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Originally posted by: Cisco2

Tarkus did you check yourself? Do you have that raised avenue bridge in game? Regards and thanks for helping me out.quote>

Yes, I do indeed have the Raised Avenue Bridge in-game.  If it's not showing up in yours, than either you have some sort of outdated Bridge Controller, or you may have unknowingly downloaded a slope mod.  I myself have a very restrictive slope mod in my Plugins most of the time, and it does make that particular bridge rather tricky to construct.

-Alex (Tarkus)

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Oh snap, in my download list there's this: SCRT un1 Slope Mod V.1... I seek for it in my plugins folder (it's a dat file) but have no idea where it is... argh

<--- Epic fail

?P.S. I have checked in game about that slope mod but it seems like my roads don't use it because i had that classic maxis messed up roads...

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    Originally posted by: Cisco2

    Oh snap, in my download list there's this: SCRT un1 Slope Mod V.1... I seek for it in my plugins folder (it's a dat file) but have no idea where it is...quote>

    I have a copy of the same mod, and the included files are not named the same as the download name. So searching for something like "un1 Slope Mod" would not find it. Here are the names of the various optional files..

    Average

    Extremely Mounted

    Extremely Smooth

    Mounted

    Smooth

    Very Mounted

    Very Smooth

    You might try searching for them if you think you may have used one.


    A wise man once said, "I am not yet a wise man..."

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    Posted:
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    I have been searching for those yah. Nothing found. I had another idea meanwhile... I've just downloaded a custom avenue bridge few time ago. Maybe there's a limit of bridge styles to 12? I'll try to remove that custom bridge.

    Later: Man i solved it! It was a rail bridge i downloaded. It's not on the STEX anymore. Great 9.gif

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    Do you happen to know the name of the file? It may be one of the ones Tarkus mentioned before. It would help to know if it isn't.

    Also, I combined your previous posts. You can use the "Edit" button to add to own posts rather than posting again.


    A wise man once said, "I am not yet a wise man..."

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    Yah i can use edit, the filename is: zzzMetalArchRailBridge.dat

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    Hi ive just got back in to Sim City 4 after not playing it for years and I am loving the NAM, but I am having some problems with it I can't seem to make any roundabouts other than the ones for avenues, and ive just tried to build a canal and there doesn't apear to be any corners for it. Am probley over looking something simple but any help is welcome.

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    Originally posted by: Andron_Dodgers

    ...I can't seem to make any roundabouts other than the ones for avenues..quote>

    For streets and roads, you make little 2x2 squares of connected street or road pieces, and for one-way, you make a 3x3 square with an empty place in the center. Is this what you are trying?

    ...and ive just tried to build a canal and there doesn't apear to be any corners for it.quote>

    If you mean pieces to make the walls on the sides, then you will need the appropriate set for those. You either need Simgoober's set or Cal's, depending on what you install. If you mean the actual NAM pieces that are used for corners, you should find them by using "Tab" to rotate through the pieces after selecting the menu item.


    A wise man once said, "I am not yet a wise man..."

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    Thanks for the help I was trying to do a 3x3 for roads, and I now have the correct pieces for the cannals.

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    Hey guys! I search a Region/ Traffic map in witch i can see also the RHW Nod 4. Now I can

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    I'm having a bit of difficulty with the latest version of the NAM. There are no GLR or TRAM stations. I have the puzzle pieces for the track but no stations. How do I fix this?

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    I could use some geometry help from the NAM folks.

    I'm developing some new props for use with sunken highways (an old project recently revived) and I can't seem to get a handle on the geometry specifics for the ortho to diag transition pieces.

    jsortho2diaghelp.jpg

    I've got the distances to the edge of the highway pretty close so the width of the concrete drainage area covers the ground terrain but I'm not sure about the curvature section. It looks like the ortho section extends a bit (the width of the ortho drainage area) before it begins to arc into the diagonal but I'm not sure how much and I don't know the radius of the arc once the curvature starts.

    I would guess the NAM developers have this information and I would really appreciate it if someone could share it. I'd really like to make these pieces fit perfectly.

    Also, my best estimate for width drainage areas is 4.7 meters for ortho and 6.627 meters for the diag. Could someone confirm these values or provide the correct ones ? The correct values would give me two points the arc would need to intersect but three points are needed to uniquely define the circle arc or two points and the radius.

    Help would be greatly appreciated.


    Believe in only what you can prove.

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    @JayStimson

    The displayed ortho to diag transition is actually part of SC4 RH. Like all highways, it is created as three-dimensional S3D model using triangles. This means that several short straight connections are used to build the model that looks curved, and therefore, there is no answer to your question.

    Just try out. As long as your textures and models remain beside or below the highway model, there won't be a conflict.

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    ever since i downloaded the very newest version of the NAM, i've had a problem with plopping car ferries. sometimes, if i plop them onto land that was terraformed in mayor mode, the game crashes. it seems to happen more often on very low areas, but still crashes quite randomly. even after i've raised the elevation of a spot that caused it to crash before, it will still crash the game. has this happened to anyone else?

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    Chrisim: I suspected as much. I wish I had the gmax model for the curved pieces of the highway. Life would be so much easier. I'll just have to play around until I get something that appears to match up. Thanks for replying anyway.


    Believe in only what you can prove.

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    It is possible to export the models to .3ds mesh format via the Reader and then import them into Gmax.  I just exported what I believe should be the segments of the Orth-Diag curve (at least for the Elevated Maxis Highway--lowering them by 15.5m should fit with the ground version), and they're attached below.

    Hope that helps!

