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Griffon

Megatower Strategy and Problems Discussion

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    My next plan is to try an 8 elite megatower city, and see exactly how many office levels I can get to work in a tower, so I can try and get more than 500k a day pre-bonus tower profit

    I already used this idea in one city.  I had 8 elite megatowers in an Academy only city.  Two of the towers were noting but high tech offices and one skybridge with an advertising crown.  I made a profit on each level (and got the office tower bonus because I built all 8 offices levels and were profitable then went back and replaced the top office with a skybridge).  Each tower was making close to one million dollars per day.  I didn't have all jobs filled since the only low wealth people were commuting in, but it doesn't matter if every job is filled as long as they make a profit.

     

    In this city I also still placed an office at the top of my megatowers and had 0 unhappy levels in the city while making $100k/hr profit from the megatowers.

     

    The only time I had an unhappy level was because a high wealth residential level was complaining about wanting a fire marshal.  I added the large fire station with 4 fire marshals and they stopped complaining.  I didn't know how else to solve this problem besides deleting that level (and it was at the bottom of the tower).

     

    @REvolverRPG,

     

    I know the skybridges were working because all three skybridges into both office towers were packed with cars (or whatever drive on them) trying to get into those towers.

     

    Also regular megatowers increase medium wealth around them and elite megatowers increase high wealth around them.  The area they effect increases with each park level or park crown in the tower.  As a side note if you didn't know this, the area futurized around the towers increase with each level added to the tower.

     

    All residential towers are the easiest for sure, but also by far the least profitable. Gen 2 crowns are researched at the Academy for regular towers. Gen III and Gen IV are for Elite towers.

    The only power crown you have to research is the elite solar crown and it can only be researched at the University, not the Academy.  If you research the solar technology at the University it also unlocks the elite solar crown, while the regular solar crown requires no research at all.  Also the elite solar crown produces twice as much as the regular solar crown (including the bonus you get from other solar crowns in the region).

     

    EDIT: There are only two types of air scrubber or solar power crowns.  One for the elite megatower and one for regular megatower.  The roman numeral numbers given to them don't mean anything that I know of.

     

    EDIT: I found this today: http://www.simcity.com/en_US/blog/article/simcity-cities-of-tomorrow-megatower-strategies, but I don't find it very helpful.  It's a blog post about megatowers by the SimCity balance designer, Ross Treyz.

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    Thank you, I'm glad to hear they work, and from what you say, sounds like I dont need them considering most of my towers are just residential. Its a shame too cuz my traffic is getting bad and I was hoping for a relief...

     

    I'd love to see your city, but I guess I dont know how to do it. I got on your server, and browsed all the games and could not find Tomorrow Atoll. I'm sure I'm doing it wrong, so suggestions would be great.

     

    Lastly, What would you say are the most profitable towers, and how do you have to build the rest of your city to facilitate their sucess?

     

    I ask because I am having an issue with end-game revenue. I eventually go into the negative, even with 2 OmegaCo factories, so I wanna know the best way to increase profit per hour. That doesn't really fit in this discussion so I'll be asking it in a new post if I cant find an existing one.

     

    Thanks again!

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    @REvolverRPG:

     

    I think the best way to look at another players city is to search for them by Origin ID... I'll look into it. I'd post pictures but I play the game on a Macbook Air (HD4000 graphics) so I have to play on minimum! That is until I get my new Macbook Pro with GT750M.... ;)

     

    In terms of profitability, Offices are by far the most profitable tower levels. However, you need to apply them well for maximum results. Having all your offices in their own tower s allows you to make best use of hologram advertising crowns.

     

    I think that the key to making towers work well is understanding what they need in terms of workers/shoppers/happiness/etc.. and making sure you have good transport links.

     

    In general, I think its fair to say that the best way to make money in general is to employ some kind of specialism. It is entirely possible to make profitable cities without specialising, but the big profits are always found there. A good basic tip is always to make sure you are maximising recycling, and to take advantage of importing power/water/sewage capacity.

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    Just to confirm: to see a users cities, do the following:

     

    1. Log on to the correct server
    2. In the main menu, click on 'Friends List' in the top right corner
    3. Search for their origin ID
    4. Click on their avatar, this will bring up a list of their games.

