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- Terrain randomizer like in SC3.

- Japanese/Asian building themes

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I'd like it so it can go far into the future and you can get some really cool tech, etc. Such as

1. New Power plants, such as

a. Bring back the nuclear fusion power plant from Simcity 2000, and Simcity 3000. The hydrogen power plant in SC4 is not the same thing, that is only a hydrogen-oxygen chemical reaction.

b. Geothermal Power Plant

c. Matter/Antimatter Annihilation power plant

d. Quantum vacuum power plant- empty space actually contains LOTS of energy, it isn't empty, may never be able to be harnessed, but there's enough energy in the size of a coffee cup to boil away earth's oceans! Imagine being able to use this to power a solar system or several.

2. Space elevator- like they are working on now, it connects to an orbiting geosynchronous satelitte in space.

3. The ability to build cities underground, on or under the water, and possibly even in orbit. You could make your region all water in SC4, but there was absolutely nothing you could do with unless you added some land.

4. Styles of buildings change with time, say from the 20's to the 2000's, and so do the way people dress and vehicles look.

5. I'm for the idea of weather too, but not sure how it could work. If the game's timescale was measured say in hours instead of days, then you'd have no money coming in until the end of the month. You'd watch the snow build up hour after hour, the snowplows take it and plow it away, while you are building and zoning- you'd quickly run out of money.

6. Does anyone remember the Graphics packs that Simcity Classic had? You had the ability to build a city in the middle ages, in the future or on Mars/Moon. I'd definitely be for this again. And, not just replacements for things in the regular game (Witches for helicopters and Dragons for planes) but things unique to the era they were in.

How would you like it if it took terrain into account as well, such as instead of just trees and grass and elevation, you could have deserts and savannah's and arctic and tropical zones? I'd say have the ability to make solar plants as big as you want, but if you also had the ability to make deserts you could get all the power you want by making all the desert you needed, kind of upsets the balance, if you could get cheap power for nothing, why use any other power plant?

Would anyone want Arcologies from Simcity 2000 back? Someone I knew said he didn't like them because he thought they weren't realistic, but neither were other things- like the nuclear fusion plant (the prototype will go into operation in 2019- you can look it up) Remember the game can go way into the future, and if you want it to be realistic, then you'll just have to wait a few centuries/millenia in REAL life, before you can make it realistic to what will be centuries and millenia in the future, I don't think I want to wait that long.

And, did you notice the Arcologies really weren't to scale? From the way, say the launch Arcology looks, it looks like you're looking at it from a great distance, it wouldn't be the same size as the SC2K police station. And there was a limit of 150 Arcologies or so.


  Edited by simcityer73  
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- Terrain randomizer like in SC3.

The terrain is randomized, there is no terraforming.

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- Terrain randomizer like in SC3.

The terrain is randomized, there is no terraforming.

That's trading one for one, why not both...

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- Terrain randomizer like in SC3.

The terrain is randomized, there is no terraforming.

That's trading one for one, why not both...

Yes, I'd like randomizing, people able to choose what percent water and land you want, and if you want a coast or a river, you can do all this manually, and it take forever to do the whole region.

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I would like to be able to design my own mass transit system. I.E. my own bus routes etc. I honestly want them to keep similar to SC4 but upgraded graphics etc. MUCH larger regions with easier terraforming. One thing I would love to see is a first person view so you can walk, drive, fly around your city.

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    a. Bring back the nuclear fusion power plant from Simcity 2000, and Simcity 3000. The hydrogen power plant in SC4 is not the same thing, that is only a hydrogen-oxygen chemical reaction.

    For what it's worth, Fusion plants use Hydrogen isotopes to create energy, thus a fusion power plant could be called a hydrogen plant, fuel cells wouldn't produce nearly the power a fusion plant would produce.

    As for terraforming, a region-wide randomizer would rock, within the region though, once it's built up, I don't think having that level of randomization would be more a hassle.


    SimCity is still being developed, just because something isn't in the game right now, doesn't mean it won't be in the final game.

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    For what it's worth, Fusion plants use Hydrogen isotopes to create energy, thus a fusion power plant could be called a hydrogen plant, fuel cells wouldn't produce nearly the power a fusion plant would produce.

