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qurlix

RHW - Questions, Errors, and Testing

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@zfenton75:  Well, there's actually a way to fake it.  If you have the SC4ExtraCheats.dll by buggi on the SC4 General Discussion thread, there is the DrawPaths cheat that you can use.  Load the DrawPaths cheat up into your cities, save and exit to region, and all the networks should show up.  They'll be funny colors, though, likely.

-Tarkus

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    zfenton75: Sorry, but one of the disadvantages of using a custom, ANT-based network like the RHW is that it won't show up on the transportation map. The only way I have found to fix it requires editing all of the park lots in-game and adding a very minor park effect to the RHW. (I know, sounds weird, but I'm a professional loophole finder 2.gif )

    Tarkus: In response to the El-Rail situation...I don't remember very clearly, but I believe I used that texture on purpose. The overrides are very tricky when it comes to implementing 3D models, so instead of dealing with trying to implement the RHW-ElRail intersection, I replaced the one that should have regular ANT beneath it with that one, so that it would always (sort of) match up visually. I must have forgotten to make the textures dual-direction to accomodate for any rotation "errors" that would occur. I can add the right paths, but hopefully we can just do away with it and have the correct intersection functional.

    And FYI, all RUL files have rotational controls of some sort, so rotating the models usually isn't necessary.

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    I have a weird problem with the RHW. First of all, no one is using it, even though it is the easiest way to get to the city where everyone works (the other route is passenger rail). Secondly, the few times I've seen automata on the RHWs, it is going very slowly, like the speed of a street, or even slower. I'm going to try re-installing the mod tomorrow, but if anyone has ideas before then, let me know.

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    This modd is great and quite realistic if you compare them to some Rural Highways here in NSW Australia. I thing i am having a problem with is on and of ramp intersections and pozzle pieces. Other then that everything else is fine. The textures are great the road is functioning through temporary options. Some advice or help from a pro would be much appreiciated

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    My english is very worry...sorry....

    I reinstall RHW many times but it also has double icon in menu.

    Is that a bug?

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    That is normal, and so far there is no way to fix it.

    @wynney-I don't think I've ever seen a quadruple post before. 2.gif

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    I've been using RHW more and more, and I have found another bug. The RHW-4 to FHW transition isn't pathed per Buggi's .dll draw paths cheat. In case anyone would like to know an easy fix, I use a short section of avenue to connect the two.

    Keep up the good work on RHW, can't wait for the next release. I'm drooling over RHW-10 and ramps.

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    Hey all,

    I'm having a bit of trouble with the RHW. Nobody seems to use it. Ever.

    On the left the sims travel to work using the avenue. If you break the avenue, as in the example on the right, nobody travels to work. It's as though there were no road at all.

    rhw.jpg

    Am I connecting the RHW and the normal roads incorrectly?

    Any advice appreciated.

    Thanks.

    P.S. I have the two RHW icons in the menu and have tried reinstalling NAM. RHW is installed in the NAM directory and named as "ZZZZZZZZZZRHW-v012-public"

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    Last Online: A long, long time ago... 
     

    The NAM version is 050930 (NetworkAddonMod_PC_050930.zip). I haven't installed the new version yet.

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    The rural highway does work with the new version. I have the new version of NAM and the rural highway with no problems.

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    To clarify to everyone: the old version of the RHW may function correctly with the new NAM, but having it installed prevents many elements from the new NAM from appearing in the menu and/or working correctly. (like diagonal street puzzle pieces, underground commute rail pieces, ground highway to puzzle piece ramp, etc)

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    so is there any idea of what exactly is the problem causing the diagonal street tool and the under-road tool to not work with RHW v12 at the moment? and are there any other known bugs that will affect gameplay?

    also is there an ETA on the v17?

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    @mootavic:  Read the post that qurlix made above, as it basically explains the whole thing.  If you want a technical explanation, it's primarily because the RUL file in the RHW v12 .dat file at instance 0x10000000, which handles puzzle pieces, is based off the previous NAM (NAM_19) and predates the current NAM (NAM_20).  Because the RHW file has to load after the NAM files in order for the texture overrides added to the RUL file in the RHW .dat at instance 0x10000002, running the current RHW will effectively revert your NAM back to NAM_19. 

