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I ran into a little problem when using the El Rail over RD4 and transitioning to El Rail over Road.  Wondering if the textures just aren't there for this type of transition, or if there's a fix.

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Are you using the Alternate El Rail Implementation?  If so, that's a known problem, and there's no fix for it at this time.

 

Ah.  I didn't know that was a known issue (I didn't find anything about known issues with NAM 32).  Turning off the alternate el rail fixed that.  Good to know.

 

Thank you!

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Hi. I was trying to get a bridge over a highway. Before you say how to make one I know. But this is my first time trying RHM, so my issue is hard to explain. I put a road on slope T junction and for some reason, it's sticking to the slope, not going over it, It's sorta like the engineers forgot to put a suport in, and now It's comming down the hill. If you need a Screenshot if that would help I can provide one. 

 

EDIT: NVM I know what I did wrong.

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Hi i have a couple of questions about the new NAM, do i need to download the Bullet train mod and the High Speed Rail (HSR) mod to use all the available pieces of each network (including draggable HSR and bullet train rail) ?, or is everything included in the new NAM?.

 

And if i did download and use either mod would that override anything in the new NAM?.

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Hi i have a couple of questions about the new NAM, do i need to download the Bullet train mod and the High Speed Rail (HSR) mod to use all the available pieces of each network (including draggable HSR and bullet train rail) ?, or is everything included in the new NAM?.

 

Everything is included.

 

 

And if i did download and use either mod would that override anything in the new NAM?.

 

It would make a big mess.

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OK, I have an issue with this. I use LHD and every now and then a turn lane appears on the wrong side of the road. I'm already using Euro textures(I quite like the UK textures actually!) due to texture clipping on the RHW ramps, there's no way for me to switch to RHD, not that I want to anyway, so is this a known issue?

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Hello, I just installed NAM v32 and using the Real Highway network, but all of the transitions (even when fitted to appropriate highway sizes) show some sort of graphic shift/flaw.  I have attached a photo of the situation, anyone know what needs to be done to correct the issue?  Thanks!!

rhw issue sc4.pdf

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Hello, I just installed NAM v32 and using the Real Highway network, but all of the transitions (even when fitted to appropriate highway sizes) show some sort of graphic shift/flaw.

I'm actually seeing three different problems happening here.

1. What you're actually using is not a transition, it's a Ramp Interface; specifically, you're using the Type D2 and Type C2 Ramp Interfaces for RHW-6S and RHW-8S.

2. You're using the RHW-6S Type C2 and RHW-8S Type D2 Ramp Interfaces for the incorrect network. There's a distinction between S-type and C-type networks, the main one being that the centre of each network is different between an S-network and C-network, so if you try to place an S-network ramp or transition to a C-type network, you get the misalignments that you're getting.

3. Transitions are not the same as Ramp Interfaces, especially given the Type D2 and C2 Ramps being commonly misconceived as "splitters" or "Transitions to Dual RHW-4." Transitions are found under one of three buttons in the Highways menu. This is the piece you actually want:

3r5m.jpg

If you're transitioning from a 6C to 8C, you'll need to place this on both sides, otherwise you're transitioning to a 7C, an asymmetrical variant of the 6C and 8C.

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Sorry that I posted this in its own thread as well, but that was before I saw this thread.

When I try to create a crossing between a road and single track rail, two things happen. First, when I drag the road over the rail, it highlights the crossing square in dark yellow:

Laoh2F4.jpg

 

Once I create it, the square then disappears. There's nothing visible but crossbucks, and DrawPaths shows no paths there:

EZifI8a.jpg

 

UDI and automata stop at the blank square; emergency dispatch cannot cross it.

 

What's going on, and is it fixable?

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Sorry that I posted this in its own thread as well, but that was before I saw this thread.

When I try to create a crossing between a road and single track rail, two things happen. First, when I drag the road over the rail, it highlights the crossing square in dark yellow:

 

 

Once I create it, the square then disappears. There's nothing visible but crossbucks, and DrawPaths shows no paths there:

 

 

UDI and automata stop at the blank square; emergency dispatch cannot cross it.

 

What's going on, and is it fixable?

Try removing the RRW and see what happens...

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Sorry that I posted this in its own thread as well, but that was before I saw this thread.

When I try to create a crossing between a road and single track rail, two things happen. First, when I drag the road over the rail, it highlights the crossing square in dark yellow:

 

 

Once I create it, the square then disappears. There's nothing visible but crossbucks, and DrawPaths shows no paths there:

 

 

UDI and automata stop at the blank square; emergency dispatch cannot cross it.

 

What's going on, and is it fixable?

Try removing the RRW and see what happens...

 

I removed the "RealRailway" folder from the NAM folder. Now, the whole network has no texture, dragging rail along it has the same dark yellow square, and the STR starter piece has a broken texture (RGBK squares).

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I removed the "RealRailway" folder from the NAM folder. Now, the whole network has no texture, dragging rail along it has the same dark yellow square, and the STR starter piece has a broken texture (RGBK squares).

 

The NAM has many interdependence.  When you make a change such as this, you need to rerun the installer and deselect the RRW from there.  That's what you should do now.  Folders and files should not be inserted or deleted directly; the installer should always be left to do this.

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I removed the "RealRailway" folder from the NAM folder. Now, the whole network has no texture, dragging rail along it has the same dark yellow square, and the STR starter piece has a broken texture (RGBK squares).

 

The NAM has many interdependence.  When you make a change such as this, you need to rerun the installer and deselect the RRW from there.  That's what you should do now.  Folders and files should not be inserted or deleted directly; the installer should always be left to do this.