    Fusion doesn't necessarily mean nuclear fusion I know, but the ones in 2K and 3K were nuclear fusion plants. I

    m talking about fusing hydrogen, not using hydrogen or hydrogen isotopes in chemical reactions.


      Edited by simcityer73  

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    For what it's worth, Fusion plants use Hydrogen isotopes to create energy, thus a fusion power plant could be called a hydrogen plant, fuel cells wouldn't produce nearly the power a fusion plant would produce.

    Fusion doesn't necessarily mean nuclear fusion I know, but the ones in 2K and 3K were nuclear fusion plants. I

    m talking about fusing hydrogen, not using hydrogen or hydrogen isotopes in chemical reactions.

    fusing hydrogen IS how a fusion plant works.........sure it uses deuterium and tritium, but those are names for hydrogen isotopes...


    SimCity is still being developed, just because something isn't in the game right now, doesn't mean it won't be in the final game.

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    Will we be able to make disaters in cities and not save, or does it have autosave?


      Edited by samima  

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    Be able to name every street in my city to the point where I can actually see the street signs and see the buildings have addresses like 650 Jessrond St.

    Bike lanes on roads, and ordinances to encourage bike riding.

    Being able to adjust rail fares to encourage usage/discourage overcrowding.

    Actually having a real "sports team" in the stadium with a team record that's based on how big my city is and how dedicated the "fans" are. SC2k had something like that.

    More sizes of road... SC4 was very limited in that. You just had street, road, avenue, then highways. Real cities (around where I live) have "expressways" that would be somewhere between avenue and highway. Maybe just a simpler road structure with the ability to add lanes for a cost too.

    Bring back the silly newspapers from SC2K.

    More ways to combat pollution than "Clean Air Acts" and building some more parks.

    If we could get a real Sim City sequel, I'd like a city where the region is constantly moving in time. Not just me leaving one city in Year 109 and the other is still in Year 26, and the random maps are all in "Year 0"

    More interaction with police and fire. If you fund police way too much, you'll get a lot of false calls that frustrate them, etc.

    Bring back real years. 1900 you only have coal and oil... 1950 you get gas, 1980 wind, etc. That is one that that I did not like about SC4. All the buildings were unlocked by your city's status, nothing had to be "invented."

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    For what it's worth, Fusion plants use Hydrogen isotopes to create energy, thus a fusion power plant could be called a hydrogen plant, fuel cells wouldn't produce nearly the power a fusion plant would produce.

    Fusion doesn't necessarily mean nuclear fusion I know, but the ones in 2K and 3K were nuclear fusion plants. I

    m talking about fusing hydrogen, not using hydrogen or hydrogen isotopes in chemical reactions.

    fusing hydrogen IS how a fusion plant works.........sure it uses deuterium and tritium, but those are names for hydrogen isotopes...

    I know. I thought you meant say using a chemical reaction of say 4 hydrogen atoms (some of or all of them being deuterium) and 4 oxygen atoms 2H2+O2---> 2H2O, that's a chemical reaction

    Whereas fusing 2 deuterium nuclei gives you an isotope of helium, and a lot more energy. I think you know what I mean though. Fusion though is just another word for joining though, it doesn't necessarily mean nuclear fusion, which is what the fusion plants in 2K and 3K were.


      Edited by simcityer73  

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    Ok, to clear it up before this becomes a nuclear physics thread:

    The hydrogen plant in SC4 is most likely a fusion reactor.

    "Fusion" in chemistry means either melting (less often) or nuclear fusion (more often), which is where two nuclei are fused ("joined") together to form a heavier nucleus, and therefore a new element. Bonding (or the reverse) is what happens in a chemical reaction. No new elements are created - they're just "holding on" to each other. "Fusion" is never used to replace "bonding" as a term in chemistry. And generally, engineers won't be going out of their way to extract deuterium just to bond it with oxygen. That's far too expensive compared to using standard hydrogen.

    And now back to your wishlists, please.


    I don't know what to put here anymore.

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    I sure hope that the building selection and such is searchable/filterable, given the amount of content that accumulates in the menus with mods. A simple free text filter for all menus would do the trick, saving on scrolling time.

    And for the Simcity after the next Simcity: real time raytracing :) .

