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Hello everybody, don't know if I opened the topic in the wrong section, if so, please move it, thanks ^^

The thing is that I started using the Mayor Mode forest tool after a pretty long time without using it and surprisingly, mixed with the trees and vegetation, appeared some Maxis props (concretely construction props, rubbish,  dumpsters... nothing custom made). It seems that they were added when I installed lots of mods  and plugins some time ago and that are an addition for the brush or maybe are causing conflicts. I looked for a cause in the mods folder, but I don't find it, so I'm asking for your help. Does anybody know what I've installed for uninstalling it?

Thanks a lot! :) 

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It can be a common problem. Some MMP or flora is modded incorrectly and the Maxis props then get grouped into the mix.

As for tracking down the exact item responsible, I'm afraid you'll probably have to do this using the binary search method. Simply too many variables for someone to say specifically which item is likely to be causing it.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I don't know if it would be considered Prop Pox or not , but I wish you the best of luck figuring it out . I've never seen anything like that happen before . Knock on wood .

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It's not prop pox, the effects of that are hugely different.

Known issue with MMPs, usually the first ones made or MMPs which used them as templates. Some error in the flora properties causes it to happen I believe, the same issue can occur with Tree Controllers placing things you don't want also. This problem was quite swiftly rectified by most creators, once the faulty flora is removed, all should be fine.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    It's not prop pox, the effects of that are hugely different.

    Known issue with MMPs, usually the first ones made or MMPs which used them as templates. Some error in the flora properties causes it to happen I believe, the same issue can occur with Tree Controllers placing things you don't want also. This problem was quite swiftly rectified by most creators, once the faulty flora is removed, all should be fine.

    Then the problem is probably a bad modded MMP? Because that would make the search easier. However, I'll do a binary search as soon as I get home. But I hope it's only a MMP cause I have a HUGE plugins folder D:!

    Thanks a lot eveybody! ^^

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    I don't know if it would be considered Prop Pox or not , but I wish you the best of luck figuring it out . I've never seen anything like that happen before . Knock on wood .

    Everytime someone says "prop pox" the instant they come across any problem at all that happens to have to do with props, an angel cries.

    Are you using a custom tree controller? I remember having a similar problem a few years ago, maybe I can go look into it if I still find some info.

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    I don't know if it would be considered Prop Pox or not , but I wish you the best of luck figuring it out . I've never seen anything like that happen before . Knock on wood .

    Everytime someone says "prop pox" the instant they come across any problem at all that happens to have to do with props, an angel cries.

    Are you using a custom tree controller? I remember having a similar problem a few years ago, maybe I can go look into it if I still find some info.

    Yes. I'm using the CPT Italia Tree Controller, but I didn't had any problem till some days ago. Then the issue has to do something with bad modded MMP's or the entire plugins folder?

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    I could try to spill what I think to know about the issue but I'm afraid I'd mostly be talking out of my backside and I don't want to throw in false info. I'd suggest switching tree controllers to be sure if it's you who's the one with the problem but since I'm almost certain it is you'd probably be best advised to wait for someone more savvy with the inner workings of this stuff than me.

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    I doubt it's the Italia tree controller. It's been out a long time and to my knowledge I've heard of no issues with it.

    Let me perhaps clarify. There is a separate category of props called "flora". In-game flora and props appear much the same, but how they function is totally different. If a flora prop is incorrectly modded it can somehow group Maxis props with it. I suspect the reason this issue came to light with MMPs is because most modders use props. MMPs and TreeControllers simply don't work with props, whatever props you want to show must be converted into flora. Here's the point where the mistake would have been made, usually by copying a Maxis flora exemplar with such linkage. However that doesn't specify the problem must lie with a tree controller or MMP, since flora props can exist by themselves too.

    Trying to take the approach of working out which things to target is most likely hindering your ability to resolve the issue. The binary search method is actually pretty quick when you get going, you're so much more likely to resolve the issue doing that than trying to sleuth out the most likely suspect first. I would limit the search initially to prop packs, mmps and tree controllers. Even if I told you which property the error lay within, could you actually use the reader to go through every flora prop looking for the problem? Ultimately that would take way longer than a binary search. If you go about it methodically you should have the problem files pinpointed in less than 20m.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I'm pretty sure I know what this is but i'm in a rush right now and don't have time to explain, will check back in a few hours.  Long story short: some tree controllers have 'holes' in them that allow incorrectly modded MMPs to poke through.  You probably have an MMP, likely a garbage MMP, that is incorrectly modded.  Since your pictures are way zoomed out I can't tell exactly what is going on.  Like mgb said, use the binary search method to find the bad MMP file, then tile me what the file is and i'll take a look under the hood to confirm.

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    I finally solved the problem!!! : DDDDD The problem was from PEG's Mayor Mode Construction Lots.

    Thanks everybody for your help!

    PS: I didn't use the binary search method cause my Plugins folder is huge and my game needs around 15 minutes to load (because it's from steam, I think), so I finally looked at all the MMP packs that I had installed for finding the faulty one.

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    Just a comment:  The binary search method will result in a maximum number of searches that is the next higher power of two greater than the number of objects being considered.  So, for example, if you have, say, 3787 files (the count in my plugins folder) the number of searches required maximum would be 12 (212=4096).

    Now this can be reduced by initially removing items like the NAM and RTMT which are probably above suspicion in searches like this, and it may cut down one or more iterations of the search.  You can always remove items you trust from such a search.

    So, you see, this is not as onerous as one might think.  A little data base searching experience always helps in these things.

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