 

That worked; without RRW, STR intersects fine with streets and roads. In addition, removing RRW made Alt+R work again to draw streets; before I removed it, Alt+R hadn't been working.

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Can the RRW be considered more of a beta than a release candidate?


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Hmmm.  It is even less farther along than I expected.  I didn't select it because I understand it is in its infancy and I am not in the mood for doing testing at the moment.


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When I drag out a RRW crossing for a road (or street or avenue), I get a Maxis texture crossing:

 

NewCity-Feb11001390790279.png

 

Section 2.3.1 of the RRW Manual says that these crossing textures are included.  Is this just a misprint, or am I doing something wrong to not be getting them?  The only one I'm directly aware that features the new texture is the fractional angle crossing puzzle piece.

 

Another thing I noticed - when I install NAM into a custom directory, it'll install the "Network Addon Mod" directory to that location, but the z___NAM directory still gets installed to the default MyDocs\SimCity 4\Plugins\ directory.


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I had the same texture thing happen when I had RRW.

 

 

And I'm not sure if you guys saw in my post (I mentioned it in passing), but when RRW was enabled, Alt+R did not work as a shortcut to the street tool.

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Remember, this is a development release.  I don't think it is more than a test version.


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I just tried and my Alt+R works just fine (and I have RRW installed).  You might have installed something conflicting?  I have all 4 of the rail networks options installed, all of the stations and none of the texture overrides (SFBT, dredgen, default I believe are the options).

 

As I had posted earlier, my first install involved RRW (among others which I removed on the 2nd go-around) and I was experiencing some very strange behavior from the NWM puzzle pieces, among other aspects.  I decided to bite the bullet and attempt to adopt the RRW, and aside from the crossing textures (and longing for draggable FARR!) I haven't noticed anything goofy.

 

I can't exactly recall, but I might have also had the Bullet Train Mod and the Alternate El-Rail Implementation installed originally and conflicting with other installs.  There are also some Maxis Highway-related options in the installer which claim to conflict but which it is still possible to select all of them.  So unfortunately, there are probably several potential conflicts within the installer.


Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

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Another thing I noticed - when I install NAM into a custom directory, it'll install the "Network Addon Mod" directory to that location, but the z___NAM directory still gets installed to the default MyDocs\SimCity 4\Plugins\ directory.

 

That's correct - that's intentional.  Is that causing you problems somehow?

 

 

Remember, this is a development release.  I don't think it is more than a test version.

 

No, this is the final release.

 

 

I can't exactly recall, but I might have also had the Bullet Train Mod and the Alternate El-Rail Implementation installed originally and conflicting with other installs.  There are also some Maxis Highway-related options in the installer which claim to conflict but which it is still possible to select all of them.  So unfortunately, there are probably several potential conflicts within the installer.

 

The Maxis Highway-related options don't work with the Maxis Highway Override, but they don't cause any problems if you load them.  The installer is very careful not to load options that actually conflict.  If you find any, please let us know.

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<snip>

 

Remember, this is a development release.  I don't think it is more than a test version.

 

No, this is the final release.

 

<snip>

I was speaking of RRW not the NAM 32.  There is no doubt that RRW is in its infancy.  Others admit this is so.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

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<snip>

 

Remember, this is a development release.  I don't think it is more than a test version.

 

No, this is the final release.

 

<snip>

I was speaking of RRW not the NAM 32.  There is no doubt that RRW is in its infancy.  Others admit this is so.

 

 

Ah, OK, I misunderstood.  You're right; as jdenm8 pointed out, it's an alpha release.

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Thanks for the help with that.

 

Another question: What's the best way to get a grade-separated crossing of road and STR? 7.5m viaduct seems too short, but that's the only viaduct that seems to have an STR crossing. 15m instead changes it to a dual-track rail. FLUPs doesn't seem to have underground route/STR.

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I'm back to the same install problem with 32 I had with 31.2.  Long story short, it gets as far as selecting the install type (standard, custom, etc), I select custom (or standard) and click "Next", it sits there for ten minutes, and eventually gets the "Not Responding" tag added to the window titlebar.

 

For reference, this is running on an ancient (circa 2002) custom-built machine with an Intel 2.26GHz Northwood and Tyan Trinity 510 mobo (with the old VIA chipset).  Operating system is the sort of thing that gives a tech a case of the screaming fits:  Win XP Pro SP3, atop SP2, atop SP1, atop original XP... atop 98b, atop 98, atop 95b, atop 95, atop 3.1, atop DOS 6.22.  74G free on C: (where NAM resides), and a meager 4G free on E: (where SC4/RH and all the other plugins live).  Swap file's on F:, with 6G free.  2G of DDR RAM (max the old mobo can support).  SC4RH is patched to 1.1.640, and 31.2 was completely uninstalled prior to attempting install of 32 (to cut Cleanitol out of the troubleshooting equation).

 

As with 31.2, I resorted to the switcheroo workaround:  installed it on my Vista-platform laptop, grabbed the .exe and the two NAM plugin directories, moved the lot of them over to yon ancient Frankensteinian monstrosity, and all is working well.  But it would be nice to figure out why the bloody installer chokes and dies on the latter.

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I suspect that nobody has ever tested the build of the installer on such a dinosaur.  I'd say, off hand, that it is time to send that old box to a museum or the bone yard.  I used to run the Q.A. section of a large user group, and we stopped supporting some things after 20 years.  You should have heard the screaming from the hermitage.  Things move a lot faster these days.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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True enough.  That said, I'm light on the green, so there's no new box in the offing for the foreseeable future.

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