    Voila!

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    Thank you Griffon and cjuk88. I will first check out your city now that I know how and then I will get started.

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    @REvolverRPG:

     

    I think the best way to look at another players city is to search for them by Origin ID... I'll look into it. I'd post pictures but I play the game on a Macbook Air (HD4000 graphics) so I have to play on minimum! That is until I get my new Macbook Pro with GT750M.... ;)

     

    In terms of profitability, Offices are by far the most profitable tower levels. However, you need to apply them well for maximum results. Having all your offices in their own tower s allows you to make best use of hologram advertising crowns.

     

    I think that the key to making towers work well is understanding what they need in terms of workers/shoppers/happiness/etc.. and making sure you have good transport links.

     

    In general, I think its fair to say that the best way to make money in general is to employ some kind of specialism. It is entirely possible to make profitable cities without specialising, but the big profits are always found there. A good basic tip is always to make sure you are maximising recycling, and to take advantage of importing power/water/sewage capacity.

    This.

     

    Also when you get your Macbook Pro, make sure to turn off Automatic Graphic Card Switching in the Energy Saver menu.

    If you don't the game will incur frame rate and freezing issues.

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    I'm glad to see I'm not the only one having issues with MegaTowers. I've heard it suggested that perhaps EA allows stuff that should make sense to go haywire as a way to keep people playing. Does that even make sense?

     

    Here's my strategy. My megatowers are placed only to fulfill a need in my city. For example, I had a need for low wealth workers so I placed a $ apartment level first. What I've found is that the megatowers are more useful/successful with 3-4 levels at the most. After that, they go screwy. Furthermore, I have needs in one tower (i.e. an office level that needs workers) that should be fulfilled by resources in another (i.e. sims in apartment levels in need of jobs) yet there is absolutely ZERO traffic on my skybridge. I also have a good public transportation network set up with Maglev and buses. Any suggestions?

     

    In regards to power, I only use solar levels to address the needs of each individual tower. I don't allow my city to depend on the towers to power the rest of the city. The standard nuclear plant usually does the trick for me. You may need one upgrade to it depending on your needs. That way, I always have access power if someone deletes a crown level in the region or if I need to bulldoze a level.

     

    I have also found that diversifying your city will offset your cost and help you stay afloat while you figure things out. I usually have a recycling center and export alloy, plastics, and metals to keep income coming in. I also made some tourist buildings but I'm also having trouble getting enough visitors despite a municipal airport, and ferry.

     

    Any thoughts?

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    I've been playing around a lot with Megatowers with interesting results.

     

    I started a new region (In Reflection Atoll - EUW1, user: cjuk00 name: Tomorrow Atoll. For those who would like to take a look) with the intention of building up a selection of cities as follows:

     

    First, a Utility/Seed city to provide startup cash and utilities to the others

    Second, an Omega city. Lots of industry, big Omega Corp.

    Third, An Academy city. Clean/Green, lots of high wealth

     

    Then probably a gambling town and an eco university town to finish it off.

     

    Currently, I have a self sufficient Utilities town that breaks even, has balanced jobs (no commuting) and provides garbage, sewage, water and ~600MW of power to the Omega and Academy cities.

     

    In the Omega city I have 8 standard megatowers that contain all the residential for the whole city. I have a couple of Mall units. Then there is a ton of industrial, community colleges for education, and some commercial for shopping.

     

    In the Academy city, I have 8 Elite megatowers. In this city, I tried very deliberately to have minimal low wealth jobs, so that I wouldn't need to have a lot of low wealth residential or low wealth commuters. 

     

    So from this exercise, I have learned a bunch of things:

