let me know what you think (about the floor height too).
    20170719173114_1_zpsytucuohs.jpg

    I also made a roof window as prop (I think the façades should look a bit darker, I forgot to darken this version)

    @jzeltman I was going to make this buildings with flat roofs (just like in my home town or Buenos Aires), but then I thought about poly count and the view from above, and tiled roofs look normally better than flat roofs, need less polys (if the rooftop is practicable it needs walls and other elements) and are easier to model and texure...

    @Darf I already had a staircase in the basement for slopes, were you thinking of something like this (bottom left), or were you referring to something like three steps out of the façade to be seen in all situations?

     

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    I have nothing useful to add and just wanted to say that I like what I see :) .

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    Yeah I think that looks like a good addition. *:thumb: The brick already looks a lot better, but the normal map makes them look really rounded, I don't know if that was your intention, otherwise I would try and retrace the normal map of the brick with flat squares.

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