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Rufus Honker IV

What do you do once your city is full and productive?

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My big beef with this game - no plan for endgame.  Great Works don't really help you per se.  Once your city is full and you've got a good amount of cash inflow there's nothing really to do aside from leave and start another city. 

 

Anyone prefer to play at that point or have things they do?

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I play until I get skyscrapers everywhere :) and that usually takes awhile. It allows you to spend more time on one city until you've completely built it up to its maximum potential and capacity.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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i Try and build. city designs test layouts and build the inner part with skyscrapers and the outer parts lot to medium wealth

than in other towns i try and get the city with as much pollution as i can  and the most dirty factories i can find 

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i Try and build. city designs test layouts and build the inner part with skyscrapers and the outer parts lot to medium wealth

than in other towns i try and get the city with as much pollution as i can  and the most dirty factories i can find 

Why do you try to create pollution?


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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i Try and build. city designs test layouts and build the inner part with skyscrapers and the outer parts lot to medium wealth

than in other towns i try and get the city with as much pollution as i can  and the most dirty factories i can find 

Why do you try to create pollution?

 

when you live in south africa you'll understand what i mean and the fact i live in the seventh most polluted city in the world. and the fact the game look nice with a heavy industry  

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i Try and build. city designs test layouts and build the inner part with skyscrapers and the outer parts lot to medium wealth

than in other towns i try and get the city with as much pollution as i can  and the most dirty factories i can find 

Why do you try to create pollution?

 

when you live in south africa you'll understand what i mean and the fact i live in the seventh most polluted city in the world. and the fact the game look nice with a heavy industry  

 

Ah :) trying to create a "homey" feel. I understand.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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I go around and look for ways to optimize and redevelop. In order to enjoy the late game fully, you have to be willing to carry out wholesale urban renewal, demolishing entire neighborhoods to make way for your latest project. I add bypasses to ease traffic hotspots, the goal being to reduce rush hour traffic jams to 1 hour or less. Check quality of life measures like sickness and injury treatment rates, crime, education, etc. It is possible to get your city to have zero deaths per day and a five-cap education level.

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Nothing.  There's nothing to do, and because the city tiles are so ridiculously small, this happens very quickly.  It's where this game falls down.

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    If they did introduce larger maps, it would be a great money sink to have to drop 10 million simoleons or so on to double your border size.

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    If they did introduce larger maps, it would be a great money sink to have to drop 10 million simoleons or so on to double your border size.

     

    I wish that Maxis would at least give modders a jumping off point to implement that sort of thing. Even if it would crash 50% of computers, it would still be nice to have the option and see for ourselves just how bad the performance hit is.

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    I wish that Maxis would at least give modders a jumping off point to implement that sort of thing. Even if it would crash 50% of computers, it would still be nice to have the option and see for ourselves just how bad the performance hit is.

     

     

    Remember that this game came out over 10 years ago. I remember playing it back then, and even my modern computer (back then) was really slowed down for large cities with lots of population.

     

    Fast-forward to today, and even a basic laptop is no problem at all for the game. So, while it would be nice if Maxis designed the game so that it could be expanded for fast computers a decade into the future, there is no financial incentive for them to do so. They designed the game for back then, plus maybe a couple of years of sales. A large city was big enough for that era of computing.

     

    I think tiny city sizes are a waste. I design my regions so they only contain large and small cities. I mostly play the large cities.

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    I wish that Maxis would at least give modders a jumping off point to implement that sort of thing. Even if it would crash 50% of computers, it would still be nice to have the option and see for ourselves just how bad the performance hit is.

     

     

    Remember that this game came out over 10 years ago. I remember playing it back then, and even my modern computer (back then) was really slowed down for large cities with lots of population.

     

    Fast-forward to today, and even a basic laptop is no problem at all for the game. So, while it would be nice if Maxis designed the game so that it could be expanded for fast computers a decade into the future, there is no financial incentive for them to do so. They designed the game for back then, plus maybe a couple of years of sales. A large city was big enough for that era of computing.

     

    I think tiny city sizes are a waste. I design my regions so they only contain large and small cities. I mostly play the large cities.

     

     

    Wrong forum dude, this is SC '13

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    Wish people would stop winging about the map size, it is what it is a challenge, challenge is what makes the game good, I agree big maps would be great however I still love the challenge of working with such constrictions, 

     

    Back to the topic, I just keep building and tinkering, then start all over again to see if I can improve on my last efforts

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    Wrong forum dude, this is SC '13

     

    Oops, sorry, I ended up in the wrong area.

     

    Yeah, okay, I agree that SC2013 sounds like it really underachieved as a game. I don't have it, and have no intention of ever getting it based on the reviews I've read. Pity, as I bought every single Simcity game since the original.

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    Wrong forum dude, this is SC '13

     

    Oops, sorry, I ended up in the wrong area.

     

    Yeah, okay, I agree that SC2013 sounds like it really underachieved as a game. I don't have it, and have no intention of ever getting it based on the reviews I've read. Pity, as I bought every single Simcity game since the original.

     

     

    Don't totally shortsell it.  It's been improved greatly since launch and is playable, it's just a slightly different play style than 4.  Wait until it's on sale then pick it up one of these days.  You may not love it, but it is worth a shot.  It's not great, but it's not bad, either.

     

    I don't think I can go back to isometric after 3D, personally.

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    Nothing.  There's nothing to do, and because the city tiles are so ridiculously small, this happens very quickly.  It's where this game falls down.

     

    Yup, pretty much this.

