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Aprince

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About Aprince

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  1. Simcity 2000 SE free on Origin!

    Its avaliable on the house for those of you who dont have it or never played it. It was one of my favorite games as a teen. The exodus was a shocking surprise the first time it happened.
  2. World of Simcity

    at least you are playing something i guess. i havent touched simcity in months now. nor, am i playing anything at the moment. i never got into wow, im just not into mmos - i like rpgs though. damn, i wish i had something to play.. i have a wife and one yr old who take up all my time now. those days of 24-36 hrs of straight gameplay followed by 3-4 hrs of sleep and then another 24-36 etc are long gone. what time i do get to myself is wasted tinkering with some freeware: unity3d and blender 3d.. im at that point where i need to make my own game... im thinking an rpg. which will take 10 years to complete, since i dont get much time to myself. i will in another 4-5 years i think.. when my son starts school... eh.
  3. Yeah.. the poor developers. Electronic Arts Reports Q1 FY15 Financial Results Q1 Non-GAAP Net Revenue up 57% and Operating Income Up $246 Million Year-Over-Year Trailing Twelve Month Operating Cash Flow Hits a Company Record High of $964 Million Just think... what if ppl could only buy newly built homes and cars too. owell. Yeah, remember when they said digital downloads would lessen costs. yet, same day releases of online and store content is the same price. Im considering starting a web site that sells second hand accounts. someone feel free to beat me to it. basically, sale your origin/steam accounts to a third party who will verify the account, change the password and hold it before it can be sold on the market for a %. Maybe the goal for ppl should be to have ten origin accounts with 10 single games they could easily sell off, instead of 1 account with 100 games eh???????? Theres a reason itunes and similiar cards are in store aisles unprotected.. they arent activated until time of purchase.. game keys could be the same way technically. yay drm...
  4. Back from the dead...

