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Based on various plugins I've found, this plugin contains 4 small (1x1) waterfall lots that can be placed on cliffs to simulate a waterfall on land. All waterfalls can be placed on any slope, even on water (if the bottom part of the cliff is in the sea), to facilitate creating a transition to the sea. They should be able to be combined with most available ploppable water pieces and water mods.
For further information, please refer to the Readme files in the download.
Available languages: Both the readmes and the in-game description texts are available in English and German.
BSC Textures Vol 01: Required for base textures for 3 out of 4 waterfalls.
Required file: BSC Textures Vol 01.dat
PEG PPond Kit 1: Required for base textures for 1 out of 4 waterfalls.
Required file: PEG-PPond_Kit_102.dat
PEG Stream Kit Deluxe Edition: Required for “waterfall effect“ at the base of the waterfalls.
Required file: PEG_Stream-Kit_Style1_206.dat
By Jonathan Irons
Whenever I apply a water mod
Stock (A term used in KSP that means "unmodded parts") water texture used to illustrate borders of the map makes me lose my mind
Its the same reason why beach texture used in beach lots that makes me lose my mind
Is it possible to change that texture or make it fully transparent ?
In just one city-sector, when I export water to a neighbor, the town goes completely and inexplicably dry. My pipes are connected and able to supply ample water when there's no neighbor deal. Adding a large pump (or four) is no help.
On its own, the sector consumes about 30k water in a one-school town on the east side. My four large water pumps were producing nearly 800,000 water high on a western hill, far from any pollution. Direct query showed that each pump was fully funded, powered, and delivering 199,997 water. The water graph showed 800,000 supply and barely readable demand. The water map showed full, 6-square water distribution from all pipes. The pipes were one contiguous network from pumps to town and neighbors (4 connections).
Then I created a neighbor deal to sell 75,000 water to one neighbor. The pipes (and town) went completely dry, except for a patch immediately surrounding my pumps. I added a fifth large pump, then a sixth and a seventh, but they only expanded the patch by the size of each pump. I ran time off the clock -- one month and then a second, but the pipes were still dry. The graph showed me pumping 1.4 million water units, and even the 75k export was barely readable, but the pipes remained dry. It's as if even a small water deal consumes infinite water. So I canceled the neighbor deal, and all my pipes filled again -- showing water out to six squares from every pipe, proving that they're all hooked together.
So is there a known gotcha in water systems and deals? Is it bad to have too many neighbor connections or deals? Can water be "lost" if a connection is bulldozed while a deal exists (I might have, from the other side). If a neighbor is years ahead on its clock, is there some accumulated water debt associated with its deal? Is it bad to have my pipes connect in a ring around the sector? (I ran pipes in a large rectangle near each edge so neighbors could connect from anywhere on the other side)
I am flummoxed. I don't have any modded pumps. I do have the neighbor-deals mod that makes small deals possible. I've had it for a long time, and I haven't had problems before. However, I haven't produced 800k water in one sector before either.
I have bulldozed back to two large pumps, but the problem persists. I am now bulldozing all water connections, and I may bulldoze all of my pumps so I can start over. If that doesn't work, then I may declare the sector corrupted and press the restart button. What else should I try before enacting a mayor's most desperate measure?
I guess we all have seen this behaviour when playing: you make a very cool waterscape, with different depths, maybe MMPs and all of that, but when saving to the region, all those details vanish and the water is replaced by a dull colour filler with an average tint of your water mod.
Is there some way to make the game save the water colour as it is on the open maps?
Hi, Collective Wisdom,
I am wondering whether Diggis water can be swapped for PEG's Tahoe. I know it has been done the other way around, for the shingled streams (Tahoe to Diggis water) ; therefore it must (or should...) be possible from Diggis to Tahoe, I said unto mnyself ! But whereas the 1x1 Diggis Pond water is a prop, the 1x1 Peg _PP_Water Tahoe is a lot ; there is no Tahoe 1x1 prop. So it can be Diggised, but not the other way around. Damn.
Could anything be done ?
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