    1. Sims will happily find all their work outside the megatower. So all residential towers work well, although make little money.
    2. Sims seem to pay less tax per head when in a megatower, so as above, residential towers tend to make ~15k a day
    3. Sims sometimes have trouble getting to education outside the tower. Even though I have a community college right outside each 2 megatowers in my Omega city, and enough desks for everyone, there are still a bunch of people not enrolled for no reason... I haven't tested to see if school buses fixes this...
    4. Mall levels are seriously bugged. I can only reliably get them to work when they are in the same tower as the residential units. And even then, its touch and go... Sims don't seem to shop in a megatower mall unless they live in a megatower. Whats particularly odd about the malls is that you'll have lets say 1500 unsatisfied mid-wealth shoppers. So you build a mall for them. Now the pop stats window will tell you that now there are an extra 1k (or whatever the number is) goods available, and an extra 1k satisfied shoppers, yet your mall level will report huge losses. This is in contrast to regular commercial which tends to be more consistent. Eg. if you have all goods sold, you have happy zones. This is not true in megatower malls. It seems that pop stats will tell you goods are sold, but the mall dialog will report no sales...
    5. Offices work very well in megatowers. In my Academy city I have 2 elite towers which are all high-tech offices (except for a skybridge). Add some holo crowns and these pay for my entire city and then some. I have 0% tax accross the board and make 35k an hour... However, a bit like casinos and tourists back in v1, the numbers fluctuate wildly. So you have to ignore the instantaneous numbers and just look at daily profits. My 2 towers with a 4 crown holo bonus make ~500k a day each!
    6. Sky bridges don't appear to have a level 'cost'. It doesn't seem to affect sims if they are in the middle or not....
    7. However, Sky bridges do seem to have distance cost. So if your sims go from their tower, to the work tower via another, then that is a longer 'commute' and can sometimes lead to the old open jobs and out of work sims problem.

    I'll keep experimenting and let you guys know how I go!

     

    In regards to #3... I have a grade school, high school, maxed out with school buses. I still have this issue. I'm not sure if it's a distance or traffic issue. The grade school is equidistant between my two towers (one regular one elite). The HS is directly next to my elite tower and doesn't max out its desks, but my apartment levels (and regular residential areas) complain about not being able to go to school. This leads me to believe that it is a traffic issue. I've developed maglevs, and city buses but it doesn't seem to help. I also have a community college. I get messages about sims commuting into my city to go to school, but the sims in my own city aren't able to go. This doesn't line up with my traffic problem theory because if the can commute in, what can't the get across the street?

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    Here's my strategy. My megatowers are placed only to fulfill a need in my city. For example, I had a need for low wealth workers so I placed a $ apartment level first. What I've found is that the megatowers are more useful/successful with 3-4 levels at the most. After that, they go screwy. Furthermore, I have needs in one tower (i.e. an office level that needs workers) that should be fulfilled by resources in another (i.e. sims in apartment levels in need of jobs) yet there is absolutely ZERO traffic on my skybridge. I also have a good public transportation network set up with Maglev and buses. Any suggestions?

    I had this same problem, if you read a few of my older posts I said to add both wealths to a megatower (low and medium for regular megatower and medium and high for elite megatower) then add an office on top of the tower.  For all the cities I've tried this in it solves the problem of offices not having enough workers and residents not having work.  I also choose the office tech bases on which residents need jobs more in the megatowers.  If you have more low wealth residents needing jobs add the low tech office or have more high wealth residents complaining add a high wealth office.  Those are about the only two I use anyways, because the low tech has too many high wealth jobs and the medium tech has too many medium wealth and low wealth jobs (for elite megatowers) or too many high wealth jobs (for regular megatowers).  In one post you can see that I had two all office towers in my city, but I made sure to have good transportation to them.

     

    The way offices work are kinda strange and I don't fully understand how they exactly work, but I do know if you put at least one in each tower it helps residents in the megatowers find work easier.

     

     

    In regards to #3... I have a grade school, high school, maxed out with school buses. I still have this issue. I'm not sure if it's a distance or traffic issue. The grade school is equidistant between my two towers (one regular one elite). The HS is directly next to my elite tower and doesn't max out its desks, but my apartment levels (and regular residential areas) complain about not being able to go to school. This leads me to believe that it is a traffic issue. I've developed maglevs, and city buses but it doesn't seem to help. I also have a community college. I get messages about sims commuting into my city to go to school, but the sims in my own city aren't able to go. This doesn't line up with my traffic problem theory because if the can commute in, what can't the get across the street?

    Have you tried placing at least one school level in the megatowers?  The school levels are the only type of schools I use now (besides community colleges to unlock the processor plant, but delete the college after it's unlocked and the University to research certain things).  In the school levels the megatower residents come first from what I understand and they can travel across the skybridges to get to school, bypassing traffic on the ground.  Another good thing about them is that they come with busses.  The elite megatower school level is equivalent to a community college (it increases tech level), but includes buses to pick the students in the city up with.

