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right I might just straight up to what I think right now...

 

so here, I have this laptop with wondowz 8 as pre installed since last year... so this rig has a dedicated AMD radeon HD7670m and onboard intlek HD4000.. so I try to run some heavy games such as far cry 3 with high enough option it has no problem (even it runs smoothly). I played TS3 with its ep oftenly using this laptop and it can run smoothly with high graphical settings... the problem is, sc4 not even run properly, really laggy and buggy. I've try to force the sc4 to use high performance but it not even use the dedicated AMD radeon. Then I browse the internet for the solution, no luck. most of them say use bios to use only dedicated video card but that option not even available in the bios..

 

thing gone worse when I try to update wondowz 8 into weendoes 8.1. SC4 now has corrupt graphic, cant even play it anymore so my only option is to 'upgrade it back' to wondowz 8. 

 

Now I wont try to use software mode since I had tons of HD mods in my plugins which is viral to my CJ. i wish there's any option to fix this problem as it really annoy me that I cant run favorite game properly with this laptop (currently I played mostly using family PC which I can only access when I'm in my family house in the holiday or some break time)

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  • Original Poster
  • right I might just straight up to what I think right now...

     

    so here, I have this laptop with wondowz 8 as pre installed since last year... so this rig has a dedicated AMD radeon HD7670m and onboard intlek HD4000.. so I try to run some heavy games such as far cry 3 with high enough option it has no problem (even it runs smoothly). I played TS3 with its ep oftenly using this laptop and it can run smoothly with high graphical settings... the problem is, sc4 not even run properly, really laggy and buggy. I've try to force the sc4 to use high performance but it not even use the dedicated AMD radeon. Then I browse the internet for the solution, no luck. most of them say use bios to use only dedicated video card but that option not even available in the bios..

     

    thing gone worse when I try to update wondowz 8 into weendoes 8.1. SC4 now has corrupt graphic, cant even play it anymore so my only option is to 'upgrade it back' to wondowz 8. 

     

    Now I wont try to use software mode since I had tons of HD mods in my plugins which is viral to my CJ. i wish there's any option to fix this problem as it really annoy me that I cant run favorite game properly with this laptop (currently I played mostly using family PC which I can only access when I'm in my family house in the holiday or some break time)

     

    Hey Kisa

     

    I found some info on this here and here.  Please let me know if that helps you; I will add an AMD section to the guide once I know what works.

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    Hey Kisa

     

    I found some info on this here and here.  Please let me know if that helps you; I will add an AMD section to the guide once I know what works.

     

    have try that a lot before hand (I use HP laptop)

     

    here, you can see there's no option to make the graphic into fixed mode:

    dm3Lp.png

     

    and I've set SC4 as high performance as the instruction said:

    dm3Sd.png

     

    sorry, but there's no luck on doing that

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  • Original Poster
  • here, you can see there's no option to make the graphic into fixed mode

     

    The fact that this option doesn't exist probably means you are running an outdated version of Catalyst Control Center.  Try updating Catalyst Control Center and your video driver.

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    If you have the game and expansion pack separate, install the former and then the latter.  I am unsure which disc is used to run the game with the separate expansion pack--this info would be appreciated).

     

    I can confirm that, when having vanilla SimCity with the separate RushHour expansion, you'll need the RushHour disc in the drive while playing.

     

     

    Your monitor's resolution can be found by right-clicking on the Desktop and selecting Screen Resolution.  SC4 will only support resolution values under 2000.  The game cannot be run at, for example, 2560x1440 QHD resolution.  If you have a high-resolution monitor, for best results, halve each value (instead of 2560x1440, use 1280x720).  This causes the monitor to use exactly 4 pixels (2 by 2) to display 1 digital pixel, and prevents blurriness.

    I recently tried some experiments with super high resolutions for my native 1680x1050 monitor and can confirm that the game runs just fine (with a few quirks) up to at least 2880x1620x32.

    However, at super hi res, the GUI will be tiny, and the maximum zoom might be a bit too small for a really detailed view when playing. Furthermore, there is ugly graphics tearing when scrolling vertically. This however can easily be solved by e.g. switching the grid view on and off, or otherways forcing the image to redraw (zone/underground/water view), but it somehow kills the fun playing the game.

    The biggest resolution the DirextX renderer can handle seems to be 2048*1536. Everything larger needs to be done with the software renderer. 2048*1536 also seems to be the largest resolution that can be run windowed; if you go bigger, you need full screen.

    One last thing: at really high vertical resolutions (>1200), the miniature graphic of big city tiles in region view can be completely messed up after a game save (much more than the infamous non-rendered bottom lines in 1600x1200). Luckily, this is only a visual problem which can be solved by opening and saving the corresponding city tile again in a lower resolution.

    Other than that, the game runs flawlessly even in these high resolutions. I concur that these super high resolutions are not meant to seriously play the game because of the mentioned quirks, but more as an instrument for being able to take huge ingame screenshots.

