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First gameplay demonstration videos!

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http://www.hardwarec...-not-final-1of4

http://www.hardwarec...-not-final-2of4

http://www.hardwarec...-not-final-3of4

http://www.hardwarec...-not-final-4of4

Looks very interesting. Definitely they are going in a different direction than past SimCity titles, but one that could pay off in terms of more dynamic and detailed simulations.


  Edited by s-v  
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Nice find, but the video's aren't loading for me... :S

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Its VERY early, but the game looks quite complex!

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Awesome! The game actually looks pretty good. I can't wait to see what the final product is like.

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For bad rendering this is amazing, note : GFX is not done yet so this is not the graphics


Things to go things to come.

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I saw a car drive from a house , to the factory, then park and go back home and park. Does that means are a constant?

If so.. wow

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RCI!! ZONING!!!

Good old SC is back

EDIT: Those agents take me back to impressions games style gameplay(pharoah, zeus, caeser)


  Edited by koolkalang  

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This makes me wish for Hermione's time turner... I would surely fast-forward one year

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I really do enjoy the clarity and the intelligent design of the inner workings of Simcity (5)! It seems they have learned ALOT in their ... vacation since 4 and are putting it to good use.

Though, like I said, I really enjoyed the vids, one thing when it comes to zoning and inhabitation that seems to be absent concerns me: Lack of mixed-zoning. I understand that simplicity is clear and working (both developmentally and economically speaking) but, come on! I think it will take the entire series to a whole nother level to be able to implement the basic real world functioning of Resi-comm, comm-comm, even indi-comm, and Resi-comm-com buildings!

And on a funnier note, was anyone else slightly creeped out whenever that guy laughed?

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Looked really good. But i wonder how it will work on a larger scale? Will we still be able to build megacities? A New York, including suburbs, with 19,5 million inhabitants over a 142.000 km2 area? :)

Seems to be more focus on simulation than actual construction this time.

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I like how it is structured, and how it gets the sims to go to work in the morning, but it looks a bit cartoonish :S

Indeed, but remember that the "GFX IS NOT FINAL". I think that adding some more textures and details will make them look less cartoonish.

I just watched those demo videos and I'm really hyped up about this game now. Really really awesome how it's all connected.

Workplaces needing sims to produce resources, which will then be shipped to other workplaces (commercial for example) where sims will buy them, and I'm guessing resources will turn into garbage among other things, which other working sims will deal with.

The water might get polluted by factories and other things, and will make sims sick and they won't be able to go to work, which will effect the amount of resource being produced, and so on.

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VIDEO IS NOT APPEAR!! i can't see that.

I have Adobe Flash Player 11.1.102.63 and latest Java.


  Edited by alvinheriadi  

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^Do you get some sort of error message? Perhaps you should just wait a bit longer, it took me a while to load the videos.

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Another thing i thought about. How will time affect commute?

Will time pass by much slower than in SC4?

If we build a really large city. Lets say the sims has to travel through two large SC4 city tiles to get from their home and their work. Will that be possible or will we be forced to build home and work much closer to eachother now?

In SC4 i always built my cities with homes (suburban sprawl LA-style was my favourite) far away from my industries.

In real life, i know people who commute for up to 40 kilometers (one-way) and i live in a medium sized city globally speaking (suburb to Stockholm, Sweden).

I generally like the ideas they present but some questions arises. :)

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New game. Forced to show the prototypes by the marketing idiots. Don't hold your breath. I doubt the specification has even begun to jell.

Don't make any assumptions based on SimCity[1234].

This is not the old Maxis, but a revised bunch including some new guys. Forget the Maxis of old, they are mostly gone.


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New game. Forced to show the prototypes by the marketing idiots. Don't hold your breath. I doubt the specification has even begun to jell.

Don't make any assumptions based on SimCity[1234].

This is not the old Maxis, but a revised bunch including some new guys. Forget the Maxis of old, they are mostly gone.

You are being a bit harsh. This was at the game developer conference where game makers share the technology they developed. I think the Sim City announcement was an issue of timing. Maxis wanted to present their work at GDC, but EA probably wanted to wait for E3 in a few months. The result was the events that happened. Leak the news to a german magazine so people will watch the main announcement, so Maxis can show their work at GDC.

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It's an early design, focusing more on how the simulation works then how it looks, those houses do however remind me of those in SC4 but then in 3D.

In the past 6 years I had some ideas for the next Sim City and some seem to be in it.

I wonder if agents will travel to the next door city to find workers and if public transport is still around

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It's cool how they are using SC4 models. It kind of reminds me of the first "SimCity 3.5" screens.

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