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SimCity 4 Popularity

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for me it's basically; Size DOES matter ;)


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The mentioning of it being like an artists canvas...absolutely! That's why I started my city journal and the gracious creations by others in the community have absolutely launched my experience of the game out of this world.


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Depending on your definition of 'popular,' SimCity 2013 is far, far more popular than SimCity 4.

--Ocram

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Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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Depending on your definition of 'popular,' SimCity 2013 is far, far more popular than SimCity 4.

--Ocram

I guess first, please do give us your definition of popular.

 

Second, even if SC2013 is more 'popular' now, it won't be in a couple of years.  SC2013 does not and will not have the staying power that SC4 has had.  I have played both games.  After 12 years of playing SC4, I will almost certainly be playing into the foreseeable furture.  After playing SC2013 for 6 months now, in another year or so, I doubt I will still be playing it.

 

The only city simulator I see having the potential of displacing SC4 is Cities: Skyline.  SC2013 doesn't even come close.  Hopefully Maxis has learned their lesson and SC6 will be better.


9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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SC2013 is a mainstream title game.  Maxis and EA knew they would make more money by breaking it out of the SimCity series niche.  But because it has no niche, it has no staying power.

 

It's like movies.  Monty Python and the Holy Grail (1975) barely made $5 million USD at the Box Office.  40 years later it's a cult classic, and probably won't be forgotten.  The Fast and the Furious (2001) made over $200 million and has spawned 6 sequels.  In 40 years?  No one will care about it.

 

It's the nature of "popular."  For something to be popular, it has to be recent.  But it's also short-lived.  Only the most legendary things can be popular and timeless.  Like The Beatles, or Star Wars, or Coca-Cola or something.

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It's like movies.  Monty Python and the Holy Grail (1975) barely made $5 million USD at the Box Office.  40 years later it's a cult classic, and probably won't be forgotten.  The Fast and the Furious (2001) made over $200 million and has spawned 6 sequels.  In 40 years?  No one will care about it.

Don't forget:

- 40 years of inflation, making that $5 million a bit more worth back in the 1970s. In today's money, this is two to five times as much.

- Monty Python and the Holy Grail was a pretty low-budget film. It costed less than £300K to make that film. See how creatively they dealt with that tight budget!


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Funny that "Monty Python and the Holy Grail" is mentioned. Just this morning, someone linked to the clip with the French castle, on a different forum with completely different topic. Talk about staying power.

 

Regarding SimCity, I'm afraid, there isn't much to learn from the 2013 iteration for EA. Despite all the negative press, I guess it made loads of money for them. Staying power is probably even a hindrance to a big success in this regard. EA wants you to drop your €60-120 on the next shiny title, not dwell for a decade on some title you bought for €2.49 in a sale.

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Funny that "Monty Python and the Holy Grail" is mentioned. Just this morning, someone linked to the clip with the French castle, on a different forum with completely different topic. Talk about staying power.

 

Regarding SimCity, I'm afraid, there isn't much to learn from the 2013 iteration for EA. Despite all the negative press, I guess it made loads of money for them. Staying power is probably even a hindrance to a big success in this regard. EA wants you to drop your €60-120 on the next shiny title, not dwell for a decade on some title you bought for €2.49 in a sale.

Its a point.  However, the hard code of SC4 fans with the predecessor games remain.  EA is interesting in raking in the cash, and will continue to do so.  I think they've probably decided to put the SimCity franchise out to pasture for a while.  There is every indication that Windows 10 may be the death of SimCity 4.


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Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
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Depending on your definition of 'popular,' SimCity 2013 is far, far more popular than SimCity 4.

--Ocram

I guess first, please do give us your definition of popular.

 

Second, even if SC2013 is more 'popular' now, it won't be in a couple of years.  SC2013 does not and will not have the staying power that SC4 has had.  I have played both games.  After 12 years of playing SC4, I will almost certainly be playing into the foreseeable furture.  After playing SC2013 for 6 months now, in another year or so, I doubt I will still be playing it.

 

The only city simulator I see having the potential of displacing SC4 is Cities: Skyline.  SC2013 doesn't even come close.  Hopefully Maxis has learned their lesson and SC6 will be better.

SC2013 is a mainstream title game.  Maxis and EA knew they would make more money by breaking it out of the SimCity series niche.  But because it has no niche, it has no staying power.

