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What do you like about SimCity 4?

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I like the God mode where I can create hills, and rivers.  I also like the MySim mode, where I can pick a sim and give him/her a home and put them where to work, and also the U drive it, where I can drive around the city.  I also like the graphics, and the music.  What are your thoughts?

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I generally turn off the whole My Sims section of the program.  It is useful to me only in diagnosing a problem, and not often.  Since I use the Landscape Designer to create my regions, I don't spend a great deal of time in god mode, but I do call it up sometimes while playing.  Mostly, I just play the standard game as enhanced by the NAM, SPAM, and a few MMP items for trees and foliage.

 

What I like most about SC4 is the ability to kill all this time I have on my hands since I've been retired for 10 years++.

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What I like most about SimCity 4 is that you can go so many ways with it. The best city builders here have a distinct style. For instance, I can recognise a typical Paeng city, a ROFLyoshi city, a Haljackey city or a Kelis city in an instant! Unlike SimCity 2013, SimCity 4 players develop their own style, making this entire game quite versatile in approach and look.

BATs and Mods help, but at the end of the day, these are mere tools. It's up to the player to use these tools to make an eye-catching city.

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I love that I can use Lot Editor to create a perfectly detailed non-functional city. I love being able to control every detail from the pedestrians and cars to the powerlines and sidewalk textures.

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b8Op9dZ.jpg   ZSXO85l.jpg

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In SimCity 4, you are free to build anything. From rural towns, to huge downtowns, to complex stack interchanges. With millions of custom content out there, nothing is almost impossible with SC4. In SC13, you are limited to a small map size, vastly overscaled buildings, no highways, lack of building variety, and stuff like that. My prediction is that SC4 still has 35+ years to live, and custom content will go better and better over the days. The only thing that'll kill SC4 is a true successor with all the features that SC4 has and a couple of new features...

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I like SimCity 4 because there are many plugins to choose from, so you can play with a completely different look each time.

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The fact that it appeals to multiple gaming senses at the same time, with a little bit of creativity, organization & problem solving, my OCDs are thoroughly amused.

 

 

...oh and the custom content doesn't hurt either.  :ooh:

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I like the region play in SC4.  I like the fact it allows you to build a metropolitan area and not just confined to one city.  I also like the fact that it is customizable and allows for an almost endless amount of variation.

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Everything. :thumb:

 

It's quite a unique game in many respects, mainly because it doesn't have any pre-set goals. The great thing is you can set your own targets, and there's endless ways to achieve them, all at your own pace. There are no hard rules or a "textbook" method in building a city. Nowadays, games like this are quite hard to find -- especially those that allow modding to this extent and have such a strong community fanbase.

 

I think my signature quote sums it up quite well:

“SimCity 4 is not just a game, but a tool that's driven by your own imagination and creativity.”

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    I generally turn off the whole My Sims section of the program.  It is useful to me only in diagnosing a problem, and not often.  Since I use the Landscape Designer to create my regions, I don't spend a great deal of time in god mode, but I do call it up sometimes while playing.  Mostly, I just play the standard game as enhanced by the NAM, SPAM, and a few MMP items for trees and foliage.

     

    What I like most about SC4 is the ability to kill all this time I have on my hands since I've been retired for 10 years++.

    Cool, thumbs up to you, thanks for answering.

    I love that I can use Lot Editor to create a perfectly detailed non-functional city. I love being able to control every detail from the pedestrians and cars to the powerlines and sidewalk textures.

    I heard of Lot Editor, and I believe SimCity 4 only has that feature the other SimCities didn't had that feature to rearrange the things in a lot.  But thumbs up to you, good answer.

    In SimCity 4, you are free to build anything. From rural towns, to huge downtowns, to complex stack interchanges. With millions of custom content out there, nothing is almost impossible with SC4. In SC13, you are limited to a small map size, vastly overscaled buildings, no highways, lack of building variety, and stuff like that. My prediction is that SC4 still has 35+ years to live, and custom content will go better and better over the days. The only thing that'll kill SC4 is a true successor with all the features that SC4 has and a couple of new features...

    Yes, true, thanks for answering, thumbs up to you.

    Everything. :thumb:

     

    It's quite a unique game in many respects, mainly because it doesn't have any pre-set goals. The great thing is you can set your own targets, and there's endless ways to achieve them, all at your own pace. There are no hard rules or a "textbook" method in building a city. Nowadays, games like this are quite hard to find -- especially those that allow modding to this extent and have such a strong community fanbase.

     

    I think my signature quote sums it up quite well:

    “SimCity 4 is not just a game, but a tool that's driven by your own imagination and creativity.”

    I agree to your signature, SimCity 4 is not just a game.

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    I enjoy creating big and realistic cities and taking what i have seen in real life cities and implamenting them into my cities and how the cities near me (Allentown, Philadelphia, NYC, ect) have an effect on my building style ingame.

     

    Another thing i enjoy about SimCity 4 is how everyone has their own building style. Some people like to play vanilla, some people like to build space colonies, and some people like to build realistic cities and surrounding suburbs. Some people enjoy building cities where the only buildings are skyscrapers. Some people enjoy building cities with a mix of high and low desity buildings.

