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Building new highways in a dense city
trojan_47 replied to SciTech's topic in SimCity 4 General Discussion
Your city is also one big grid, you will learn to "encourage" specific routes by proper planing of your residential neighborhoods. -
Does zoning farms bigger give them more workers? I have always suspected that zoning a farm bigger that 4x4 is a waste. I have seen the same amount of workers for a 4x4 farm and a 10x10 farm. Can anyone clarify?
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It sounds really cool. I might give it a go.
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I agree with the OP on this, it seems the highways given to us in the original game seem to be a step down from an actual interstate, yet we cant build lots on them, and they require huge connecters and junctions with bulky exits. However given that a mile is apparently 100 city tiles, sims rarley travel more than a mile on their commute. All I know is that in my cities, I have to have a highway about every 1/10 (one tenth) mile in my high pop cities just to avoid traffic nightmeres.
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How far apart do ya'll normally space your streets. I find 6x6 lots to be effective. In real life however, you don't often find perfect grids in most cities. Usually its rectangle lots which might equal the SC4 equivilent of 10x2 or 10x4. In SC4 though I find that this can cause traffic congestion on routes perpendicular to the broad face of the zoned land. I do want to make my cities more unique and realistic so this is why I am asking what the community uses. How do you all space your farms, commercial zones and residential areas? Any info is greatly appreciated... and tested!
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How many tiles is one mile in SC4?
trojan_47 replied to trojan_47's topic in SimCity 4 General Discussion
Thank you all -
Hello. Can anyone tell me how many SC4 tiles would be equal to one mile? Perhaps that there is an Omnibus article that I could be reffered to? Any help would be appreciated.
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Advanced Research Center, Disease Research Center
trojan_47 replied to trojan_47's topic in SimCity 4 General Discussion
ohh thanks, most helpful!, is there a page like that that tells all the benefit for each park tile? -
Advanced Research Center, Disease Research Center
trojan_47 posted a topic in SimCity 4 General Discussion
What do these rewards actually do? -
Highways/Railroads help
trojan_47 replied to GodBlessAmerica's topic in SimCity 4 General Discussion
So HOW do we make the underground highways and railroads? -
Is there anything in particular you'd like to see? Agriculture. Suburbs. Parks. Downtown. .quote> Anything you would be willing to show us. But yes all of the above. And I too was born and raised right next to lake Erie in SE Michigan but I do like beaches. Its why I moved out to CA. I would like to make beaches in SC4 but i rarley do because the land has to be perfectly even and straight to get them to work. I saw a beach mod out there but the image wasn't too impressive in my opinion. And Mike, every time I log on to check simtropolis, you have provided me with a wealth of information and entertainment. It is appreciated! Urban Subways!!!!!
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Earliest SimCity Series Memory...
trojan_47 replied to enemyone's topic in SimCity 4 General Discussion
You've been to Detroit? SimCity Classic for PC then eventually for Super Nintendo. In SNES I figured out how to make megalopolis's. The way to make a perfect city was make "donut blocks" of your different zones and have ONLY RAILROADS!!! So you would have 8 tiles blocks with police/fire departments, parks and hosptials all that went in the middle of the donut. So your map would be a huge grid with sections of different zones and it would all be surrounded by railroad. Railroad produced no pollution and people could use it just like roads. hehe -
Finally someone who knows his SC4. And thanks for the pics. And your transit-stops are awesome. Can you show us a few pics of one of your better cities?
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You sir are a SimCity MASTER! Thank you again for assuring me that I was always correct to place the bus-stops across the street from subways. Also when you are talking about boulevards, do you mean 2 roads with a tile in between (totaling 3 tiles width) where you place the transit stops in the center of the road? And yes, great idea with the new stops with park benefits and parking-lot/alley pieces.
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Thank you, thank you, thank you for your replies, I have done alot of thinking about your layout suggestion ArchangelMichael and I will give that a shot. I have tried that before but i ended up having to grid teh network so big that it turned into a mess. Ill have to use better planning from teh start, or nix my who current networks to create the new layout. Also malefic, the info about the 30-20-10% reduction is something I didn't even know before! I will certainly take stock into that when building my networks. Also ArchAngel, to answer your question I am usin the A simulator, but I already have the other simulators including Z extracted in a seperate folder. Can I not simply remove the A and install the Z? Also, with your theory in regards to "placing stations off of the main transit line" what would you reccomend for bus-stop placement ?(realizing that bus-sub combos make this question redundant, but just have to ask for normal play using normal bus-stops). Thanks