    -Alex (Tarkus)

    ElMaxisHighway-OrthDiag_Export_08222010.zip

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    Transition pieces seem to be absent in some cases.  There is a need for transitions in oddball situations such as I have just encountered.  I need to make an avenue roundabout to cool the traffic in a hot intersection.  Unfortunately one of the roads feeding into this intersection is a TLA-5.

    I transitioned the TLA-5 through a set of transitions eventually into a AVE-2 and finally into a road.  This was very space consuming and ugly.  However, it did the job.

    I went on to another hot intersection that actually had a Maxis avenue going into it, so I decided to test out the avenue roundabouts, since I had a TLA-3 going into this configuration.  Here is a shot of my sandbox test results.

    roundabouttesting.jpg

    As you can see, some items just don't make it, and the textures of others are not good.  I guess you still have a lot to do on the NWM package and I look forward to progressive improvements.

    The NAM team has done an outstanding job and this package is getting to be the size of a major operating system.  Considering all the features, I am surprised that any of it works together at all.  Congratulations on the latest, very useful release.


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    New problem.

    I have a city that I deliberately set up to overload the road network.  I got some roads up to around 300%, and I spent some time trying to cool the load by adding mass transit, and so on.  I didn't have much success until it struck me that my multiplier should be about right for MAVE-6 to take this load.  So, I replaced some of the hottest segments with MAVE-6, including a neighbor connection.  A funny thing happened.  Both ends of each MAVE-6 show load activity that you would expect considering what I was doing.  However, the middle sections show only pedestrians (lots of them), and no other traffic.  This is with both the traffic query cursor and the traffic flow mapper.  I wonder if I did something improper with these items?

    Should I have had some kind of transition between them and the rest of my regular network?  I just connected them to roads by just running them into the intersections, and it seemed to go ok.

    BTW, the neighbor connection is working, but the same way, sort of.  On the receiving end, I do get some traffic flow showing.

    Oh, and I did a drawpaths, and it looks normal and correct.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

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    If you always do what you've always done, you'll mostly get what you've always got.
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    New problem.

    I have a city that I deliberately set up to overload the road network.  I got some roads up to around 300%, and I spent some time trying to cool the load by adding mass transit, and so on.  I didn't have much success until it struck me that my multiplier should be about right for MAVE-6 to take this load.  So, I replaced some of the hottest segments with MAVE-6, including a neighbor connection.  A funny thing happened.  Both ends of each MAVE-6 show load activity that you would expect considering what I was doing.  However, the middle sections show only pedestrians (lots of them), and no other traffic.  This is with both the traffic query cursor and the traffic flow mapper.  I wonder if I did something improper with these items?

    Should I have had some kind of transition between them and the rest of my regular network?  I just connected them to roads by just running them into the intersections, and it seemed to go ok.

    BTW, the neighbor connection is working, but the same way, sort of.  On the receiving end, I do get some traffic flow showing.

    Oh, and I did a drawpaths, and it looks normal and correct.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

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    Originally posted by: A Nonny Moose

    Should I have had some kind of transition between them and the rest of my regular network?  I just connected them to roads by just running them into the intersections, and it seemed to go ok.quote>

    That may be your issue. There is a transition piece for MAVE-6 to Avenue that could be used before joining the intersection. If you just run roads into the end of the MAVE, the vehicle paths don't match up, which could explain why only pedestrian traffic exists.

    For example... This may not function correctly in all situations...

    MAVE-61.jpg

    Whereas this would...

    MAVE-62.jpg


    A wise man once said, "I am not yet a wise man..."

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    Originally posted by: A Nonny Moose

    Should I have had some kind of transition between them and the rest of my regular network?  I just connected them to roads by just running them into the intersections, and it seemed to go ok.quote>

    That may be your issue. There is a transition piece for MAVE-6 to Avenue that could be used before joining the intersection. If you just run roads into the end of the MAVE, the vehicle paths don't match up, which could explain why only pedestrian traffic exists.

    For example... This may not function correctly in all situations...

    MAVE-61.jpg

    Whereas this would...

    MAVE-62.jpg


    A wise man once said, "I am not yet a wise man..."

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    No soap.  I walked the entire transition rihg and found no such piece.  There are two MAVE-6 to MAVE-4, but no MAVE-6 to Avenue.  Maybe it was missed in the distribution?

    Also, I am working in rather tight quarters to do this, and many of the pieces, instead of displaying their title, display a notice that there is no room for them.  This is disconcerting to say the least.  I have to move to a blank area of my tile to find out what I am looking at.

    I looked only in the transition ring.  Is this somewhere else?

    This package should be intuitive to a normal player such as myself.  I think you guys are too close to it, and have, perhaps, not tested cases where there are lots on both sides of such a road (MAVE-6 in confined area).  Testing in a sandbox is not good enough.

    Bye the way, one of the MAVE-6 insertions ends in a TLA-3.  I am trying to get good use out of the package, and am having some funny results.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    No soap.  I walked the entire transition rihg and found no such piece.  There are two MAVE-6 to MAVE-4, but no MAVE-6 to Avenue.  Maybe it was missed in the distribution?

    Also, I am working in rather tight quarters to do this, and many of the pieces, instead of displaying their title, display a notice that there is no room for them.  This is disconcerting to say the least.  I have to move to a blank area of my tile to find out what I am looking at.

    I looked only in the transition ring.  Is this somewhere else?

    This package should be intuitive to a normal player such as myself.  I think you guys are too close to it, and have, perhaps, not tested cases where there are lots on both sides of such a road (MAVE-6 in confined area).  Testing in a sandbox is not good enough.

    Bye the way, one of the MAVE-6 insertions ends in a TLA-3.  I am trying to get good use out of the package, and am having some funny results.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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