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    1.) London, Paris, New York, Moscow, Tokyo and Mumbai underground,

    2.) Different climates, you could choose to build a city in a India or Egypt enviroment

    3.) More Landmarks

    I don't mind social networking integration as long as it is not needed and can be turned off.

    me to


      Edited by CaptCity  
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    Freeways. Multiple lvl intersections and sprawling suburbs. So far SC2013 look like an overly bright-colored died out american downtown. All buildings I've seen so far are of the "block type" i.e buildigs using up all possible space of the block ,while being grass around

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    quote" everyone has nailed it with the wishlist, but i want to add one more: it has to be less US-centric with tilesets.

    quote" the amount of CJ's with euro/med themes clearly show the world wants a 'global' settings theme. NY/Chicago/Houston/Euro just doesnt diversify enough and cut it with all we have

    Well said jigsaw!.

    As for me. Almost everything that jason and cocatoo and pretty much everyone (except for a few) said or suggested was spot on IMO. The style of simcity now and how it should be should be spot on and on the bases of control and creativity!. Good stuff guys!

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    My wishlist:

    1. Singleplayer.

    2. Nothing, since if there's no singleplayer I won't have even the slightest interest in the game.

    3. Same as above.


      Edited by hotChocolate  
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    Hmmm... Let's see...

    1. Steel Mills like Bethlem Steel Sparrows Point

    2. Shipyards- Make money by selling ships to neighboring cities

    3. Oil Refineries

    4. Specialized Seaports for transporting coal or oil

    5. Breakers yards for scrapping old ships

    6. Larger Power Plants

    I can't think of anything else

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    Ship building and breaking could be very useful to the game. You could charge neighboring cities to buy your ships and then charge them again to scrap them! HAHAHA!!

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    I like your idea for climates! Growing up I always envisioned a New York-like Climate for the cities I made (growing up with the SNES SimCity may have influenced this), but after visiting Honolulu, I want to be able to make a city with seasons like that and a tourism industry that a sunny place would have!

    1.) London, Paris, New York, Moscow, Tokyo and Mumbai underground,

    2.) Different climates, you could choose to build a city in a India or Egypt enviroment

    3.) More Landmarks

    I don't mind social networking integration as long as it is not needed and can be turned off.

    me to

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    Just like 4 with all the ST mods incorporated into it. This results in a free and unlimited gameplay.

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    Just like 4 with all the ST mods incorporated into it. This results in a free and unlimited gameplay.

    That is not going to happen.

    Mods, I think this thread has pretty much run its course, and probably should be locked. The developers have already gone beyond the point where wishlists from the community would likely be considered.


    SimCity is still being developed, just because something isn't in the game right now, doesn't mean it won't be in the final game.

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    I want functional offices, functional farms, and functional resource chains for manufactured goods and the factories that produce them.

    By this I mean that there should be separate demand for offices than shops, preferably separate zoning for the two. Functional farms could include farms as a zone, as a great works, or as a filler between cities, depending. If agriculture becomes a "Big Business" like gambling, metals, and petroleum, we should be able to build factory farms and greenhouses (and skyscraper greenhouses). Food could be sold at markets/groceries or "converted into happiness" at restaurants. Plantations could be used to make products for manufacturing industry (textiles, dyes, canned food, paper, charcoal). Offices should consume a little paper (manufactured goods?) and some electronics (bigger, more profitable offices use more products per workers), hire many workers, and produce office services, which increase the efficiency/profitability/taxable income of zoned factories (there will be headquarters for big businesses).

    I-D/Heavy Industry could be covered by the "Big Business" of Metal processing but there should be a way to clean up factories through education and ordinances.

    If renewable resources are going to be important in SimCity 2013 (like they were in SCS and Anno 2070 as well as LinCity), we should be able to convert trees into charcoal to use instead of coal in special factories and have Biomass Power Plants that burn plants. Biofuel and Biopolymer should also be included in any good 21st century city simulator/city builder.