    I found the Electronics HQ to be the easiest, well basically all of them are easy. Generally, when i was playing id have one city pumping out tv's to support my other cities with money for quick builds. Alloy and plastic do cost, but it should only be minimal in the scheme of things, well depending on how much you are importing. I would have one trade port with only one alloy and plastic bay that i leave on import (you only need one of each since the trade port bays are larger) - this will easily support two processor plants. I usually only have two processor plants supporting 4 TV plants. This will usually make around 2+ million a day. If you have a busy recycling plant you can lessen the costs by recycling alloys and plastic. *Note if going this route remember to turn off local alloy deliveries on the tv plants to save a one time 20 tons per plant. Well, unless you insist on chugging out computers. I find this to be an easy way to make money and leave space for other things, since space is so limiting. Plus this build makes it easy to build any great work, if you manage around what you are making and trade port imports. You could go bigger with more and thus make more mula. i think i managed to push 20+ mil a day at one point messing around expanding my port, selling pcs and importing the majority of my processors. i could of made more money since i still had space left, but i didnt see the point. Anyway, Cheers
  5. um not really. sure its a sim, but its also a sandlot game and they managed to control how you play in your sandbox - so after awhile there isnt much to do. it would help if the regions worked and you could build different cities that truely supported each other with workers etc.. but nope. To me, there really isnt a challenge to the game other than finding ways around bugs, nor is their a true designer aspect i find fulfilling. you could always play some older sc or cities xl. but eh... i have all the sc's, annos, settlers, tropicos, cities xl , various other simulations and i dont play any of them anymore (havent played tropico 5 yet though). I was hoping the new SC would have been the long term builder fix i needed that sc 4 was with its mods and cities xl then became. To be honest there hasnt been many games ive put borderline ocd hours into the past few years other than cities xl, gta v, star craft 2, minecraft and civ v. Good thing Legacy of the Void will be out soon enough. heck, i havent even turned on one of my consoles in months. eh... the state of games is blah my friend. or maybe its me and im getting old.. ive been playing video games for 32 years.. keep telling yourself that mate.
  6. I just dont get why people will defend this game and claim it to be phenominal. Adding agents to the game was a novel idea for sure, and the game has some pluses to it. Such as being able to upgrade buildings, make cash, hq rewards and 3d graphics (others could argue they look like plastic poo). However, the agent based system is flawed, the game mechanics dont work or are just broken and the overall game is lacking. I, like many other SC fans have put in hundreds of hours trying to play around a flawed game, but we wont claim this game is great. Its like i originally stated - "what could've been" - this is simcity in a nut shell. With this lacking buggy reboot of simcity, EA/MAXIS left the door wide open for new comers like citybound, cities:skyline and others for sure. Id mention Cities XL, but Focus Home entertainment doesnt seem intent on giving the game any love and taking it where it could possibly go. Whatever happened to those civitas peeps who were on kickstarter during simcities launch.
  7. IM actually looking forward to Cities skylines. However, buildings seem pretty repetetive from all the screenshots i have seen. I just glad theyll have mod tools out from the start to possibly help wiith this. Ive been trying to look for an open beta test for cities, but i havent seen anything on this. Does anyone have any info for this
  8. Ive done market research and QA testing for EA (Tiburon) back in 2003-05 when I still lived in the states. What I learned is this, it doesnt matter what people have to say regarding their products, it comes down to dollar and cents - that is all. My theory was EA was trying to make SC into the SIMS with endless DLC, they just have a broken game and couldnt pull it off this go around. Its strange how COT was the expansion set, actually it wasnt. You say they built the game on the advice of doing market research. Why is it that atleast 90% of general complaints from everyone is about how small the city plots are? Where are these market research peeps saying, yay? Then EA/MAXIS claim they cant have bigger plots due to most of the consumers PC couldnt handle it. Um, so much for building a game to the needs of its market then huh? However, thats just PR, modders have proven you can have bigger plots. Just as they proved the week Sim City came out, that you could play it offline, though EA claimed you couldnt. I believe they eventually wanted to sell bigger plots/maps as DLC and in further expansions. Speaking of banking software, the non functional/functional processes of them work. As an end user if I were to transfer x amount of dollars from one of my accounts to another one and it ended up in yours, there would be hell to pay. This is roughly like trying to have workers travel from one city to another in SC - it doesnt work. If there are problems, they are rare and hiccups, not everyday occurances and btw they get fixed. Aside from the functional aspects of working software, I'll agree any software is unsecure and vulnerable to attack. You say SimCity is now more realistic.. I ask how so? statistic based or not, the game is flawed. Is it the fact that workers/students wont travel to cities next door to work and study? Is it the fact there is only one feeder road into a city? They didnt give you the ability to add more because their agent pathfinding is as flawed as 4 (Id mention the mod-less flaws of 4, but this is about the reboot simcity). Theres a reason why COT was the expansion of choice, they didnt have the room to expand out and they added things such as the airships, to keep more vehicles off the road? Is it realistic to fib about the real population numbers in the city? Is it real that none of the sims in the city have a house or job, they just ghost around to empty homes and jobs? Is it real they didnt add subways and other transportation options? Im sure they either wanted to have subways as future DLC or they couldnt figure out how to work subways and resources together? Is it real that there isnt any agriculture in the game? Apparently the sims eat trash like the homeless in the game. Is it real the neighbor deals constanlty break down or dont work at all? Is it real that buses dont travel in sequential order, rather they just go to whatever bus stop is full in any order. Plus all the buses will go. How about not being able to zone medium density along a high density road? Why cant I. with the traffic issues in the game i basically forced to go high density roads, but that doesnt mean i want all high density buildings in that area. Is it real i have to manipulate my road design to help appease the games bugs Its it normal to combat the taxi glitch by having to bulldoze buildings to lessen the ammount in my city? Speaking of taxis is it normal to have one taxi per/tourist in these small arse plot sizes? I guess no one has to wait on taxis in this game. If its so real, where is my federal prisons? Why cant i build prisons elsewhere? Oh yeah they took it out Apparently noone gets burried in the game - cemetaries also got the nix due to map size. They took so much out of this game... to make it more real. They had to have great works, because there was no room to build them in these city plots? The city plot sizes are so real too. i mean you really cant build what you want or how you want. Though its a sim, its still a sandbox builder, and they managed to do something that most dont. Restrict its users (builders/designers) in how they design/build and play in their sandboxes. It defeats the concept of the genre. Let us just agree to disagree.
  9. How to make my city bigger?