     

    Also for both questions, people in megatower hate to leave their tower for anything, but they will travel along skybridges if they have to and they really hate to drive on the ground in the city although they will also do this too if they have to.  Because of that fact most needs for megatowers have to be met inside the megatowers themselves.  Another way to think about it is that people in megatowers get first dibs on megatower services and jobs and people outside the megatowers get first dibs on services and jobs outside the megatowers.  All of this is based on what other people have told me and from what I have noticed in the game.

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    Griffon, I have both wealth levels in both towers. I think part of my problem may be needing more that one office level. If I have multiple apartment levels, the jobs are filled before all sims have an opportunity for work. This makes it difficult to keep an appropriate balance. I also have mall levels with no shoppers despite multiple apartment levels of the appropriate wealth levels. It seems as if all the needs should be met, but the sims are not traveling between levels.

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    Has anyone else had the issue where a megatower isn't getting enough power despite having excess power generated by a plopped power plant? 

     

    I have a Fusion Plant running two reactors (500MW excess) which apparently isn't enough to power a city of 90k with 2 full towers (1 x elite & 1 x standard ).  I needed to add a Solar Crown to the standard megatower to meet power needs. 

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    Disregard the power issue. It turns out that even having a Fusion Planet running at full steam is not enough when the plant is across the map from your megatowers.

     

    The power-agents die by the time they find the top levels of the megatower...  I know this is a question beat down in these forums, but seriously - why is power setup just like traffic in this game? Very weird.

     

    Solution, use a power crown or plop a powerplant right next to your towers if your existing (super expensive) powerplant is across the map... in a place where your sims won't get upset about its existence. 

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    I have seen a strange behaviour in megatowers lately, and is affecting to my whole city. I have got a computer producing city, with 4 factorys fully upgraded producing computers, wich give me more or less 4-5kk$/ day. But there is a problem, since I built the megatowers (8, 5 high-wealth and 3 low-wealth) something strange occurs with my commercial port. All cargo trains platforms started to not work, they stopped working sudently. I demolished them and rebuld them and everything fixed inmediately.  For 2 hours. After coming 2 trains, the platforms get blocked again. This makes a processor supply shortage, and makes me get less benefits (2-3kk~$/day) . I write this bug here because I demolished all my megatowers to see if the problem gets fixed and it does. I have no idea of wich is the relation between the megatowers and cargo trains, but in my case it looks that there is. 

    I have rebuilded my megatowers, because without them my city has a -60000$/h income and I make so little proffit with that. If someone has any idea of why this happens, I would be really grateful if tells me how to fix it.

     

    Other problem,  wich is not very important, is that I have maglevs in the city and REALLY few people uses them, despite there are lots os stations and the waiting time is less than 30minutes.

     

    Excuse me my bad english  :rofl:

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    @Griffon, thanks very much for starting this post.

    Before reading this I thought that megatowers were another lost cause, how wrong was I!

    After reading through this thread yesterday lunch time at work when I got home I was ready to give it another go, I followed the advice posted here in a previous post which I'm going to repost (just going over the point again)

    Levels 1-3 of any megatower (except those you want entirely office) need to be residential

    Level 4-5 park or skybridge (if you want to maximise tower capacity plop a park crown)

    Levels 6-8 more apartments if residential is in demand, or 1 mall if in demand (check the demand bars in the bottom right of your megatower) if nothing is in major demand add an office block, but I try to keep all office blocks in 2 buildings only

    It's important to maintain schooling also in your city, poor schooling and your city may (like mine) have a garbage problem at 300k population.

    1 final thing I have found is that building a city first, then adding mega towers helps. Your city needs to be mainly made up of 60% residential 20-30% commercial and industrial if you want. That way the megatower needs are met by the surrounding population (as again was posted in a previous post) remember only 1/2 a mega tower will shop/work in that block, the rest will commute to other blocks.

    I have 2 office megatowers both with 7 levels of $$$ offices and 1 skybridge level in my city, both are connected to 3 apartment towers with housing for all wealth levels, I've had no problems at all with any of my layouts from following this strategy. I do try to make sure there is a park level in each megatower though (crown included)

    Most importantly, don't build too fast, and watch the needs meter in the bottom right, and just build what's needed.