    Here are some settings which I already tested and work fine with my hardware (Radeon HD5850, Samsung 22" 1680x1050 monitor):

    DirectX and windowed: 1920x1080, 2048x1536

    Software and full screen: 2304x1440, 2520x1576, 2880x1620

    (It's a pity that I can't test the 3360x2100 resolution because of my hardware limits (the pixel clock is way out of specs of my cable and monitor, so the monitor stays blank). Although I would bet that SC4 might even run at this resolution.)

     

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  • Original Poster
  • Wow, fascinating McDuell!  I gathered from what I'd read that the game was unplayable due to bugs at those resolutions.  My laptop's 2880x1620 resolution may not be useless after all.  Actually, yes it is.  The screen is only 15 inches.


    Don't overlook the -d:opengl option.  It works well on some GPUs.  Not so hot on mine, but it does run.

     

    Yep, it's in there.

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    I found some info on this here and here.  Please let me know if that helps you; I will add an AMD section to the guide once I know what works.

    then

     

    have try that a lot before hand (I use HP laptop)

    sorry, but there's no luck on doing that

    ?????????

    Ie: here the solution depends on the equipment but in this regard it seems that will not be of much help.

    Then when found some links that talk about the subject and hopes that the User can understand the procedure explained there and then return here to tell if it worked

    Just pay some attention to the fact that it refes only a some portable therefore not a hint to all OK!

     

    Not to mention the fact that it would be good to warn of the consequences of using some portable with continuously active graphics card ..
     
    Not everyone buys a portable just to play, of course!

     

     

    Don't overlook the -d:opengl option.  It works well on some GPUs.  Not so hot on mine, but it does run.

     

    Yep, it's in there.

     

    There where?

    OGL solution depends on the library version installed with the system with old nvidia exception that settled with the driver

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    Anyone running OGL should have the latest version. 

     

    My version for example is glut 2.8 near as I can tell from the distro documentation.  Because OGL is more or less built-in to Linux, it doesn't seem to have a single, specific identifier but a couple of pages of stuff with various embedding systems and interfaces.

     

    The main desktop interface is compiz-core 1:0.9.12+14.10.20140918-0ubuntu1 which appears to have been released on Sept. 18th.  The Devhelp system is silent on the main level, but most of the graphics systems involved use OGL at the bottom of the stack.

     

    All of this stuff is derived from Debian (upstream from Ubuntu), so it is hard to sort it out without loading Debian, which I don't want because I don't care for it.

     

    As far a drivers are concerned, any user with a legacy program needs to know more than the average mom and pop user if they are going to get anywhere.  Retirement disinclines me to chase this when what I have is more or less working.

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  • Original Poster
  • Rough outline of the guide is basically done.  There's undoubtedly many things that need to be added, some that I will think of and others I won't:  so please leave your suggestions!

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    I only have Intel HD Graphics

    The game may run fine without any issues if you have an older chipset.  2nd and 3rd generation Intel processors (with HD Graphics 2000 and 3000 respectively) did not seem to have many problems.

     

    Many people report issues Intel HD 4000-series graphics.  If you know you have an HD 4000 card, or are have graphical glitches, the simplest solution is to change the game's graphics rendering mode from Hardware to Software.  This can be accomplished by selecting Software Rendering in the in-game graphics options menu.

    Any idea how SC4 will run on the Intel Iris Pro series?

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    <snip>

    Any idea how SC4 will run on the Intel Iris Pro series?

     

    If that's what you have, it is easy enough to ask it to tell you.  There are only three tests to make: -d:[directx|opengl|software].  The machine will tell you just by running the game with each option.  The worst than can happen is that you might have to boot the machine between tests.

     

    The best source of information on this kind of question is your machine.

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  • Original Poster
  • Any idea how SC4 will run on the Intel Iris Pro series?

     

    That would likely be a Mac and not a PC?  If you're trying to run the Mac version of this game, it's a completely different story and this guide doesn't apply.  Otherwise, I haven't heard anything about Iris Pro.  You'll have to tell us.

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    Well ... That's what I call useful comments.  :lol: 
     

    Any idea how SC4 will run on the Intel Iris Pro series?


    Friend ... for Intel environment will continue all the same.

    Virtual allocation failures of the video memory for SC4 legacy due to DVMT and also failures associated with WDDM 1.3 parameters that prevent DD7 legacy of D3D correct emulation through the support DX9ex present in the recent OS.

    The correct call of the parameters for device graphic used by SC4 only guaranteed in this latest drivers ( with Intel) by Nvidia software compatibility thanks to "wrapper" between DX calls and OS operations

    We are working on configurator that allows SC4 correctly receive the parameters but so far has not avoided the mistake of not receive more allocation memory within the DVMT.

    Currently the MINTEL group walks toward the software rendering and the total elimination of dependence to discrete GPUs and its attendant problems of drivers and compatibility. (For me a fallacy if it's directed to run games that really has huge buffer requirements today but will force developers from DX11 / 12 and 64-bit.))