    making money is the easiest thing about this game, i dont see why that should be an issue. i have one city with 100s of millions and i just gift other cities to help quick build whatever at the start.
  10. unfortunately for the consumer this is the case. we need some lemon laws for software, especially if they are claiming such and such and cant produce
  11. Oh, so like um, you can create the illusion of a city. As nice as that looks, it still looks like crap..in terms of how the box just ends your civilization. theres no outer ring of development. Atleast in 4 i could do that. Im not trying to be an arse btw. What im wondering though is this, do the mods actually fix workers/students traveling to other cities for jobs/school. is traffic doable? or would i still have to manipulate it with one ways and feeders. I can find plently of SC fans (many on this site btw) who would differ with this so called market research theory. Just because 4 didnt sell as much as 3, doesnt mean the games concept was bad. There are many reason as to why it may have not sold as many copies as 3000. Super hyping SC helped this go around. Promising things they didnt deliver also helped. Anyway, At the same time 3000 was a huge leap from 2000 with new features that hadnt been seen before as oppsoed to the jump from 3000 to 4. Plus the game could of been polished and certain things added and fixed for sure.. hmmm sounds familiar doesnt it. SC may outsell 3000, but that still doesnt make it a great game. Sure, it may be a success financially, but that doesnt make it a good game. Plus, people please stop letting these gaming software compaines off with the every game has bugs and crap routine. If simcity were banking software, do you think there would be a single banking institution saying hey its okay if your software doesnt work properly.. come on... it would be more like.... next... Geez i have update 10 and i have plenty of issues. But its cool. I get youre a fanboy, i am too.. However, im not in denial and wont defend it just because i am.
  12. No i meant my recycling center backs up and doesnt work because my trade depot trucks leave town and never return. The only thing i can do is bulldoze my depot and rebuild it so the backed up items can fill the depot yet again. I tried turning the depot off and on. destroying the trucks and adding them back. Nothing works. It only happens in one town. I use to have another city supporting it with trash and recycling but the trucks stopped coming. So, i had to service myself in said city.
  13. Thanks for the suggestion, but im going to have to pass on cities of tomorrow. i wont be getting any expansion pack unless its fixes the game - which i doubt theyll do now. However, if the mod community take SC where i want to go in a year or two, ill consider COT then. On SC vanilla the only way i can combat the taxis is to bulldoze hotels. They tried to make the game too easy for the MASSES, and a long term DLC central.. I mean if regional buses had their own bus stops that alone would have gone a long way fixing traffic some. Even making shuttle buses stops a real route system and not just go to the busiest stop etc etc IDK, there are just too many issues to make it more playable for me. NOTE i still put in hundreds of hours, but i doubt i put in years as i did with sc4.
  14. Im late to the party - because of online only play, but now there is offline and here I am. Ive been playing SC since the days of my Apple II (SC 1-4, blah societies and now this garbage) and all i have to say is this - what couldve been.... This games single player is broken, im not sure if its any different online. The lack of agriculture and military, plus the limiting map size, great works, zoning limitation, traffic system, regional deals, police/fire/health...etc etc.. and glassbox are retarded... and the bugs... I guess im not saying anything new here. Why cant anyone get a city builder right. 4 was going that way and five f'ed that direction for sure. There are some good things about 5... Such as the graphics and the ability to upgrade buildings and build specialization HQs. However, specialization is a boring chore that is fairly easy. Technically, I figured out i didnt even have to mine anything to advance specializations. All it took was a trade HQ/port and such is such and 100s of millions later, if you know what im referring to. The game is so slow, I actually leave it running while i do other things around the house. I just save from time to time, just incase some major f up happens while im off watching TV, playing games on a console etc etc etc. Transportation is a joke. First off, how come I dont make money off of it? Secondly, its fairly limiting in which how i can use the tools that i do have. Now compound the limited map sizes, with the limited tools available, the one in town feeder road and everything becomes a clusterfuhk. Long gone are subways and tolls, now enter the regional and shuttle buses of death. I had to rid my region of regional buses because they made the roads more unbearable to travel if you can imagine that. I even had to cut back on my shuttle buses to almost no more than 9 buses per city. I have zero school buses going, though there are stops. I learned I only need uni's/colleges in town. Oh speaking of death, the yellow cabs of doom are just as bad, if not worse. I swear in one town, there is one yellow taxi per individual in that town. nothing moves. I constantly bulldoze hotels to try and help this problem, but It never completely stops. I think it has something to do with the gambling HQ in town. Regional Deals dont work right, especially if it involves a vehicle. I can get by with water, sewage, power deals, but thats about it. And thats after loading all the cities that share these resources if anything changes - If i dont there will be issues. I basically use one city for power (nuclear)/water/sewage.. one city as my main uni campus to do all the research.. but thats about that in the region. Other than that i build each city to be self sufficient. I cant even rely on workers traveling. Blah blah blah.. I have one city that cant use depots. All the trucks will leave selling alloy and plastic, but, they never return. So, my recycling plant gets stuffed in that city and I have to destroy my depot and rebuild it so i can unload my recycling for awhile. An endless cycle of wtf. One crime per day in one town is to much for a business next to a police HQ to handle. Id go on and on, but im sure no one wants to read a book about the things that already have been said countless times before. At the end of the day i had to learn how to manage around the broken game. Such as trying to feed traffic in directions and towards specific zones, making sure stadiums are near the feeder road entrance, building each city as its own, rarely relying on other for anything... etc etc etc,,, but its to the point its no longer fun having to play this way. anyway.. maybe someone has mod suggestions that would make this playable.
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