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    HI guys. I'm here to report a very interesting glitch... or is this normal? I need some feedback.
    I used Megatowers to boost my income and population on a small island city so I could have access to and populate the Arcology. When the Arcology was constructed and fully populated, I got rid of my 5 Megatowers.
    Here's the weird part:
    Even though I bulldozed the towers, the income, but not the expenses, still shows up in my budget! I'm making over §54,000 an hour from Megatowers that aren't here. It's been several days like this.
     
    Thoughts? Do you think it has anything to do with the Arcology?
     
    City: Paniolo Pointe
    Region: Paradise
    Server: Oceanic 2
     
    post-656967-0-59770400-1391542712_thumb.
     
    post-656967-0-17033700-1391542721_thumb.

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    Hi guys,

    I'm new here so I'm just going to get right into my problem.

    So I have a Torism city. 1 elite and one regular megatower. The Elite tourism crown is really annoying cause it doesn't work properly. When it does work it makes me about $15k an hour - $5k for cost per hour but that's still a lot. (For me) Bit when it does not work like almost all the time it is ably making $200 and hour. I'm not sure what he problem is here but I would really like some help. When it is working properly, total I make around $40k and hour. Last time it worked was last night when it was only making $500 and hour and then randomly jumped up to $10k an hour.

    Please Help

    -ThePlatinumMeta

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    Though my trial and errors I have found out that you must build your towers upwind or you will have sick sims..   Locate your industrial zones at the egde downwind so the pollution will go off the grid.  It will not affect neighboring cities..    And if you add some $$$ parks around the base of the towers so that the towers base will be in the high wealth zone around the park will encourage growth and happy sims.    

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    in my Megatower levels above the 4th or 5th they will say they are not connected to roads and will not get power or water, has anyone else had this problem and can fix it?  

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    in my Megatower levels above the 4th or 5th they will say they are not connected to roads and will not get power or water, has anyone else had this problem and can fix it?  

    I have the same problem...

    1. Apartment

    2. Education

    3. Waste

    4. Apartment

    5. Mall

    6. Apartment

    7. Apartment

    8. Skybridge

    C. Park

    8 and Crown are not connected, no road, no power, no water! :/

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    Can some wise person tell me how it is possible that there are un-enrolled student in a megatower with an education level?!? I cant get these idiot sims to go to school try as i might!
     

    ...

    Have you tried placing at least one school level in the megatowers? The school levels are the only type of schools I use now (besides community colleges to unlock the processor plant, but delete the college after it's unlocked and the University to research certain things). In the school levels the megatower residents come first from what I understand and they can travel across the skybridges to get to school, bypassing traffic on the ground. Another good thing about them is that they come with busses. The elite megatower school level is equivalent to a community college (it increases tech level), but includes buses to pick the students in the city up with.

    Also for both questions, people in megatower hate to leave their tower for anything, but they will travel along skybridges if they have to and they really hate to drive on the ground in the city although they will also do this too if they have to. Because of that fact most needs for megatowers have to be met inside the megatowers themselves. Another way to think about it is that people in megatowers get first dibs on megatower services and jobs and people outside the megatowers get first dibs on services and jobs outside the megatowers. All of this is based on what other people have told me and from what I have noticed in the game.

     
    Nope I have 6 towers and 4 of them have education levels and still there are un-enrolled students in the towers - regardles of education level in them.


      Edited by Cyclone Boom  

    Reason: Merged consecutive posts.

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    its a traffic problem!!! Release traffic in the elevators to allow ppl to go to school! :rofl:

    :ohyes: :ohyes: :ohyes:



    Disregard the power issue. It turns out that even having a Fusion Planet running at full steam is not enough when the plant is across the map from your megatowers.

    The power-agents die by the time they find the top levels of the megatower... I know this is a question beat down in these forums, but seriously - why is power setup just like traffic in this game? Very weird.

    Solution, use a power crown or plop a powerplant right next to your towers if your existing (super expensive) powerplant is across the map... in a place where your sims won't get upset about its existence.


    but you cannot do the same with water supply... your megatower will complain from time to time anda there's nothing you can do about it, yeah yeah...
      Edited by Cyclone Boom  

    Reason: Merged consecutive posts.