     

    I also like how you can build cities in the surrounding areas and create some really beutiful suburbs.

    I enjoy the very active modding community as well. They kept a game that is over 10 years old and changed it from a game, into a hobby.

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    I enjoy creating big and realistic cities and taking what i have seen in real life cities and implamenting them into my cities and how the cities near me (Allentown, Philadelphia, NYC, ect) have an effect on my building style ingame.

     

    Another thing i enjoy about SimCity 4 is how everyone has their own building style. Some people like to play vanilla, some people like to build space colonies, and some people like to build realistic cities and surrounding suburbs. Some people enjoy building cities where the only buildings are skyscrapers. Some people enjoy building cities with a mix of high and low desity buildings.

     

    I also like how you can build cities in the surrounding areas and create some really beutiful suburbs.

    I enjoy the very active modding community as well. They kept a game that is over 10 years old and changed it from a game, into a hobby.

    Good answer, and hopefully you created a great city.

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    Good answer, and hopefully you created a great city.

    Hey, just before you do this, it's against the rules to be quoting every post in this thread because that counts as spamming. You may not do that, but before you do, I'll just do a little reminder to you. This is a reminder, not a warning... ;)


    x(x-10)=7[sin(666x]

    The Network Addon Mod for SC13 is now out! Download here.

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    What I like most about SimCity 4 is that you can go so many ways with it. The best city builders here have a distinct style. For instance, I can recognise a typical Paeng city, a ROFLyoshi city, a Haljackey city or a Kelis city in an instant! Unlike SimCity 2013, SimCity 4 players develop their own style, making this entire game quite versatile in approach and look.

    BATs and Mods help, but at the end of the day, these are mere tools. It's up to the player to use these tools to make an eye-catching city.

    Oh wow, I have my own style of city now? :P

    But I definitely agree with you. Using the examples you listed, those three are all using the same tools and whatnot, but because they have different ideas in mind you get vastly different results. ie. A Haljackey city looks nothing like one of Paengs, yet they are playing the same game and I think that's really cool.


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    Once my city is matured, it can run by itself with little assistance by me excpet to bulldoze and replace old powerplants, and other utilities.


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    I love how SimCity feels like an art form sometimes. Like you're painting landscapes and civilization on the canvas that is an empty greyscale.jpg.

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    I like pretty much everything about it. I've always been interested in how cities worked and looked since I was a child, and Simcity 4 helps me express those interests, and bring them to life.

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    Simcity4 is the model train set of the digital age.

    I get equally frustrated with both, so it's a fair comparison. The train system in SC4 is lacking, however (no DCC, multi-unit power/double-heading, livery changes, etc.).

     

    I really like how you can make your ideas on paper sort of come to life. They might just be pixels on a screen, but they do interact, and they are substantially less money and space consuming than a model train set (though I still want one of those in the future; so sue me).

     

    Unfortunately I haven't got a lot of time for SC4, and making transit networks like highways, rail systems, etc, are some of my favorite (and most time-consuming) exercises in game. The road network sort of defines my cities (since all of my cities are functional); I think Will Wright caught on to something when he realized the addictiveness of designing road networks in his first, pre-SimCity game (something about a helicopter attacking an enemy base; there was a level editor on-board that Wright apparently enjoyed more than playing the actual game).


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    As far as the game goes I love it. Designing your region and citys however you like and managing it to make it flow smootly.

    I have very little experence compared to older players. I owned my first copy of CS4 about 2 years ago but it was short lived. The game was stolen along with my laptop from a hostel when I was travelling in Australia.

    However I have re-aquired the game recently and fell across this site. I was searching for what lot sizes to use to get bigger buildings eg 4x4 etc.

    Now don't get get me wrong I love the game in all it's aspects but this site, and other fan sites just added to it. I was overwhelemd by all iys contents, mods, lots and BATs.

    Anyway I will cut to it. The communities are what make this game special for me. You all opened your arms and welcomed me kindly. Giving me and others advice and help. Along with access to so much custom content. For me it's not just the game that is great but everyone else who makes it better. So I want to say big THANKYOU to all those in the community reading this or not.

    THANYOU TO ALL THE COMMUNITY

    "Creativity and imagination helps defines us, so help to define yourself and set it free"

    Adam

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    ^ A just sentiment and well aimed at all of us, yourself included.  In this little game that wasn't going to be anything special the developers unleashed a great force for good on the gaming community, and all they wanted to do was create a game and get paid.  What a surprise for EA that they still get revenue from this.


    Beware: Emancipated user.  No Windoze for me.
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    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
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    ^ A just sentiment and well aimed at all of us, yourself included.  In this little game that wasn't going to be anything special the developers unleashed a great force for good on the gaming community, and all they wanted to do was create a game and get paid.  What a surprise for EA that they still get revenue from this.

     

    True this. If anyone's still modding NHL 2003 I'll be immensly surprised.

    Without the community, this game would be dead and without the possibilities included by Maxis, the community would have run dry years ago. We are lucky for what we have here.

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