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So.. I've read most of these forum posts on this discussion.

 

Here's my opinion on the subject:

 

First of all, I believe it's easier for one to focus on one small point in a region, as it's easier to lay out great designs and layouts in the beginning.

 

However, my only concern is when you need to expand out and you can't really expand 'up' anymore, you really can't do anything anymore. So basically the game is over. Of course you could make the great work, but what is the point in doing that when you can't really use the advantage if you can't expand? Make more cities... would rather manage one city as a whole. The most people I have crammed into one little plot like this was 200,000 people. I didn't even use the whole plot, as the other half was commercial and industrial. Wasn't fully developed as well either.

 

Here's the point: There should be a way to 'buy' more land for your city for a great sum of money (around 100,000 simoleons) for somewhere around a 1km x 1km plot connected to your original (2km x 2km) plot.

 

And in SimCity 5 it is a lot harder to consider one of these plots to be part of a 'city' because they are so separated from each other. Even if they were, it's a bit too much to keep on having to go back and forth if you were to solo a region by yourself. Not too fun for me. So then you would have to play with friends.

 

But of course, there can be some flaws with that idea (buying more plots), but I don't feel like getting into it.

 

And then again, there the computer perfomance issue comes in...

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I would like regional things to work much better from shared services to commuting to...well everything, and bugs like disappearing service vehicles that bork cities to be fixed so that I can bulldoze without fear. If I could screw around with my little cities and there was more that functioned regionally, I don't think I would mind it so much. Though having purely graphical "sprawl" at city borders so it doesn't suddenly become plains would be nice.

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The areas between cities - I wouldn't be surprised if the plan was to eventually release a DLC that increased your city size, extending the boundries of the square.  This would explain why the cities in the regions are spaced out the way they are, and not smack up against each other.  If your neighbor picks up the bigger-city-DLC he can increase the size of his already-existing city without infringing on your city limits.

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Why have we still not been given bigger city tiles? This game would have been brilliant if you started with the current city size and as you grew you could buy plots of land(using sim money NOT DLC) around your city. This money could be used in region view to carry out major improvements to transport, infrastructure etc. this would allow for steady growth of cities and decelopment of the region. but obviously the people at maxis have the imagination of a deaf tortoise with 3 legs. Ahhhh I really hate them for destroying my dreams that I had of the new simcity.

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EA said they were making this game for your dads old computer aswell. This is the reason for the small city size but doing this, they completely discounted all the hardcore fans that want the city size to be the size of the region. Why didnt they make different maps for this? 

 

Oh yeah, Its EA. DLC all the way, get all the money you can out of them, thats what they will do, wait until everybody is so angry about the city size so they can charge more, because people have waited so long they will just buy it.

 

Imagine if Maxis developed AND distributed it themselves. Hm...

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I would like to see larger city tiles myself as having more options would only improve my SimCity experience. I do enjoy playing with multiple cities in a region but working on a single city with a larger tile size would also be something that interests me. I just hope we don't have to pay for this feature in upcoming DLC

 

I am not hopeful though as chances are they will probably introduce larger map city tiles in a "Region Pack" type DLC with a bunch of new regions. And in those new regions, they will include larger city tiles. I guess we will just have to wait and see.

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I am still unsure whether it is Glass Box or the graphics which make larger maps unsuitable for 'your father's computer'. However the default graphics were pathetic and when used at that level of detail even populous cities ran fast on my (admittedly modern) laptop. 

 

Surely they should have realised how absurdly limiting the city tile size would become. I mean, 2 by 2 kilometres isn't enough in CityVille for goodness sake. If they wanted to make a really advanced agent based simulator and go all out on GlassBox and make SimTown then fine. But GlassBox for me doesn't quite cut it, considering the compromise of tile sizes. It's a flawed engine and rather basic and unrealistic one as well. 

 

If Sims only exist for one trip what is the point in individual simulation? Indeed, considering the small tile size, in real life humans could easily walk to work across town in a city of that size, and regional commuting would become the only important factor. Localized traffic had been simulated prior to GlassBox. If they truly wanted to do things properly with agent based simulation they should have at least made the agents less stupid. 

 

I followed several about and all they did was walk in one direction then in the other as though trying to find something that wasn't there. Considering I had just about every amenity a sim could want in my city I assume this is because my casino was a couple of blocks from the streetcar stop. Because that would be so crushing to the casino's dreams of success irl...

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I'm wondering if larger cities would cause the servers to crash again due the packet (whatever is used) size

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I am surprised there are 35 pages of discussion on city tile size.  How long does it take to decide that the tile size is crap?

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b8Op9dZ.jpg   ZSXO85l.jpg

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I am surprised there are 35 pages of discussion on city tile size.  How long does it take to decide that the tile size is crap?

I heard 40 pages but I could be wrong

8^)

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They really need to take a hard look at SimCity 4 and what was available in it so it can be reflected onto SimCity 5. Roads drawn to edge of zone should connect to next zone. that zone should be capable of being developed. some pc can handle big zones and other small zones, but were stuck with 3 to 16 zones of one size in an entire region.   

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Yes it is. Im just hoping EA will get to the tike size after they fix the major simulation problems. If they can expand to a reasonable degree then I will buy. Otherwise its more waiting

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I hate to say this, but to me, the game is almost irredeemable.  I may just skip buying this game all together and wait for Simcity  2016 or something...

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At this point with the magnitude of fail with this game it's amazing to think that SC4 was developed under the EA umbrella.

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When releasing dlc with stuff that seems to take up pretty much space it would be fun if we could make some bigger citys. I am having big problems already with lack of space when I unlock buildings and upgrades. Would have hoped they fix some bugs and release bigger maps/citys before all the dlc like theme parks etc.