    .....IRISINTELNOGRAPHICCARD_2.jpg
     

    But this also means the inutility of legacy games without updatings that depend of the features optimizations coded to effectively run that have left or will cease to exist.

    The good news is that this future ... is still a distant bit.

    For now the solution is AMD.cpu (no DVMT) Nvidia;AMD;Intel; control panel and software rendering or OpenGL (that's the same but allows HD)

    More information possibly soon.

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  • Original Poster
  • "Intel Iris" is just another term for Intel's integrated graphics, I think.

     

    It's the next generation of integrated graphics; just like Intel's CPUs have been the Nehalem, Sandy Bridge, and now Haswell generations.  But the fact that Iris Graphics have a whole new microarchitecture means it *may* be very different from the various Intel HD series.

     

    Lots of speculation can be made, but we really need someone to just play SC4 on one of these chips before we know what will happen.

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    Thanks for the feedback. I am currently looking at buying a new mac (and bootcamping windows 8 ) since I broke my old laptop a few months ago. I'm either going to get one with the iris pro or both the iris pro and the nvidia GeForce GT 750M. I just found out off apple's site that both video cards are supported for simcity 4. I guess I'll have to put that to the test once I get the computer...

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    This will be very interesting.  Will Intel's Iris conform fully to OpenGL?  This might indeed make things very interesting.  Microsoft must eventually get sick of paying to maintain DirectX, when there is a perfectly good open system available.

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    I installed SC4 yesterday and when I first played it again today, I noticed some strange buggs. Do those buggs have anything to do with Windows 8, or not? And if so, how could I get rid of those buggs? I have uploaded a picture of the buggs below.

     

    sc4_buggs.png

     

    Thanks for your help. I appreciate it.

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  • Original Poster
  • I installed SC4 yesterday and when I first played it again today, I noticed some strange buggs. Do those buggs have anything to do with Windows 8, or not? And if so, how could I get rid of those buggs? I have uploaded a picture of the buggs below.

     

    Possibly.  Care to share the new computer specs?

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    I installed SC4 yesterday and when I first played it again today, I noticed some strange buggs. Do those buggs have anything to do with Windows 8, or not? And if so, how could I get rid of those buggs? I have uploaded a picture of the buggs below.

     

    Possibly.  Care to share the new computer specs?

     

     

    It's a Sony VAIO

    - Windows 8.1

    - Processor: Intel Core i5-4200U CPU @ 1.60 Ghz

    - 4GB RAM

    - 64 bits

    Do you know where to find the specs of the graphics card on a Windows 8?

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    Can you produce that same screenshot using software rendering?  If it works OK, then we have a pretty good clue.

    How do I do that and what software?

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  • Original Poster
  • How do I do that and what software?

     

     

    This website will show you your video card info.  I have little doubt that you have an Intel HD 4000-series integrated card, which often produce the visual glitches you're showing.  Nonny was referring to Software Rendering mode, which is an option in the in-game Options panel.  It forces the game to not use the graphics chip at all, and use the processor to render the graphics instead.  It's the only for-sure solution to Intel HD 4000 right now, but it slows down the game and it will crash if you try to use any HD mods.

     

    Another possible solution involves using OpenGL rendering.  More info about this can be found in the guide under "Setup Steps" -->  "Other Tags"  and of course the "Graphics" section.

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    Nonny was referring to Software Rendering mode, which is an option in the in-game Options panel.  It forces the game to not use the graphics chip at all, and use the processor to render the graphics instead.  It's the only for-sure solution to Intel HD 4000 right now, but it slows down the game and it will crash if you try to use any HD mods.

     

    I'll try what NonnyMoose said. And then make the picture without rendering and with rendering mode.

     

    Edit: it works normally when it's software rendering! Look at the pictures below:

     

    Hardware rendering:

    simcity_4_2015-01-04_21-09-42-540.png

     

    Software rendering

    simcity_4_2015-01-04_21-11-34-401.png

     

    Should I just keep playing with software rendering, or is there a way to fix it?

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    Machines are so fast these days it hardly matters.  The game simply uses the GPU as a frame buffer and doesn't use its innards.

     

    I play interchangeably because some features work better in hardware (HD textures) and others in software (puzzle pieces).  Switching over is not a big deal for me.  I simply have two scripts.  My default is hardware (DirectX).  This behaviour is a direct result of my weird set up, and is peculiar to my machine.

     

    Oh, and my machine doesn't crash if I load a city in software rendering that contains HD textures.  They just look queer.  Windows gives up too easily.

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    I just picked up SC4 Deluxe from Steam and have been trying to get it running on Windows 8.1 but it crashes after about 5-10 seconds every time. I've followed the guide here (and others) and even used the Sim Launcher app to try to troubleshoot but can't seem to get anywhere. During troubleshooting I noticed that it will only crash if I have it in the foreground, if it's in the background it will stay running indefinitely in windowed mode. Unfortunately I haven't yet mastered the art of playing a game that's not the focus of my input devices, so I'm at a loss for what to do. Has anyone else seen this behavior before?

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    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

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    More About STEX Collections