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kgpurrs

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About kgpurrs

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  1. My latest creation, I'll micro it to full high density later, but for now this is a culmination of 488 hours of Sim City 2013 experience. Enjoy and have a nice weekend mayors! https://imgur.com/a/DXejs#0 As always I'll reply to any questions with screenshots and anything that can be helpful to you. Layout: https://imgur.com/a/tCXnl#0 Midway through Completion: https://imgur.com/a/GolFo#4
  2. Well low wealth is pretty ugly, because its low wealth: https://imgur.com/a/DXejs#0 Take a look at those links for high wealth, they are beautiful!
  3. Purr's Guide to Tourism

    It usually means that you have a high attraction rating, but not enough public transportation (train stations, seaports, and airports) to get all the tourists in your city to max out that attraction rating. Click on City Specialization Menu, then Click on Gambling. Potential Tourists per Hour is attraction rating. They also have Current Tourists, this is the maximum number of tourists that will enter your city in a day. When I created this guide, this didn't exist, it was added in some patch. I was guessing that was how it worked, and I was correct.
  4. Enjoy. I'll be busy with C&C Generals Alpha Test so wont get to complete this for some time, but when I do I'll gift. https://imgur.com/a/tCXnl#0 As I always do, any questions will be answered with pictures and explanations.
  5. There are two types of cities, one with 1 highway entry point, which only allows 2 cars to exit and enter at a time (only 1 lane in and out), and another with 2 highway entry points, which allow 12 cars to exit and enter at a time (6 lanes in and out). Tourism specialization is 6 times more efficient with the 2nd type of city.
  6. Pretty cool, seems like it was always intended but wasn't working. You would always see school bus going to bus stops after school hours, but it didn't make sense. Now they actually drop students off.
  7. SimStudent Hello, I am a carefree hooligan with high aspirations of 3 hots and a cot. I wake up and go to the school bus stop. The school bus isn't coming so I've decided to go home. I then travel to a park for some fun in the sun. I then go home and my shopaholic mom tells me to go to the school bus stop again. I am waiting all alone at the bus stop when I see 8 school bus coming my way and I get scared thinking the Joker might be in one of them, so I run home. It is now 3pm and school is out, but I'm actually a child prodigy genius, so I will take my parents ferrari with my buddy Ferris Bueller and head over to the local Community College. I'm sitting at the same intersection for 3 hours now and class is over. School is overrated anyway, time to go rob a shop!
  8. My latest creation is complete! This took a long time to do, and I would do other stuff in other regions as well, but this was my main project after the 600k city. It's beautiful! I am truly proud of this! Enjoy. https://imgur.com/a/ibJcD#0
  9. I wrote something on /r/ recently, and I felt it would be good to share in a new thread here (I'm a total troll on those boards 99% of the time so don't look at my history unless you want a good troll laugh): Why am I getting "Out of Money" abandoned buildings all the time? It means that it is taking your sims too long to get to work. Either traffic jams, long commutes, etc. Though you might have jobs available nearby, it might be filling up with minimum workers before that house has a chance to enter the workplace and will then go further away to get another job. Eventually time runs out, they are too late to work, and when you click on them it says, "got fired". They were fired for being so late, go home with no money, and shoppers spend whatever they have left. Extra parks and libraries can help the shoppers from going crazy spending while you work on fixing your traffic. Trial and error until it works. If there wasn't an "Out of Money" this game would be WAY too easy. Your goal is to have all workplaces fill up with minimum workers as quick as possible, then the extra workers will simply enter any workplace.
  10. Can you post a pic of your zones? I am working on a city that is off to a good start but they were complaining about lack of workers so I dezoned some commercial and switched it to residential, then all of a sudden other buildings in that neighborhood started moving out due to lack of money. They aren't that far away from the next commercial zone but I'm trying to confirm whether or not the bulldozing of the closer commercial zones may have been the reason for the sudden "poverty" problem. Were they complaining lack of medium wealth workers (like bosses and managers)? You can ignore that for purposes of this city. You will go through phases of out of money and out of workers, its perfectly normal and it happened to me from time to time as my city was growing. Try and even things out at 125k, then 300-400k. Once you hit 400k and your city is running smooth you are ready to go 600k. Also if you look at my trains picture, you will see that my residential would drive to the two train stations in the residential/commerce zones and take the train west to the industry to work. Shoppers would walk in the black arrow directions, workers would also walk in the black arrow directions. Walkers would use bus and streetcars.
  11. I'm pretty sure my videos would be incredibly boring. Not even sure what I would do a video about.
  12. This isn't really true. I have 5 hats with just a grade school. The way students work is at 6AM or 7AM school bus stops send demand messages to residential in the "green" of the road, it does this every hour until 3PM. The students then go to the bus stop. Higher education like CC and Uni's will send demand messages to every single residential building in the tile, the students then take their parents car to school or use mass transportation. Higher education demand occurs every 3 hours. With proper mass transit you can get every student educated at one university without gridlock.
  13. It's not that hard, and you don't need higher education. Just make sure you don't increase density, educate every student, and if for some reason a few students aren't going to school plop a library in that area. Of course no abandoned buildings either.
  14. Update 3.1

    I really don't think this deserves its own thread...
  15. Just curious, but where did you get this information on the 6%? I could be totally wrong, but each hour taxes takes money from residence and profit from commerce and industrial. I thought that is what I was observing.
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