    --Ocram


      Edited by OcramSeattle  
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    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    My wish list…

    1. Rename this game to the cancelled Townsville, as it seems to be very similar in concept.

    2. Grab SC4…and update it (graphics etc…)

    3. Additional to SC4 updates

    - Modular civic buildings like schools, police, and fire so that they grow based on the city or surrounding area eg: neighbourhood, farming community, dense commercial…

    - More transport options; true cities that utilise ferries or canal/water transit a lot more, European cities…rail becomes subway (not just elevated rail), more inner-city tunnel /underground road features, bus network placement

    - Removal of the grid (curvy roads)

    That’s all :)

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    My wish list…

    1. Rename this game to the cancelled Townsville, as it seems to be very similar in concept.

    2. Grab SC4…and update it (graphics etc…)

    3. Additional to SC4 updates

    - Modular civic buildings like schools, police, and fire so that they grow based on the city or surrounding area eg: neighbourhood, farming community, dense commercial…

    - More transport options; true cities that utilise ferries or canal/water transit a lot more, European cities…rail becomes subway (not just elevated rail), more inner-city tunnel /underground road features, bus network placement

    - Removal of the grid (curvy roads)

    That’s all :)

    okay.....let's keep this topic realistic......the first three options are NOT going to happen....especially since SC4 is almost a ten year old game at this point. Seriously, people have issues running the game on today's computers, with that in mind what makes updating that game sound anywhere near a realistic option?


    SimCity is still being developed, just because something isn't in the game right now, doesn't mean it won't be in the final game.

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    -Quieter streets in residential zones; Why does every single street in a low density residential area seem busy?

    - To improve realism, I would like to see streets lined with trees, green nature strips and a footpath.

    - I would also like to see streets and roads the same default colour, instead of weird grey coloured streets.

    - Allow cars to enter car parks and driveways in UDI mode, and improve UDI mode so cars do not just appear and disappear.

    - Make buildings destroyable in UDI.

    - Increase the waiting time on level crossings. I am sick of seeing cars jump the boom gates, simply because the gates don't close until the train is already over the road.

    - On street parking, to improve the capacity of public transprot systems.

    - Kerbside bus stops, instead of a occupying an annoying 1x1 lot size.

    - Mixed zones in the same building (eg. a residential building with shopfronts)

    - Shopping malls and large centres.

    - Integration of cycling as being a commute option. Transit enabled bike paths.

    - Better control of tunnels. Perhaps tunnels could be constructed in underground view, similar to subway and water pipes. This would add an entire new layer to the city, and allow you to create underground interchanges, and curved tunnels. If I was going to construct a tunnel, I would need to have exits.

    Same for rail tunnels.

    - Full camera rotation, including birds eye view

    - News and updates from residents

    - Scrap the advisor panel

    - Wider avenues, and an option without a median

    -

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    -Quieter streets in residential zones; Why does every single street in a low density residential area seem busy?

    - To improve realism, I would like to see streets lined with trees, green nature strips and a footpath.

    - I would also like to see streets and roads the same default colour, instead of weird grey coloured streets.

    - Allow cars to enter car parks and driveways in UDI mode, and improve UDI mode so cars do not just appear and disappear.

    - Make buildings destroyable in UDI.

    - Increase the waiting time on level crossings. I am sick of seeing cars jump the boom gates, simply because the gates don't close until the train is already over the road.

    - On street parking, to improve the capacity of public transprot systems.

    - Kerbside bus stops, instead of a occupying an annoying 1x1 lot size.

    - Mixed zones in the same building (eg. a residential building with shopfronts)

    - Shopping malls and large centres.

    - Integration of cycling as being a commute option. Transit enabled bike paths.

    - Better control of tunnels. Perhaps tunnels could be constructed in underground view, similar to subway and water pipes. This would add an entire new layer to the city, and allow you to create underground interchanges, and curved tunnels. If I was going to construct a tunnel, I would need to have exits.

    Same for rail tunnels.

    - Full camera rotation, including birds eye view

    - News and updates from residents

    - Scrap the advisor panel

    - Wider avenues, and an option without a median

    -

    This topic deals with SimCity (2013) not SC4. Most of those are impossible with SC4 due to how it is programmed anyway, others there are mods for.


    SimCity is still being developed, just because something isn't in the game right now, doesn't mean it won't be in the final game.

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    PTPLauthor is right. As this is an SC2013 thread, we should avoid excessive discussion of SC4.

    I feel this thread does still has a place, although admittedly a less important one than when it was started. I’ll leave it open for now, but please try to avoid rehashing the same things over and over and as always, remember to discuss the issue, not each other.


     

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