 

It's like movies.  Monty Python and the Holy Grail (1975) barely made $5 million USD at the Box Office.  40 years later it's a cult classic, and probably won't be forgotten.  The Fast and the Furious (2001) made over $200 million and has spawned 6 sequels.  In 40 years?  No one will care about it.

 

It's the nature of "popular."  For something to be popular, it has to be recent.  But it's also short-lived.  Only the most legendary things can be popular and timeless.  Like The Beatles, or Star Wars, or Coca-Cola or something.

1. Indiana Joe has a good definition of popular. Something that a ton of people buy/watch/play/use for a relatively short time. Popular is profitable. Popular does not mean that it has staying power. A majority of the best selling songs and most played top hits (my definition of pop, which can also include hip-hop and rock) get stuck in my head for a couple days after I listen to them but most people pay almost no attention to them after a couple years.

2. Staying power with a small group of fans is almost the exact definition of a 'cult classic.' Cult classics are not profitable (except maybe as a once or twice yearly event for small cinemas) and most corporations are after a profit. EA's previous CEO was a gamer. EA's new CEO and board of directors don't care about games or gamers as much as they care about money.

I am hedging my bets on Cities: Skylines. C:S has the most potential and already has most features that SimCity 4 with Rush Hour and a handful of mods has. C:S also has many other features that were used in other games and has its own new, distinct features.

--Ocram

  • Like 1

Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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I am hedging my bets on Cities: Skylines. C:S has the most potential and already has most features that SimCity 4 with Rush Hour and a handful of mods has. C:S also has many other features that were used in other games and has its own new, distinct features.

--Ocram

 

 

I agree with you on C:S.  From what I have seen and read about, I think that C:S has great potential to be the premier 3D city simulator.  I hope it lives up to it's potential.  I am genuinely looking forward to playing it.

 

There is every indication that Windows 10 may be the death of SimCity 4.

 

I hope you are wrong (but I doubt it).  I am actually looking forward to the release of Windows 10, but will probably keep the computer I play SC4 on a Windows 7 platform.


9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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The answer is simple:

 

LIMITLESSNESS

 

There are only 2 limits on SC4; Your imagination and game's potential.

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Yep, pretty much what a lot of people have been saying here: the potential on SC4 is nearly limitless. The fact that it's like working on a blank canvas makes it for a really appealing way to play, and will satisfy the likes of eye-candy artists and city building simulating types :)

 

I couldn't do what I do on SC4 with SC2013, which makes it hard for me to accept the game. SIMCITY4ALLTHEWAYTOPKEK.


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I certainly don't know how popular is SC4 vs SC5... world too big for me to judge.

But still, SC4 doesn't really age as much as other games do. Thanks to the pre-rendered 2D-sprite method.

The only real problem is that we can't change the core menu system which... break our scroll wheel  :D

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Hope there's a way to keep playing SC4 in Windows 10. Hate to have to set up a seperate pc just for SC4 :)


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Feel free to check out my SC4 CJ as well -

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On a lighter side of things, I want a SimCity 5, a better SimCity 4 and not just another reboot that promises broken and dry words. To be honest though I have met several fans in my local uni that loves SimCity 2013, I guess it is all a matter of taste. Vanilla wise, the newest installment is better but modded, the difference is like hell and heaven.


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There is every indication that Windows 10 may be the death of SimCity 4.

Maybe it's time for "WINE for Windows"  :lol:

 

Probably won't do what you think.  What wine does is take a foreign O/S coded program and JIT it into native mode.  Windows 10 won't have the necessary calls, perhaps.

 

Hope there's a way to keep playing SC4 in Windows 10. Hate to have to set up a seperate pc just for SC4 :)

The solution is to dual boot for legacy games.  One could have a Windows 10 (or current) partition and a Windows 7 partition or a Ubuntu Partition or both.  GRUB doesn't limit the number of O/S partitions you have.

 

And you don't have to be script-happy to use any Linux distro.  I like Ubuntu because it is very similar in use to XP and, perhaps, W7.  The best thing about most Linux distros is that they are free and have free support for individuals.

 

Because I am an old O/S guru, I tend to use scripts rather than think about using the GUI.  It an old timer's default behaviour.  CPM forever.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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