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Very large file size in custom asset

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Posted this on the paradox forum as well but I think I'm more likely to get an answer here.
I have been working on a new vehicle (a minibus) for a few days now. It's my first game asset.
I recently finished it and shared it on steam workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=702397036

The problem is, the file size is over 25 Mb!

The source files I used, two fbx files- full model (48.9 Kb) and lod (14.5 Kb), plus 5 png texture files, are 311 Kb in total.
I tried uploading the model without textures and it's still over 23 Mb.

I used blender to make the model. Tris count is 1294, so not a very complex model.

What could be the problem? I will appreciate any help.

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Check the size of your preview pictures (the one that shows on steam and asset editor one). If they are very large then that could be the reason.

What's the size of your textures? 1024x1024 px? Not that it should matter, but I'm just wondering if the game does some weird conversion of your textures that increases the file size compared to your 5 pngs. 


My workshop items

Catch my latest project and future plans on my Patreon page

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  • Original Poster
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    The textures are indeed 1024x1024 px.

    As for the preview pictures, the picture used on the asset that is on the workshop right now is 155 Kb.

    Also, I uploaded the asset several times for testing when I saw the file size (with and without textures, different textures and so on), without changing the preview picture, and there was very little difference in size.

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  • Original Poster
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    The .crp in the assets folder is 25,718 KB, which is the same as on steam (25.115 MB).

     

    I should point out that one of the people that subscribed to the asset has tested it in game using mesh info and the asset itself seems to work fine.

    Still, I'm pretty sure the large file size will be intimidating to some people, so I would like to find out what causes it.

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    Hmm... Have you tried reimporting it into CS? You can just create it as a completely new vehicle called test or something. Again I'm not sure what kind of difference that might make, but I can't really think of what could cause this.

    If you can upload the files somewhere I can try and import it and see if I get the same result.


    My workshop items

    Catch my latest project and future plans on my Patreon page

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  • Original Poster
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    Yeah, I've tried reimporting it multiple times with different settings, all turn out pretty much the same.

    I've PM'd you with a link to the source files, Hopefully that will help get to the bottom of this. Thanks for taking the time to help!

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    I see 2.3MB filesize on your Workshop page.

    Nice first asset btw, looks good!

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  • Original Poster
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    Thanks!

    The problem was with the stock bus template- after talking to Avanya, I tried importing my asset as other vehicle types and the file size was fine with all of them.

    What I ended up doing was grab some re-upload of the stock bus off the workshop (plenty of those floating around there) and used that as a template.

    Strangely enough, even re-installing the game didn't solve the stock bus template problem, so I'm still not sure what the problem is- but if I couldn't find a solution, at least I found a workaround.

     

    Thanks again to Avanya for all the help!

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    Posted:
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    Np! Glad you figured it out. I wonder if the default bus does that for me too. Might be a bug with the latest update or something. :P

    Update: I did a bit of testing and it seems to definately be the bus template playing up. With your files as well as some of my own vehicles I ended up with a file size og 24-25 MB when using the bus template. I've posted my findings in your topic on paradox's forums, so hopefully the devs can find what's up (prob not gonna be until after summer holidays though).


    My workshop items

    Catch my latest project and future plans on my Patreon page

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