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Hi all.

For those who care.
Here is a link to sign a petition for bigger maps in SimCity.

Go join if you like to see some bigger maps too.

 

http://www.change.org/petitions/maxis-and-electronic-arts-bigger-maps-in-simcity-2013

 

Like to have this oppotunity with out having to Crack the game.

http://www.change.org/petitions/maxis-and-electronic-arts-bigger-maps-in-simcity-2013

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Been there, done that. 

Nice done. Now it just need an army of players ;)

 

 

I hope it can make EA wake up and create bigger maps. If not in the regions we already have. Then on some new regions with bigger City plots/maps.

And about the PC settings. It's said it will not be playable on low PC configurations if the maps gets bigger.

Well if true. Many have a "big" PC to use. Let us have the opportunity to Play Big Time. DLC or not. Bigger maps will be nice to have.

 

Together in a mass. We can get Big things Done!!

.

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You know, I'm sure it's less effective creating a dozen petitions and have 15 of your friends sign it; you're much better off signing the ones already created.  Do a search on that site, there's multiple city size, demand a refund, online DRM petitions....just pick one and sign it.

 

But you know what I personally think; this issue is already over.  They designed a game, they built the game, they sold the game, you bought the game.  It's that simple, you sign the petition by not handing over your monies.  Why would they introduce changes to this game at this point in time?  It was a success!  It sold millions of copies, so people clearly enjoy it, and support the current product for what it is today.  If you don't enjoy it, then in future read up on a product prior to buying it.

 

Note: I didn't like the new city size, or always online.....so I never bought this game.  I already signed my petition by not doing so, just a shame not enough of you were willing to also support the petition :(

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You know, I'm sure it's less effective creating a dozen petitions and have 15 of your friends sign it; you're much better off signing the ones already created. Do a search on that site, there's multiple city size, demand a refund, online DRM petitions....just pick one and sign it.

But you know what I personally think; this issue is already over. They designed a game, they built the game, they sold the game, you bought the game. It's that simple, you sign the petition by not handing over your monies. Why would they introduce changes to this game at this point in time? It was a success! It sold millions of copies, so people clearly enjoy it, and support the current product for what it is today. If you don't enjoy it, then in future read up on a product prior to buying it.

Note: I didn't like the new city size, or always online.....so I never bought this game. I already signed my petition by not doing so, just a shame not enough of you were willing to also support the petition :(

Sadly this is all too true. Economics forces change. 1.6 million people stated with their money that this was a good game. It may be the case that there just isnt enough incentive to change things.

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You know, I'm sure it's less effective creating a dozen petitions and have 15 of your friends sign it; you're much better off signing the ones already created.  Do a search on that site, there's multiple city size, demand a refund, online DRM petitions....just pick one and sign it.

 

But you know what I personally think; this issue is already over.  They designed a game, they built the game, they sold the game, you bought the game.  It's that simple, you sign the petition by not handing over your monies.  Why would they introduce changes to this game at this point in time?  It was a success!  It sold millions of copies, so people clearly enjoy it, and support the current product for what it is today.  If you don't enjoy it, then in future read up on a product prior to buying it.

 

Note: I didn't like the new city size, or always online.....so I never bought this game.  I already signed my petition by not doing so, just a shame not enough of you were willing to also support the petition :(

 

Voting with your wallet is the best method.  I already bought it, but I did recently send a message in through their support pages stating that I would not be buying any DLC or spending any other money on EA/SimCity until I saw larger city sizes and modding.  I also posted the same on Facebook.

 

I doubt any management types at EA/Maxis will ever see those emails, but it took me 30 seconds, and it's how I feel.

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You know, I'm sure it's less effective creating a dozen petitions and have 15 of your friends sign it; you're much better off signing the ones already created.  Do a search on that site, there's multiple city size, demand a refund, online DRM petitions....just pick one and sign it.

 

But you know what I personally think; this issue is already over.  They designed a game, they built the game, they sold the game, you bought the game.  It's that simple, you sign the petition by not handing over your monies.  Why would they introduce changes to this game at this point in time?  It was a success!  It sold millions of copies, so people clearly enjoy it, and support the current product for what it is today.  If you don't enjoy it, then in future read up on a product prior to buying it.

 

Note: I didn't like the new city size, or always online.....so I never bought this game.  I already signed my petition by not doing so, just a shame not enough of you were willing to also support the petition :(

Well this is it's just for those who care And have the Game already.

Btw. Even The Bad EA. Can make updates and patches after We bought the game. 1.6mill is low for an old Name like: SimCity.

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I believe they knew maps were too small before they sold the game, so they probably may do this sooner or later, probably the latter.

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Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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I believe they knew maps were too small before they sold the game, so they probably may do this sooner or later, probably the latter.

 

They did know, so did more fans..

And from day One. Players had Cried out for bigger maps and bug fix.

 

 

The petition for Bigger Maps, may not work. But for simcity. I too will keep poking to EA and Maxis.

Anyway. Im very sure EA like to get A lot more money out of Sim City 2013.

Like. As the game with the most DLC's ever made to. (Just wait and see)

 

http://www.change.org/petitions/maxis-and-electronic-arts-bigger-maps-in-simcity-2013

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I believe they knew maps were too small before they sold the game, so they probably may do this sooner or later, probably the latter.

 

I agree, I think they ran into limitations with Glassbox early on.   There is no way they couldn't have known long before now.

 

 It's ironic how they were claiming Glassbox and the always-connected aspects would help with the processing power to run the games, and yet if that were truly the case, they could have simply thrown more servers into their cloud setup and boosted the processing power to allow for larger maps.

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