    Wish people would stop winging about the map size, it is what it is a challenge, challenge is what makes the game good, I agree big maps would be great however I still love the challenge of working with such constrictions, 

     

    Back to the topic, I just keep building and tinkering, then start all over again to see if I can improve on my last efforts

     

    You're confusing "challenge" with "limitation".

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    Bigger. Maps. Period. If some of you like the smaller maps, fine. However, I'd like a large map or two per region. My two bits...

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    If they can't make the bigger maps, and it certainly appears that's the case, I wish they'd make the neighboring cities more interactive.  It would be nice if your industrialized city needs lots more workers, so you create a suburb neighboring city with  mostly residential and commercial.  These people would commute to the other city that needs workers until there are too many and unemployment starts.  Now shut down this city and restart the industrialized one, building up more industry, now that you've got all the workers coming in from the residential city.

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    Wish people would stop winging about the map size, it is what it is a challenge, challenge is what makes the game good, I agree big maps would be great however I still love the challenge of working with such constrictions, 

     

    Back to the topic, I just keep building and tinkering, then start all over again to see if I can improve on my last efforts

    ya that's the part I hate doing. HAving to start all over again.

     

    I am asking for a refund for this game. It's rediculous.  Why not give both options to people?  BEst of both worlds, no?

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    Now that I actually own the game (and not just played the demo a few times) I can say that my opinion has not changed.  The biggest obstacle this game has is tile size, and not in a good way.  I never really get attached to a city like I used to in SC4, where I could spend months making a masterpiece region.

     

    In SimCity 2013 I spend, at most, a day making a city.  Then I leave it never really to visit it again, since it's filled from border to border.

     

    I don't understand what the limitation is.  My video card is four+ years old.  My processor is the slowest Intel quad core ever made, the Q8200.  However, the game is still very smooth graphics-wise, and the simulation speed is a little slow on fully developed cities.

     

    Since my computer being as old as it is can support fully developed small cities, I don't get why they could allow larger cities.

     

    I think their main consideration was the how big a city could be within the "MMO" format.  Meaning, the limit isn't your computer hardware, but instead something like their servers space for saving cities, or perhaps bandwidth.

     

    It's sad that this game could be so much more.  The Glassbox engine is beautiful.  Data views are so rich and useful.  The graphics are butter-smooth.  The game had such a solid foundation, but then they decided to taint it by trying to shove the MMO part of it down our throat.

     

    The way you can develop a small city into a skyscraper haven that has an empty field on the other side of the city border is lame.  Even lamer are all the cities where you only have one road in\out.  There is nothing realistic about it, whatsoever.

     

    I applaud them for making the "Offline" mode, but they really need to just do what works in SC4 - large cities that can be adjacent to each other in regions.

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    In SimCity 2013 I spend, at most, a day making a city.  Then I leave it never really to visit it again, since it's filled from border to border.

     

    That's the biggest issue with the multiplayer you may start in a fresh region with other people, but chances are when people leave they will never return.

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    Once my city has reached the boarder and is fully developed (usually in just a few hours at most) I generally take a few screen shots, contemplate what I am doing with my life and then promptly quit the game.

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    I can play a city up to a whole day, even when I have build everything full. xD

     

    No but really. It's like real life. Sometimes you THINK you're DONE. But then suddenly....

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    Should I develop each city educationally to at least the grade school level and then level one city to be the university city?  I'm working with that premise now as I'm struggling to keep unemployment low but balance budgets in my cities...  Have low employment for the most part but lost of available jobs!!   

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    Having built a city to 450k before a nuclear meltdown, there is always a challenge.  Specialization offers some different options, if you get into the trade.  I latched onto Electronics in one of my cities and it's a pretty nice gig.  That said, yeah, the city tile is too small and I think they should at least offer a bigger tile size for those whose computers can handle it.

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    My big beef with this game - no plan for endgame.  Great Works don't really help you per se.  Once your city is full and you've got a good amount of cash inflow there's nothing really to do aside from leave and start another city. 

     

    Anyone prefer to play at that point or have things they do?

     

    um not really. sure its a sim, but its also a sandlot game and they managed to control how you play in your sandbox - so after awhile there isnt much to do. it would help if the regions worked and you could build different cities that truely supported each other with workers etc.. but nope.

     

    To me, there really isnt a challenge to the game other than finding ways around bugs, nor is their a true designer aspect i find fulfilling.

     

    you could always play some older sc or cities xl. but eh... i have all the sc's, annos, settlers, tropicos, cities xl , various other simulations and i dont play any of them anymore (havent played tropico 5 yet though). I was hoping the new SC would have been the long term builder fix i needed that sc 4 was with its mods and cities xl then became. To be honest there hasnt been many games ive put borderline ocd hours into the past few years other than cities xl, gta v, star craft 2, minecraft and civ v. Good thing Legacy of the Void will be out soon enough.

     

    heck, i havent even turned on one of my consoles in months. eh... the state of games is blah my friend. or maybe its me and im getting old.. ive been playing video games for 32 years..

     

    Wish people would stop winging about the map size, it is what it is a challenge, challenge is what makes the game good, I agree big maps would be great however I still love the challenge of working with such constrictions, 

     

    Back to the topic, I just keep building and tinkering, then start all over again to see if I can improve on my last efforts

     

    keep telling yourself that mate.

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    I personally love the challenge of having my cities perfectly developed and fine tuned to the smallest details.

     

    I've yet to be able to max out a city in Simcity 1, Simcity 4 (come close), or Simcity 2013 (come close)

     

    I also regularly redevelop part of the city to meet my fickle view.

    I love redeveloping in Simcity 2013, for some reason it is way more fun than the previous games.

     

    I do suffer from OCD...

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