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19 FavourableAbout Griffon
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SimCity Offline Mode Discussion
Griffon replied to Xenocity's topic in SimCity (2013) General Discussion
I think I've said this many times before offline mode was even thought of by EA (that they'd give up on the game once an offline mode was made), so I think you're right. Another question is if they really are giving up on the game how much longer will the online servers stay online? -
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Here was an earlier topic about Omega Co. I posted a lot of help in it (haven't looked at it in a while though). Here is what works for me. Just build one omega factory and fully upgrade it. Depending on how much industry you have this should be enough to unlock the first division at the OmegaCo HQ. I usually unlock drones first, then commerce, and then extraction. I Import everything and don't produce or mine for anything. Once drones are unlocked you need to build another omega factory, but fully upgrade it with drone factories (and bulldoze the initial omega production line). This should get you to the next HQ upgrade, if not place more drone factories around the city (2-4) and build more omega production line factories. Once you get commerce division unlocked, upgrade every factory with 2 VTOLs and get rid of any trade ports or depots (after the resources in them are used, unless you need them for other buildings). Once you upgrade the factories with VTOL build like 4 more omega factories and then you're gonna send them to other cities. (I might explain it more in the other topic, I'm just going off memory since I haven't played SimCity in a while.) In my best OmegaCo city I got over $200k per hour. Hope that helps and you also might want to check this out: http://www.simcity.com/en_US/blog/article/simcity-cities-of-tomorrow-omegaco-strategies
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What Happened to MaxisGuillaume's Mods?
Griffon replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
The subway mod is back!- 13 Replies
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SimCity Offline Mode Discussion
Griffon replied to Xenocity's topic in SimCity (2013) General Discussion
That's the thing...there is no difference in gameplay other than no internet required and instant city syncs. Your cities won't continue when your not playing them, but as soon as you hit save their instantly synced with your other cities (once you start playing them again). Most bugs you saw and experienced in online play are still there. I have read that people find great works easier due to the instant syncing of cities (and resource delivery). The major advantage to offline mode is that you can use as many mods as you possibly want (and I'm using pretty much every mod here and on other websites I can find). -
What Happened to MaxisGuillaume's Mods?
Griffon replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
I have no idea if this is correct but I noticed on @MaxisGuillaume's profile page it says he's in the group "Maxis Team Member" so I'm wondering if it violated the EA/Maxis mod rules and he was forced to take all his mods down until they were approved and the subway mod wasn't. I still don't know how it works. I'm wondering if it replaces MagLevs or if you can still place both, but MagLevs were used as the base to mod it off of. I think I remember the description saying it doesn't require ControlNet to run, so does that mean it won't futurize the roads when placed? btw I'd really like to have that mod even if it isn't posted back here (just to try it out at the very least).- 13 Replies
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What Happened to MaxisGuillaume's Mods?
Griffon replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
I don't know about all of them I mostly noticed that I couldn't load this mod. Whenever I clicked on the link it said error and was gonna make a topic asking what happened to it too. Then I noticed this topic and noticed this mod was also made by the same person. https://community.simtropolis.com/files/file/29417-offline-only-mod-maglev-as-subway/ I was kinda looking forward to trying that mod out cause it would provide subways in a way. (and I remember seeing a ton of people say they wanted subways in the game). EDIT: I just refreshed the mod page and it's gone now.- 13 Replies
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SimCity Offline Mode Discussion
Griffon replied to Xenocity's topic in SimCity (2013) General Discussion
At the launch of SimCity the global market didn't work and there was a set price for everything (oil, coal, processors, etc. prices didn't change). That's basically how it is in offline mode. The trade specialization won't work anymore because the prices never change. A trade specialization by itself buys resources at low prices and sells at high prices. Since there is no change in prices you would be buying and selling at the same price (no gain). All other specializations should still work just fine. Also if you have CoT and the omega extraction center is unlocked you also have futuristic mine shafts and futuristic oil wells that produce more for a longer time (just incase you didn't know that). So no they shouldn't be "obsolete" in offline mode even with CoT (key work is shouldn't, not saying you may have discovered a bug, but it wouldn't surprise me). -
Thanks for the update about the police station capacity (I hope you can increase it). I also thought that if you have the launch arcology in the city you don't need jails on any of your police stations, but I've mostly been using 3 jails and 1 of these lots with 4 of the smaller lots (and one drone hanger, thanks to another mod).
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Opening Video Diesel Locomotive
Griffon replied to contour420's topic in SimCity (2013) General Discussion
You would be correct, I just tested it out. I haven't played since before that mod came out, until offline mode, but I haven't used the freight trains since I started playing again (been using mostly VTOL, but I was gonna use freight trains in the next city I built). Also the mod description doesn't say it works only for passenger trains (and I didn't read the comments): -
Opening Video Diesel Locomotive
Griffon replied to contour420's topic in SimCity (2013) General Discussion
This mod should put the original trains back in the game instead of the CoT futurized trains. -
Unfortunately students don't commute to other cities for school, although it is a feature in the game it's broken since game launch. I don't understand why they haven't fixed it in the 10 patches since the game came out. I only counted the major patches and there were also several minor patches they could of fixed it in too. (I would think offline mode would be harder than fixing the regional student bug.) The most I've ever gotten was maybe 10 regional students at my university. If you want to max out your University first of all build all the dorms and shut off all other schools (If you didn't know that before).
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Time Spent Playing SimCity (2013)
Griffon replied to SkylarWeston's topic in SimCity (2013) General Discussion
I've played around 1,000 hours on SimCity, I got it when it came out but haven't it since before December until now when offline mode came out (but only played a few hours since). EDIT: That's actually what origin says I've played so it may not be 100% correct because it also says I was playing when downloading new patches. -
SimCity (2013) Official Mod Request Thread
Griffon replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
I kinda wish there was a de-futurization mod. As much as I really like CoT buildings they conflict with the mods I'm using. I'm using a ton of different mods to change the vehicle graphics but once they get futurized the mod graphics goes away. Also the mod that changes the color of the roads goes away once the road is futurized. And I'm sure this was mentioned before, but I'd really like one-way roads. -
I thought this was awesome when I first saw it. After trying it in the game I found that I could either have 4 of these lots OR 4 jail cell add-ons. I can still place the 4 regular lots separately from the big car lots. My suggestion is either leave it in the same category, but increase the capacity to 6 or place it in it's own category (or with the small lot category) if that's possible.
