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How many tiles is one mile in SC4?

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Hello. Can anyone tell me how many SC4 tiles would be equal to one mile? Perhaps that there is an Omnibus article that I could be reffered to?  Any help would be appreciated.

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Every tile is equal to 16 by 16 meters.

There are 5,280 feet in a mile, which roughly converts to 1609 meters.

About 1609 meters / 16 meters per tile = 100.584 tiles.

There you have it.

Also, if it's any help, one small city is 64 tiles wide by 64 tiles,

a medium city is 128 by 128

and a large one is 256 by 256.

That seemed like it'll help you...

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Hi. One grid tile is 16 metres. So 100 would make a mile. One small city is 2 kilometres, so a mile would slightly shorter than the width of a small city tile (0.8).

I don't think I'm wrong, but someone will soon correct me if I am 9.gif I hope this helps

EDIT: Oops... ^ they beat me to it, and it seems I was wrong about the small city tile size anyway! 

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The small city is 1,024 m² = 1·024 Km², which is about 0·63628 square miles.

The medium city is 2,048 m² = 2·048 Km², which is about 1·27257 square miles.

The large city is 4,096 m² = 4·096 Km², which is about 2·54514 square miles.

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On 12/14/2009 at 1:11 PM, Jumpthefence said:

Every tile is equal to 16 by 16 meters.

There are 5,280 feet in a mile, which roughly converts to 1609 meters.

About 1609 meters / 16 meters per tile = 100.584 tiles.

There you have it.

 

Also, if it's any help, one small city is 64 tiles wide by 64 tiles,

a medium city is 128 by 128

and a large one is 256 by 256.

 

That seemed like it'll help you...

4.gif

I’ve been mulling over that too. It’s nice to see I’m not the only one scratching my head. What’s the deal with the .584?

I was wondering this myself. Glad I'm not the only one. 

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I think this is very small. I usually cheat and tell myself that one tile is actually 64x64 meters so the entire area is bigger and more comfortable in my eyes. I know that I'm not the only person who does that!

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2 hours ago, TheMurderousCricket said:

I usually cheat and tell myself that one tile is actually 64x64 meters so the entire area is bigger and more comfortable in my eyes.

The math works well for this to have each tile (cell) represent one square acre. That would be 63.91 meters which rounds nicely to your 64. Switching to antiquated measurements that's also pretty close to 208 feet 9 inches for the side of a square acre. Then if we divide 5,280 by 208.75 you get 25 cells for one mile.


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assuming they rounded up during development, you're looking at roughly 102 tiles for 1 mile. If they rounded down, about 101.

4x4 tiles equals 1 acre. 1 acre = ~208x208 feet. Math comes out to ~101.5xx tiles per mile

Cori's math checks out in the case of SC3K, where each tile is exactly 1 acre in size, but in SC4, 1 acre is 4x4 tiles.

And, this discrepancy, is actually why you can't import SC3K cities into SC4, cause the scaling is too far off, not to mention what would happen with multiple cities in a region that used to be a singular city

And, I believe average region size is something like 5x5 miles (assuming they carried the same logic forward that they had from SC2K which established that as the city size)

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1 hour ago, Simizen said:

Cori's math checks out in the case of SC3K, where each tile is exactly 1 acre in size, but in SC4, 1 acre is 4x4 tiles.

It also checks out in the context it is written as a direct reply to @TheMurderousCricket where they deliberately cheat and pretend each tile (cell) is 64 x 64 meters. *;)

In other words, extrapolating from their deviation from accepted fact, it then follows that each cell becomes really close to one acre and one mile stretches 25 cells. (But only in the realm of their scenario.)

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Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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Apart from, semi-literally, more room for imagination, it is also practical. Because you can prepare smaller number of city tiles that in your mind will represent an area 4x larger than the default. Otherwise, you end up with gargantuan, say, 500x380 tile region that you'll spend a lifetime completing. :) Not even to mention that it will probably be unpalatable to the software too.

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The "SimCity 4" vanilla Opera House is the most evil thing in existence. Avoid.

 

My city journals! *:read:
- SimCity: Tribalism - seven urbanization concepts clashed together
Saving Magnasanti... - the most depressing city in history being revitalized

Also worth checking...
- "TMC's Drawing Board" - my city designs and plans.
 

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2 hours ago, TheMurderousCricket said:

Apart from, semi-literally, more room for imagination, it is also practical. Because you can prepare smaller number of city tiles that in your mind will represent an area 4x larger than the default. Otherwise, you end up with gargantuan, say, 500x380 tile region that you'll spend a lifetime completing. :) Not even to mention that it will probably be unpalatable to the software too.

Hey, at least one person's done it: 

 

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