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Yeah they are...Though the devs decided not to use them for a whole lot of network stuff...just LODs but they can be used on main textures too and for something like cobblestone, it would look amazing.

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7 hours ago, boformer said:

I think adding too many variations is a bad idea. Visual variations like that, with no additional features, should be handled by a mod like NetworkSkins. I'm thinking about the integration right now.

You're absolutely right. If reskins of the sidewalks in network skins were possible that would be more than great!

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23 hours ago, GC_Vos said:

Good question, I wasn't sure about those yet but I do think there's gonna have to be a line of bricks so the texture doesn't just 'end' in concrete. 

So is it impossible to make the road continiously paved? Or am I missing smth?

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    Normals would definitely make it look better, I just haven't generated any.

    @Simulanten It's possible but with the current meshes texturing the sidewalks causes z-fighting. All of the sidewalks would have to be raised slightly or they will 'mix' with the paved zoning.

    @hitzu Intersections will distort the textures, I don't think bricks or cobble will look good there.

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    I'm seriously considering getting this. I've also considered getting American Roads. Any word on when the two will be compatible? Or if not, are there any plans to incorporate your own version of the features found in American Roads?

    I'm interested in the American style road signs and speeds posted in MPH rather than KPH more than anything.

    Thanks.

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    American Roads is in so far compatible that it can 'Americanize' supported roads (all it does is changing the textures, which can be done by anyone): there were some American textures for some of the NExt roads in circulation, but those seemed to have become unusable since NExt's last update (they changed the texture layout, the old ones are visually incompatible). So at the moment I think it only really works with the vanilla roads.
    Unfortunately American Roads causes an error on my machine, so I'm not using it at all atm.

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    I was looking at AR on the workshop and I saw the same thing in a lot of the comments. It's a shame.

    I'm very interested in NExt, but I'd also like to have the American road signs. Maybe if I'm lucky they'll get added to NExt at some point.

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    Personally I prefer NExt over American Roads: the latter is purely cosmetic (which, I admit, is a big deal in a sandbox), but the first actually enriches the game (and thus your possibilities) tremendously. Small heavy roads so you don't need to use those huge 3-tile wide roads everywhere, pathways, 2-6 lane highways, national roads - apart from standard 2-lane roads, I think I have more NExt roads in my city than vanilla ones ;) 

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    Yea, once I understood what NExt was really designed to do, I saw a huge value in it. I'm going to get it sooner or later. I'm just trying to decide if I should go ahead and sub it now and start using it, or wait until after the snow update. That's the problem with mods and updates. You never know what's going to break.

    The only thing about the American roads for me is the street signs. The vanilla signs are European and look quite different from US signs, so when building an American city, the signs throw it off. As you said, it's purely cosmetic, but I spend far more time either low to the ground or in first person than I ever do top-down, so I see the signs a lot. It's a small thing, but those details are where the devil is, as they say.

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    Oh, I definitely prefer the look of AR (for me it was more the cracked asphalt and the yellow lines), and if someone would fix the current mod or publish a replacement I'd be on it like a fly on the proverbial pile, but I get what you mean. Also, NExt is probably not too kind on save games, so it's definitely something to keep in mind, especially with the DLC being released in just two days (Christ, it's just two more days! :ohyes: ) - it's probably going to wreak havoc...

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    12 minutes ago, Judazzz said:

    Also, NExt is probably not too kind on save games, so it's definitely something to keep in mind, especially with the DLC being released in just two days (Christ, it's just two more days! :ohyes: ) - it's probably going to wreak havoc...

    2x2 days :). Let's hope that not too many things break.

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    I finally went ahead and got this and have started using it. I'm liking it so far.

    Just two things:

    1. I never noticed the 'Road Zoning Modifier Tool' before. I'm looking for it on the interface and can't find anything relating to it. What does it do and how do I get to it?

    2. A request for a new road type: I'd like to see a 2-cell wide, 2-way road with no markings other than possibly a center line, and no curbs. Basically a paved version of the dirt road. I saw the one-cell alley, which is nice, but I'd like to have the 2-cell version, without curbs, for use in things like the roads within apartment complexes.

    Thanks, and awesome work.

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    Press SHIFT while using the road upgrade tool.

    Note that the feature is currently incompatible with Fine Road Heights.

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    Matthias King, try downloading the Some Roads Mod, it adds a two-tile wide two-way road without any markings or curbs. It kinda has a rural look, but I think it fits in well in the city as well. Check it out.

    18 hours ago, Matthias King said:

    I finally went ahead and got this and have started using it. I'm liking it so far.

    Just two things:

    1. I never noticed the 'Road Zoning Modifier Tool' before. I'm looking for it on the interface and can't find anything relating to it. What does it do and how do I get to it?

    2. A request for a new road type: I'd like to see a 2-cell wide, 2-way road with no markings other than possibly a center line, and no curbs. Basically a paved version of the dirt road. I saw the one-cell alley, which is nice, but I'd like to have the 2-cell version, without curbs, for use in things like the roads within apartment complexes.

