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UntCaptain

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About UntCaptain

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    Hitchhiker
  1. Server: Europe West 1 Origin ID: WNxHarbinger Playing most nights in the week aiming to fill this region with well built cities. Already built 2 cities so have cash to assist new joining players
  2. @Griffon, thanks very much for starting this post. Before reading this I thought that megatowers were another lost cause, how wrong was I! After reading through this thread yesterday lunch time at work when I got home I was ready to give it another go, I followed the advice posted here in a previous post which I'm going to repost (just going over the point again) Levels 1-3 of any megatower (except those you want entirely office) need to be residential Level 4-5 park or skybridge (if you want to maximise tower capacity plop a park crown) Levels 6-8 more apartments if residential is in demand, or 1 mall if in demand (check the demand bars in the bottom right of your megatower) if nothing is in major demand add an office block, but I try to keep all office blocks in 2 buildings only It's important to maintain schooling also in your city, poor schooling and your city may (like mine) have a garbage problem at 300k population. 1 final thing I have found is that building a city first, then adding mega towers helps. Your city needs to be mainly made up of 60% residential 20-30% commercial and industrial if you want. That way the megatower needs are met by the surrounding population (as again was posted in a previous post) remember only 1/2 a mega tower will shop/work in that block, the rest will commute to other blocks. I have 2 office megatowers both with 7 levels of $$$ offices and 1 skybridge level in my city, both are connected to 3 apartment towers with housing for all wealth levels, I've had no problems at all with any of my layouts from following this strategy. I do try to make sure there is a park level in each megatower though (crown included) Most importantly, don't build too fast, and watch the needs meter in the bottom right, and just build what's needed.
  3. I'd like to add my bit if building a space station. It took me 2 hours to send 170k barrels of fuel, 1.6k alloy and 60k computers. From 2 cities in my own reigeon. I had all material stock piled up in numerous trade ports ready though. Set it going and watch a film
  4. Sewage and Region problems...

    You need a department of utility's and you need to plop a sewerage treatment plant, cost is high but you won't have that issue and there's no ground pollution, it just refills your city's water table. In a rush so can't reply to rest of post right now
  5. I'm sorry to have to piss on all your posts here, but I'm with kgpurrs. I created a tourism city, with casinos last night. I took $20m from my oil city and built it. I have a fantastic road layout supporting 55k residents. 0 health, crime and fires from the start, with good coverage. My city only has road and rail acces too. I have no air pollution which I've found to be a big city killer. My approval rating is 93% - 97% I've never had it that high in any other city and I've made many. I've followed kgpurrs tourism guide and used my own knoledge to work around some issues I've had. This guy does know what he is talking about, the haters to his stuff need to try it properly, and carefully. The city has to be almost perfect from the start. Yes I had $20m starting cash to play with. But I created the oil city to fund this. My question kgpurrs to you, is a space centre or reigeonal airport a better great work to bring in tourists? Also I'd like to add you to my orign friends list if that's okay.
  6. Oil Well Production

    Another reason that the amount of oil you drill goes down (12k per day is the highest I've seen at all my oil wells) is because the less oil in the ground the less you can drill for. If the oil patch is pitch black you will get alot. When that starts to go down your drills will just pull more up, your not doing anything wrong as far as I know
  7. Resetting HQ buildings

    Ugh, so close. I set up two more trade ports, one on a rail and one by the water, for a total of three. Two had six ore lots, and the third had four ore lots and two alloy lots. I spent a whole day letting them fill up (I only had about 20 tons of alloy) and then come midnight I let them rip. It was actually very exciting and nerve-wracking, but just before midnight I hit $1.92M. If I had just a bit more alloy it would have easily topped off. I'm just going to let the alloy accumulate a bit more while I continue to export the ore to make even more money. This little attempt obviously netted me quite a lump sum. Happy to help the more trade ports you have the bigger the lump sum, and the bigger the smile I your face
  8. Resetting HQ buildings

    If you can afford to do this, build 2 or 3 trade ports with rail / boat access and store all your metals and alloys until storage is full. More product stored the better. Have your trade ports just store the metals untill they are full. Then with all the trucks, rail and boats, set them all to export everything, you will clear your stocks in 1 day and make your target. I've done this with computers, and fuel, and alloy. So I know it works Edit: this method works for the $4m also if you have enough trade ports
  9. Nuclear Power Plant

    Nuclear power plants suck water up from the ground aswell as from your water pumps. The nuclear power plant uses 80 gallons of water per reactor. It's quite normal to have to upgrade for more pumps or put another water plant in
  10. Purr's Guide to Tourism

    That's a good point there, I too started a tourist city using Purrs guide, so far so good (buying all power, water, and sewerage from my other 2 trade towns in my region) I have 2 highway entrance into my city, in a L shape over in 1 corner. I was planning to have my main tourism inside the L and maybe a casino or 2 on the opposite side of the avenue. Then the remaining 1/2 map to be C and R using a brick layout road system. I had not thought about the mass injection of taxis into my city, is there a way to counter this or to maybe change my road layouts ready for the incoming tourism boom?
  11. Nuclear Power Plant

    IGNORE MAYORQUIMBIE!!! Demolishing and unsafe nuclear power plant will cause a grade 2 nuclear explosion killing anything in the blast radius. I've done this so I know. Switch it off and leave it off for the time You need a tech level, not education level. You can get 2 stages if tech level, 1 from college and 1 from university. In order to get students to go to college and university they do need to go to the other schools first, like working up the schools in real life. I always have all schools (not always university) in my towns, all open but with only around 500 seats in each. This was any new residents arriving in your city will get educated quickly. But yea, oh need tech level. The overlay is next to the education overlay, when you have tech purple lines will come on your roads, any industrial or trade buildings will then get skilled workers.
  12. Great Works - Which and Why

    I'm not fussed about hourly rate in that city. It's about -$55k and hour But my electronics sales bring in $3.8m a month so I'm still waaaaay in the green. I built the space station last night, so my great works is now up and giving me educated sims
  13. Great Works - Which and Why

    Horza3003, what server do you play on? I'd like to add you to my friends list to talk more when I'm online later. It's great to know that all cities get a share of the 100k, even though I'm playing alone in a private region, just means less loading other cites to gift the occasional $1m just before I go bankrupt for spending to fast And much <3 to nuclear reactors! Mine survived 2 meteor showers last night, even had a reactor destroyed, no radioactive fallout though When disasters strike, switch it straight off
  14. Great Works - Which and Why

    That's great info to know thanks. Do you know if the $100k goes to all cities or how does it work? And will be instersing to see if with the tech level the space centre gives if it will provide tech lines for safe nuclear plants in the region too
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