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Ganaram Inukshuk

NAM 31.1 Technical Support and Bug Report Thread

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The No Grass Mod by sithlrd98  seem entirely compatible with the new NAM.  It works for all networks except roads.  It has worked with all other NAMs to date.

 

May I ask where your mod is located in your plugins folder? Since NAM 31 and the introduction of the z_NAM folder, I noticed some mods were misfunctioning because the loading order was modified with the new file structure.

 

Try to drop the no grass mod in the z_NAM folder and make sure it loads after the road textures folder, that should do the trick

 

 

Unfortunately that doesn't solve the problem.  I am using euro textures, not sure if that makes a difference?  It hasn't in the past.  Thanks for helping!


b8Op9dZ.jpg   ZSXO85l.jpg

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I checked the Single-solid line option for NWM Euro textures in the installer, but I still got the standard textures. Is there any reason why the installer did this?

 

Yes; it made a mistake and loaded the SSL textures in the wrong folder.

 

You can manually fix that by going into the folder "z___NAM\Euro Cosmetic Re-Texture Mod" and moving all the files that begin with "z4_" and contain "SSL" in their name (there are three of them and they are all together) into the subfolder NWM_v2_Euro_Textures_Mod.  I have verified that this fixes the problem.

 

The problem will be fixed in the installer in NAM 31.2.

 

Can I just put my NAM 30 Euro NWM folder back in?

 

Due to loading order issues, it would be best if you just followed the above instructions.

 

 

Thanks, I moved the files as you said. Works fine now.


I'll be back one day.

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Unfortunately that doesn't solve the problem.  I am using euro textures, not sure if that makes a difference?  It hasn't in the past.  Thanks for helping!

 

 

Ok, try this:

-put the no grass mod with all it's subfolders and files in z_NAM (you can leave the default file structure, as the folder name begins with "SL98..." it will load after the Road Textures folder.

-drop the attached file that you'll find below in the NGM's main folder.

 

I found out the mod wasn't operating anymore on straights and ortho to diagonal transitions so I did a quick fix, if you have any problem or missing texture let me know

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Has this already been reported? Note the lightposts and the wrong textures.

 

 

Has this already been reported? Note the lightposts and the wrong textures.

 

naamloosuxo.jpg

 

Looks like you're using Marteen's LRM and it might be an older version. If it is, then you have to update to the latest version (5.1) which adds support to the dual-RHW bridges.

 

EDIT: Ah, well, I got the same problem.


x(x-10)=7[sin(666x]

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Unfortunately that doesn't solve the problem.  I am using euro textures, not sure if that makes a difference?  It hasn't in the past.  Thanks for helping!

 

 

Ok, try this:

-put the no grass mod with all it's subfolders and files in z_NAM (you can leave the default file structure, as the folder name begins with "SL98..." it will load after the Road Textures folder.

-drop the attached file that you'll find below in the NGM's main folder.

 

I found out the mod wasn't operating anymore on straights and ortho to diagonal transitions so I did a quick fix, if you have any problem or missing texture let me know

 

 

 

So far this seems to have fixed the problem.  Thanks so much!


b8Op9dZ.jpg   ZSXO85l.jpg

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Someone told this should go here so: https://dl.dropboxusercontent.com/u/58339187/.-..png

 

Anyone else  experiencing this? ._.

Someone told me he/she saw a similar problem before and told me to post it here.


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ok now wide ramps are dropping when on level ground

 

#125.  I fixed it on our end a few days ago.  We're still finishing up a couple things in preparation for 31.2.

 

 

Someone told this should go here so: https://dl.dropboxusercontent.com/u/58339187/.-..png

 

Anyone else  experiencing this? ._.

Someone told me he/she saw a similar problem before and told me to post it here.

That looks seaport-related.  There is no seaport stuff in the NAM.

 

-Tarkus

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Someone told this should go here so: https://dl.dropboxusercontent.com/u/58339187/.-..png

 

Anyone else  experiencing this? ._.

Someone told me he/she saw a similar problem before and told me to post it here.

That looks seaport-related.  There is no seaport stuff in the NAM.

 

-Tarkus

 

Whoops, forgot to explain that it occurs on EVERYTHING. no arrows that show direction and whatnot. Like as mentioned earlier, someone told me to post the problem here but, if it is irrelevant here, my apologies for posting it on the wrong topic!


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ok now wide ramps are dropping when on level ground

66592847.jpg

I stumbled on a way to make this work. If you place the ramp by itself it works fine. You can then drag the highway from both ends. It'll do till 31.2 comes out.

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srjjktrkktkek5656k446k3.th.png

Wrong tile

 

 

srjjktrkktkek5656k446k3.th.png
Little oddity...

 

 

srjjktrkktkek5656k446k3.th.png

This piece is missing its placement string but as you can see it works just fine

 

 

srjjktrkktkek5656k446k3.th.png

Missing paths

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ok now wide ramps are dropping when on level ground

66592847.jpg

I stumbled on a way to make this work. If you place the ramp by itself it works fine. You can then drag the highway from both ends. It'll do till 31.2 comes out.

 

hmmm I might wanna try that.


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srjjktrkktkek5656k446k3.th.png

Wrong tile

 

 

srjjktrkktkek5656k446k3.th.png

Little oddity...