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    I'm just now starting to explore using the Megatowers after purchasing CoT about a week or so ago when it was on sale at Origins. Looking forward to exploring more... Just wanted to know if there is a "guide" for the best layout of Towers...

    Cheers!!


      Edited by zacnlinc  

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    For me I almost always use elite ones and i do (if you want to see North America 1,Luxuriant Jungle,IGN:coolgamer30)

    1,2 and 3 : Apartement level

    4 : Parc

    5 : Commercial

    6 : Apartement

    7 : Offices

    8 : Skybridge

    Crown : (Elite megaT) : advertisment (regular megaT) : Solar Panels

    Result : (sry it is french)

     

    SimCity_2015-11-13_20-51-11.png


      Edited by coolgamer30  

    Forgot to include details

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    Question:  If one adds the reduce waste module to the MT, does this make it and MT connected to it produce recycling material or just less waste?   I've not played around with that module in my cities.  Instead I keep finding myself dealing with at least 2 recycling centers in a city that can barely keep up with the recycling good being brought in from the host city and goods being collected in two other cities.

     

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    To be honest Megatowers are sooo broken that it could go beyond ur imagination! Sudden power failure although I am producing about 113 mw more, 'no relief from work' is just random, I just shut that floor down n restart the game switch on and cool every one id moving in! but u cant play a game in such a way.

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    I tried a mod that boosts the mega-tower limit, and through experimentation found that at high population levels, the residential levels, as of the latest patch, are the least stable. Offices and malls keep going even if unprofitable, but the residential will not, as they will leave. Thus keep the apartments alive, and you keep the rest of the levels alive.

    Here's a quote from "Sickest' at https://gaming.stackexchange.com/questions/156170/how-to-solve-the-problem-of-no-relief-from-work-leaving

    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

    "First I have to say, The Mega-towers in general have probably the most bugs known to this game as of right now. You need to be very careful on what is going around your city as you are building apartments in your Mega-tower.

    Generally when they are saying they are overworked...

    "Overworked" means they worked on both shifts of the day for extended period of time. There are day shifts and night shifts. Unlike normal residential R.C.I. buildings, residents in mega-towers can work on both shifts, and when this continues they will complain and leave.

    The reason they work on both shifts is because there is no other free workers available. To solve this, you need more apartments or zone more residents, and make sure the road layout is sufficiently optimized so that they won't miss their shifts.

    You should also try to build a level in your Megatower that has a park OR Use the crown as a park on the top level. The more likely issue is that the tower is just bugged. Demolish that level of the building, and rebuild it."

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    This explains your problem very well, either make sure there is near zero jobs open, or use zoned residential instead, if the residential levels become unhappy still, make sure there is no demand for shops for that wealth, or add more park and transit as stated. Hope my response, and ''Sickest'' 's response helps "Souravsq123*:).

    As for the power, mega-towers are very tall and consume a lot, if there are many paths to take, or a lot of distance, the power agents may never arrive to their destination in time. If power is cut off, you will see that power agents will disappear even when they are not consumed, thus distance will consume some of the agents. Try to centralize the power production, add plants in the corners of the city, or inefficiently produce lots of extra so that least some of the agents make it.


      Edited by ScreamCon  

    Added solution to power problem, highlighted mega-tower problem

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    Sorry, disregard what I said about zero job in above post, once you hit high population levels of any given class, treat it like an art instead, and get the demand bar exactly in the middle, only increasing-decreasing when no jobs, too many jobs complaints happen. Follow the detail worker report for info, but act on the zone bar.

    This is because if you have too many, too little jobs, apartments will fail, and your city layout and traffic will determine how many excess you need, the demand bar is more accurate in this way then the raw data in the data panel.

    If you find the apartment levels do not give enough time for you to fix the job count, add more shops or parks. Note this will only delay the problem so you can fix it before they leave, not stop them from leaving if you don't.

    Here's a picture of a my successfully balanced city, containing low, med, and high wealth, only one low wealth level is complaining about too many jobs (yellow), I like to use that level to get an idea of what I need.  

    Spark_2018-05-29_17-46-01.png

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