    Thanks, and awesome work.

     

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    I would not use SomeRoads. It might break your saves, the developer is no longer active and the code is kind of hacky.

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    Just a heads up after Snowfall launches the T++ bus & ped roads will be added to NExt. Traffic++ is likely to go down so I would recommend backing up your cities before everything goes live. NExt will work with Snowfall.

    @Matthias King There's a basic concrete road planned I guess that could be it for more local roads...

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    27 minutes ago, GC_Vos said:

    Just a heads up after Snowfall launches the T++ bus & ped roads will be added to NExt. Traffic++ is likely to go down so I would recommend backing up your cities before everything goes live. NExt will work with Snowfall.

    This is a life saver!

    Thanks for that...

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    1 hour ago, GC_Vos said:

    Just a heads up after Snowfall launches the T++ bus & ped roads will be added to NExt. Traffic++ is likely to go down so I would recommend backing up your cities before everything goes live. NExt will work with Snowfall.

    @Matthias King There's a basic concrete road planned I guess that could be it for more local roads...

    Yay! Lots of love to the team behind NExt for being so prepared. :D I find myself missing all the roads in NExt when I've had to play without them :P 


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    Being 'merican myself, I really liked the American Roads but I didn't like how it caused my city to take several times as long to load.  Currently there is someone taking a stab at textures.  Road signs and props might be tedious but to your point, @Simulanten and @Matthias King 'Merican roads just wouldn't be 'Merican without em but it might be a while. Remember to watch the steam page for updates.  As was mentioned before, we are working feverishly to make sure that this mod still works when Snowfall comes out...tomorrow? Wow...

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    2 hours ago, GC_Vos said:

    Just a heads up after Snowfall launches the T++ bus & ped roads will be added to NExt. Traffic++ is likely to go down so I would recommend backing up your cities before everything goes live. NExt will work with Snowfall.

    @Matthias King There's a basic concrete road planned I guess that could be it for more local roads...

    Good to hear. Thank you.

    Also, you might think about removing the curb from the 1-cell alley. I was using it today and I love it. I love all of NExt actually. Awesome work, truly. But the 1-cell road looked a little odd with a curb, at least the way I was using it. Maybe not for everyone. You might consider creating a variant with no curb, and also, no signs or light poles. If it's going to be used as an alley it should be completely bare bones.

    I love the four-way variants. I'm finding myself replacing the vanilla four-way more and more. But more than anything it's great to have variety. It adds a lot!

    Also, the two-lane highway is awesome. I've mainly been using it on interchanges where an on-ramp meets a street, so the traffic can go left or right. It eases traffic a lot. I was using the vanilla one-way, two-lane street, but the highway works better and looks perfect.

    Keep up the great work.

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    Version 2.0 is live, bus & ped roads are implemented, all is looking clear!

    A T++ V2 has also been shared for those who want to continue using it: http://steamcommunity.com/sharedfiles/filedetails/?id=626024868

    Btw those pedestrian roads don't have any curbs, I guess you could try those...

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    27 minutes ago, GC_Vos said:

    Version 2.0 is live, bus & ped roads are implemented, all is looking clear!

    I guess that's what broke my game that much that I don't get to the main menu anymore. Maybe ;)

    Before that, my national road under the river flooded and became unusable.

    I guess there's still some fixing in the air, also considering that something has been slowing my game down that much that it's no fun playing anymore.

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    Are you still subbed to old T++?

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    Great to hear, since I've not been on the game these past couple of weeks. Imagining my city won't work properly until some other mods have been updated but I can be patient. Good work on keeping this alive.

    @GC_Vos When switching to T++2 from T++, will all other settings move over to the new one or are things like turn lane settings and speed restrictions gonna have to be re-set?

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    7 hours ago, GC_Vos said:

    Are you still subbed to old T++?

    No, I ditched that a very long time ago.

    But Iit may not be NEXT. I guess someone put a dependency to the new DLC in one of the mods I use, and the game just refuses to start (not the city, but the game itself).

    Edit: I looked a bit more closely. The last file that updated this morning at 2:38 AM CET was NEXT. However, the folder is empty (will try re-subscribe).

    On the other hand, the last thing that shows on my latest output._log.txt from 2:37 AM is TLM - which I had actually disabled in order to find out what caused the abysmal performance my city has now (well, before the game stopped starting).

    Edit2: The nightly update seemed to have fixed the issue not being able to start the game. "National Road" tunnels still drown though.

    Edit3: I could start the game exactly once...

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    Quote

    Will not do:

    -Bike Roads

    May I ask why?

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    Because it requires After Dark. Similarly the bus roads require T++ to work with lane restrictions.

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    18 minutes ago, GC_Vos said:

    Because it requires After Dark. Similarly the bus roads require T++ to work with lane restrictions.

    Then does it mean that there will be no extentions for tram network as a part of NExt?

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