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jzeltman

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About jzeltman

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    Hitchhiker

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  • City-building game(s)
    Cities: Skylines
  1. Solitaire: A Namibia themed map

    Great job doing something different. I dig the music you've selected and how you're setting the atmosphere.
  2. How long ago did you make and save the asset? If it was before the concert update, the file format changed. So you might need to reimport it. And, every time you publish/update the file, you have to add the rico file back into the content folder
  3. Asset release: Corrugated Roofs - You can now cover all of those crates you normally leave outside in the rain!
  4. Asset Release: http://steamcommunity.com/sharedfiles/filedetails/?id=1130332118
  5. Mod list problem

    @boformer Would this also cause the mods panel not to populate? my mods panel no longer populates after the concert patch, so i cannot update/activate mods anymore.
  6. And here is a for-scale image. Each angled section is 9x1 in the game and angled at 5/10 degrees. I think I need another at a steeper angle, and perhaps thinner And yeah @Turjan I'm working on Dársena D with this one. I figure that wasn't anything quite like this on the workshop, and it looks cool and old so I'd give it a go. Each elevated conveyor is a 9x1 building in the game. Still trying to figure out if I want to just keep them as parks, or make them a RICO industry building.
  7. Yeah, the 18mb is because the 2 buildings are using the same 2k texture. But that should be handled by loading screen mod from what I understand? And the hardest part about the angled pieces will be having the pivot in the middle. My idea is to make 1 angled piece, but really tall so that you can raise/lower it as you'd like, and still have it be textured.
  8. Been a while since i've uploaded. but continued working on things nonetheless. Most recent release: Available here: http://steamcommunity.com/sharedfiles/filedetails/?id=1125543336 Working on a set of elevated conveyors: Unsure if I should just release the level version, or create angled versions as well? Any suggestions? In real life, the angled sections connect back to the grain elevator picture behind
  9. romualdillo's assets

    These remind me a lot of the buildings in Buenos Aires, which has a considerable population with Spanish heritage, so hopefully I am correct in saying that the height of these doors, windows is intentional. Most of this style of building here in Buenos Aires is 3-4m tall doors and first floors. They are very lovely indeed. I would also concur about upping the texture density/size to eliminate blurryness. But overall great work, I am very excited to use these, and not have to make as many of this style building for my Buenos Aires build
  10. Garbage Atomizer?

    http://steamcommunity.com/sharedfiles/filedetails/?id=902152924 if i may be so bold to plug my own asset, this thing has most of the incinerator stats, but without the pollution, and an extremely small pickup radius. I tried to mimic the trash system in Buenos Aires. Each night these bins are emptied, so the closes I could get was to have the bin be an incinerator.
  11. Thanks Ronyx I will have to do some testing to see the best way to go about it
  12. Finally released this bastard. Probably the most frustrating experience yet. Recreated it 10x and fought with pedestrian paths more than I would have liked, but it's here: http://steamcommunity.com/sharedfiles/filedetails/?id=1079237561
  13. Wouldn't this run into LOD issues though? if the building model was a prop, wouldn't it have a very limited LOD? or is that something that could be overriden?
  14. So many assets in my TODO list haha, but, looking at the one's you have linked I might have to. The elevated walkways I am trying to recreate are more concrete, and very dirty. Just like everything here in Buenos Aires
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