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SC4 B.A.T Errors

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For some reason, after I uploaded my "Crane Hotel" to the ST Exchange (https://community.simtropolis.com/files/file/31128-the-crane-hotel/) weird stuff has been happening in the BAT. For some reason, every time I import a .3ds file, it says "Error while importing file, the program will now close.", and i've tried running in as an Admin, and it didn't do anything. I've tried it with about 3 or 4 different buildings, but its the same result. It gives me that error, then the whole program just crashes. Can someone please help me? Thanks!

 

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Why are you importing 3DS files into the BAT? It would help to know what files you are importing and what application they came from.

Can you open a regular gMax file without error?


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    26 minutes ago, rsc204 said:

    Why are you importing 3DS files into the BAT?

    I should have said Gmax instead of BAT...

    Also, I'm importing .3ds files exported from Sketchup. Never had any problems with .3ds files before.

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    Well SC4 BAT is gMax, the BAT is simply a plugin that allows gMax to correctly export SC4 models.

    As for the import of .3DS files, perhaps try re-importing a previously successfully imported model. If that also fails, you can be pretty sure that there is a problem somewhere with the application. In which case, I think you should probably think about uninstalling both SC4BAT and gMax, then installing them anew to see if that fixes the issue.

    But if you can get some .3DS files to import, it could be that these new .3DS files are not correctly formatted to work with gMax. Bear in mind, gMax is a ancient application, so it's support is for a very old set of .3DS specifications.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Sketchup files are not .3ds, but .skp. Also, try to save the Sketchup model as Sketchup Version 8 (.skp).


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    1 minute ago, JP Schriefer said:

    Sketchup files are not .3ds, but .skp. Also, try to save the Sketchup model as Sketchup Version 8 (.skp).

    Yeah but sketchup can export in 3ds... but from my memories of what happened to some sketchup users when they wanted to make stuff for CSL, it exports very VERY badly, and results in very messy files.

    I tried using some sketchup models in blender... and working with them was awful.

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    I recommend him to export it as .skp then. I do most of my models on Sketchup, it will be messy if you messy it :lol: I always organize my models in groups and instances inside Sketchup, and when I import it on 3ds Max it works nicely.


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    "If you fall I'll be there"
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