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Showing results for tags 'intel hd graphics'.
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As part of my testing of NAM 35, which has been relegated to running a test setup on my PC, I've come across some interesting news. In short, to try and diagnose some hardware problems, I've had to switch back to using the HD4600 graphics (4th Generation Haswell i7) from Intel and remove my dedicated NVidia GPU. After having the usual problems running Direct X, i.e. hideously glitchy graphics problems. I updated the video driver to the latest version 153631.4414 on the Download Section of Intel's website, otherwise showing as 10.18.14.4414 in Windows Device Manager, Driver Date 23rd March 2016. Would you believe it, Direct X Rendering under Win7 64-bit with an Intel integrated GPU . So if like me, you were one of those suffering with Intel graphics (in my case I added the NVidia GPU to overcome it), you should now be able to get it working with a driver update. No more software rendering, woohoo!!! I'm off to test some HD terrain mods and see if those work, but there is no reason they shouldn't. :Update: Indeed there are no problems using HD mods, nor can I find any bugs from using these drivers. That said, I will be back using my NVidia GPU eventually, because there is a significant performance penalty using the Intel GPU with SC4. That may or may not affect your personal game, it really depends on how you play. I've a city stuffed full of HD content and Seasonal Trees, and performance is impacted by the lesser GPU hardware. However, running smaller cities or those without all the additional eye-candy, which place less strain on the GPU, work amazingly well. To sum up, that's precisely the point of the Integrated graphics. A solution that allows you to play games without additional hardware, provided you aren't looking for all the bells and whistles. :2023 Further Update: DirectX (DX) Wrappers are something that only surfaced within the last few years, which is good because a lot of moderns cards struggle to use DX out of the box these days. Anyhow, I ran a further test using dgVoodoo2 with the HD4600 and the performance issues are gone, so clearly somewhere in Intel GPU/Drivers there were some compatibility issues a DX Wrapper can fix. Obviously results may vary with different Intel GPUs, different versions of Windows and DirectX, but I an confident of the following. Generally speaking, Intel GPU users can get satisfactory performance with SC4, by using a DX Wrapper to overcome the lack of backwards compatibility with DirectX 7. Personally I have tried a 1st gen Intel HD Graphics on an i5 laptop and it can't really keep up with the game, but a HD4000 or later card should be just fine. Note sure on HD3000 series cards, they always do seem to be trouble, but I would give a wrapper a try, you've nothing to loose. Step by step walkthough on how to setup dgVoodoo2 with SC4 can be found here.
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Running SimCity 4 on Windows 8 The Almost Definitive Guide By Indiana Joe, with innumerable contributions by the esteemed community September 8, 2015 -- Microsoft ends support for some CD programs including SimCity 4. Latest Windows updates will prevent the CD from working. Disclaimer: This guide should be applicable to most PCs with modern hardware running Windows 8. Much of the information is also applicable to Windows Vista & 7. For further help or clarification, please be encouraged to start a new topic! SimCity 4 was built to run on the 32 bit Windows XP operating system from 2001. Over a decade later, Windows 8 and 64 bit computers can have some trouble cooperating with this old software. This guide will take you through the proper setup of installing SimCity 4 on a modern PC and addresses some common technical problems. By the end, your game should run smoothly. Installing SimCity 4 Patching the Game Important Setup Steps Graphics Plugins (Mods) and Fixes Resources
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