 

 

srjjktrkktkek5656k446k3.th.png

This piece is missing its placement string but as you can see it works just fine

 

 

srjjktrkktkek5656k446k3.th.png

Missing paths

 

#1: looks like a RUL1 glitch.  T-intersections are always more difficult to get right.

#2: minor cosmetic issue-don't know if it's just a Euro/International texture thing.

#3: verify that the RHW LHD Plugin is in your plugins.  If it is, we'll look into it.

 

Draggable and FLEX inside ramps aren't working. Will this be fixed in NAM 31.2? :)

 

As has been noted in RHW readmes since the implementation of Draggable Ramp Interfaces, Inside Ramps were never supported, and always offered as-is.  Most likely, we're going to have to come up with an entirely new implementation for them, and the reason they've always been "as-is" is because the MIS always likes to flip the wrong way, and I've never been able to come up with a satisfactory solution to that issue with the current methods.

 

-Tarkus

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Draggable and FLEX inside ramps aren't working. Will this be fixed in NAM 31.2? :)

 

As has been noted in RHW readmes since the implementation of Draggable Ramp Interfaces, Inside Ramps were never supported, and always offered as-is.  Most likely, we're going to have to come up with an entirely new implementation for them, and the reason they've always been "as-is" is because the MIS always likes to flip the wrong way, and I've never been able to come up with a satisfactory solution to that issue with the current methods.

 

-Tarkus

 

Well, how about disregarding draggable inside ramps and make them exclusively for FLEXRamps? If you think I just repeated my question, forgive me!! :)


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I have a z_Left Hand Plugin folder, and road and RHW-4 level crossings work.

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Has this already been reported? Note the lightposts and the wrong textures.

 

naamloosuxo.jpg

 

I am getting this as well and it is not limited tot his bridge, it happens on all the RHW bridges, all of them.  I also, like timmie have the LRM 5.1, I mentioned this along with another problem ages ago(in Internet time), it was completely ignored.

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Has this already been reported? Note the lightposts and the wrong textures.

 

naamloosuxo.jpg

 

I am getting this as well and it is not limited tot his bridge, it happens on all the RHW bridges, all of them.  I also, like timmie have the LRM 5.1, I mentioned this along with another problem ages ago(in Internet time), it was completely ignored.

 

Welp, I never had those T21 problems with the other bridges, at least aside from that. :)


x(x-10)=7[sin(666x]

The Network Addon Mod for SC13 is now out! Download here.

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Has this already been reported? Note the lightposts and the wrong textures.

 

naamloosuxo.jpg

 

I am getting this as well and it is not limited tot his bridge, it happens on all the RHW bridges, all of them.  I also, like timmie have the LRM 5.1, I mentioned this along with another problem ages ago(in Internet time), it was completely ignored.

 

Welp, I never had those T21 problems with the other bridges, at least aside from that. :)

 

Here it is from the other NAM bug report thread, the one that was closed, this one was for NAM 31, just 31, I guess.

 

 

Posted 11 April 2013 - 12:49 PM

"Thank you Ganaran Inukshuk for pointing me int he right direction, I have bookmarked that SC4Devotion post for future reference.

 

The fruits of your efforts to help me are below:

 

East bank:

simcity4201304111238598.jpg

 

The West bank:

simcity4201304111238478.jpg

 

Hmm, now I wonder if I can get rid of the two sided light posts somehow?  Funny how this works, one problem leads to another.  You wouldn't know anything about that would you?

 

Also the DrawPaths is now operating fine, that is quite mysterious indeed, maybe it had something to do with the way the bridge was being drawn...

 

I will update the post I made in the general discussion section, I will also post the link you provided to me so that anyone else who encounters this problem will have access to the workaround. 

 

Thanks again.

 

Now about those light posts....  :P"

 

 

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Very stupid question, how does one make s-curve streets?

I have the draggable FAR installed, I can't figure out the layout.

 

Thanks

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SantaCruz-Jan3001367119496_zps748aa7a2.p

Sorry if this has already been reported, but the Diagonal RHW-6S C1 ramp has missing paths, missing placement string, and the texture on the bottom-most tile appears to be missing/incorrect.

 

EDIT: I just saw #122, but it doesn't seem to address the missing texture.

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    This will work fine, but it looks rather weird!

     

    Override failure. Refer to the section in the RHW User's Manual on Starter Bisection (7.1.2); it may fix your issue.

     

    In other words, try removing the MIS Height Transitions and slip in a MIS starter directly underneath the RHW-4.

    Very stupid question, how does one make s-curve streets?

    Refer to the documentation.

    Ip9yFrS.jpg

    Unless you're referring to the Road S-Curve, in which case, there isn't any documentation for that.

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    Hi. I would really like to ask how do I get only the wide radius curves for rail, monorail and highways without anything else of the NAM? Is because I want only the smooth curves for SimMars, because this mod has its own traffic simulator and NAM interferes with SimMars (appearing a lot of no-job zots).


    linux_user.png

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    I can't replicate the footprint of the s-curve... As soon as I drag the middle S I get this

     

    streetscurve.jpg

     

    I tried different techniques but all have failed.  Is the s-curve for streets exclusive to the e-series, or I missed how to do it?

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