    As far as the new RHW v17 goes, I have no clue when that will be released.  My guess is relatively soon. 

    Hope that answers your question.

    -Tarkus

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    Last Online: A long, long time ago... 
     

    I place the ANT road side by side, but the RHW dosent appear. whats causing this??

    PLEASE HELP!!!

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    The rural highway has lacked several features that should be expected for typical freeways in rural areas (e.g. interchanges, freeway-to-freeway interchanges, trumpet junctions, avenue overpasses, oneway overpasses, etc.)

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    Originally posted by: SamuraiClinton The rural highway has lacked several features that should be expected for typical freeways in rural areas (e.g. interchanges, freeway-to-freeway interchanges, trumpet junctions, avenue overpasses, oneway overpasses, etc.)quote>

    Tarkus is working on the RHW-MIS (Modular Interchange System), which when completed will be able to make many different types of interchanges.

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    hm, i've got a strange problem: I've installed the NAM and the RHW as mentioned here and in the read me's, but the RHW still doesn't work properly: I can make a RHW, but i can't make the crossings and connections to highways, avenues or one-way-roads.

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    Gozer_Jep:  Which kind of crossings are you trying to make?  Some of the at-grade intersections still aren't fully-functional yet, unfortunately, but it's something that will eventually be fixed. 

    If you're trying to build overpasses and have the Avenue or One-Way Road going over the RHW, there's puzzle pieces at the end of the Avenue and One-Way Road Puzzle Piece TAB Loops, which you can quickly get to by using Shift-TAB instead of just TAB. 

    And for Highway crossings, make sure you're using the Elevated Highway and not the Ground Highway.  Dragging an Elevated Highway over an RHW will automatically create a crossing.

    Hope that helps!

    -Tarkus

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    I'm not quite sure what my problem is. I have the ANT installed, i added the 3 zzz's to the name of the new RHW v13 file, and just tried without adding the z's. I have the newest NAM installed, I don't have any transit mods at all installed, or those fenced GLR pieces but there is something wrong my RHW. It shows up as ANT in the game, because I have have 3 icons of ANT. But I have used all of them, drug them next to echother, mixed and mashed, tried dragging intersections and ect and it wont work.

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    TWAK:  It sounds like you may have a duplicate copy of either the ANT Plugin from the NAM or the RHW mod hiding somewhere in your Plugins folder.  That's the reason why there would be 3 or more icons. 

    If the ANT->RHW conversion is not working, it means that there is likely some sort of transit mod laying in your plug-ins folder with an older version of the internal RUL file used by the mod, which is placed in such a location that it is loading afterward and rendering the RHW unusable (potentially, not even in your NAM folder). 

    If you have a duplicate ANT, that could be the root of that problem too, though there aren't any RUL files in the ANT plug-in DAT.  Also, check to make sure that if that you've removed the previous version (the file would be RHW_public_012.DAT or something along those lines). 

    Let me know if you are still having problems, as I'm more than happy to help2.gif.

    -Tarkus

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    I was able to figure it out, apparently ALL of my transit networks were somehow doubled when I used the dat packer by BSC a while back. Works fine now, thanks for the help though!!

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    I actually did that once too, TWAK2.gif  Fortunately, it duplicated the unreleased mods I was working on at the time, too, so there wasn't an issue, other than the mildly annoying extra buttons.  Glad you were able to figure it out.

    I'll post an FAQ here shortly to fix a variety of common problems that may arise.

    -Tarkus

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    Tarkus: I tried to make a normal crossing between a road and the RHW, just 1 floor.

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    Is anybody else having problems with the crossings into another city?  I just upgraded my FHW to RHW across my city border.  Before I did this, I had over 300 cars using the highway.  After I turned it to RHW, none used it, and it was the only crossing between the cites.  Trucks used it, but not cars.  Then, I changed just the crossing area back to a ground highway just at the border, and then cars started to use it again, but only a shadow of the number that used it before.  Only 78 IIRC are now using it with the trucks.  Anybody know why this would happen?

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    I don't no what was the problem, but it's solved now, everything works as it should

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