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MandelSoft

LRM (Light Replacement Mod) - Support, Development and Discussion

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Really like the new look of the LRM. I am using the USA version and noted this glitch with the suspension bridges for Road and One Way Road...

LRM5_RDOWR_SuspensionBridge.jpg


  Edited by pezzajn  

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Thank so much for the quick turnaround! Downloaded and all is in working order! 8)

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Yikes! Something new to find with the USA Set's AVE-2 Medium Wealth light poles, circled in red. Only happens on that diagonal. The other diagonal seems fine (shown circle blue).

AVE2USEMLights.jpg

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Is there anyway that I can have the USA Chicago Style lights appear on the TLA-7/AVE-6? It seems like those networks use the same streetlights for the Maxis Street in your mod. It just seems weird to have such a wide road with streetlights that are designed for streets. Also, what category are the RHW networks under? (I use the RHW light mod from the stex)

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  • Original Poster
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    Weird, I thought that the AVE-6 and the TLA-7 used the wider lamp posts. I'll look into that.

    About the RHW: I haven't T21'd them. All lights for the RHW are plopable and are in the Parks menu...


    Read the Readme or drown in bugs and glitches; the choice is yours...

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    Weird, I thought that the AVE-6 and the TLA-7 used the wider lamp posts. I'll look into that.

    About the RHW: I haven't T21'd them. All lights for the RHW are plopable and are in the Parks menu...

    I also noticed that the MAVE-4 and NMAVE-4 also both use the lights designed for streets however, its mixed between the ones for the maxis AVE/ TLA-5. So the MAVE-4 and NMAVE-4 in other words uses two styles of lights at random.

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    I find it hard to believe no one else has had the issue I am having, but after installing the mod everything in the light cones is grainy and has a green tint. See pics below. I am using the Darknite light cones and all USA lights.

    lights1.jpg

    lights2ep.jpg

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    I was on hardware. I switched to software and it fixed the grainy textures and green light, but I still have lights too bright on low wealth lots. Also the game renders very slowly on software. I have a Nvidia GeForce GTX 560 Ti video card. I'm guessing it is just a compatibility issue with the video card. I am going to update my drivers and see if that works but I'm not holding my breath. Also may try lowering shadows and see if that makes a difference.Here is a picture of the problem I am still having with bright lights on low wealth. I noticed there is no modifier for low wealth lot lights. Is this something I might be able to do as an amateur in Reader?

    lights3.jpg

    So after updating my drivers I am now getting purple shadows. Is this something related to your mod? If not I will post it elsewhere. Edit: Actually after looking at my previous picture the shadows were already purple. This is using software rendering. Hardware rendering still makes everything grainy and green after updating drivers.

    lights4h.jpg

    Edit: I have turned off shadows and that fixes all the problems except a few lots that are too bright but I am not worried about them. If I want to take a screenshot I will just strategically avoid them. :P Thanks for the amazing mod and I'll stop cluttering up your thread now!

    lights5y.jpg

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    Hey from what ive seen this mod is beautiful, really! yet I dont think I can run it I installed using the default maxis night installation and chose my set yet im getting the same problems as Morlow above me, overbrightness, im rendering on hardware mode and I just cannot run on software due to the game being very laggy. is there any way to get rid of the overbrightness by any chance?

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  • Original Poster
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    Well, you probably have to modify some lots. The lamp posts are probably placed too close to each other, so the lights intensify each other when they are in range. I can't do much about the brightness other than:

    - Modify all the lots with lamps too close to each other. There are a lot of lots, and I don't have all the lots you use, you have to modify them yourself, or:

    - I can reduce the range of some lamp posts. Especially the lamps that are commonly used on lots. I'll look into that some time...

    Best,

    Maarten


    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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    Hello, Maarten, I have a problem with your LRM. I'm using the dutch version and some brown boxes appearing around my bridges now.

    Yesterday, the bridges is still okay, but now, those brown boxes appeared. I don't have any idea about the cause and why this problem is only appeared 2 weeks after I download the mod. Before today, everything is still fine.

    Pictures :

    Y3GIf.png

    gNpjp.jpg

    Thanks in advance.

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  • Original Poster
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    Strange. That's totally a new bug for me. I go check...

    EDIT: I've analysed the problem and so far I haven't found any defects. Which bridges show these bugs?

    (also, I see that some Maxis $$$-lights are still present in your city, while they actually should've been replaced)


    Read the Readme or drown in bugs and glitches; the choice is yours...

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    That is strange and that's why I ask it to you, because I don't have any idea about how could this thing happened. I'm still looking for incompatible mods too, right now.

    I have a question, Is this mod is compatible with JRJ sidewalk mod ?

    EDIT : All bridges show the bug.

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    About the compatibility issue: it shouldn't be a problem.

    Another question: do you have "Models & Props.dat" and "Override Set" installed of the dutch LRM set?


    Read the Readme or drown in bugs and glitches; the choice is yours...

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    Yes, I have both of them. I also found two another LRM, the German and the Belgian version. I think these mods already become the problem, I will see if the boxes are still appearing after I remove these two mods.

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    Hello again, I just looking for any other possibility of incompatible mods, so I open the readme, but how could this thing is happened ?

    oDaku.png

    Not even a word can read. Maarten, can you explain about this to me ?

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    Seems like you have a problem with the Foxit reader, sorry to hear that.

    Now, the brown boxes gone, but now, all road bridges, won't show the light unless powered. One of those bridges also show a strange yellow light instead of white.

    Some pictures :

    Cyria.png

    The bridge become dark when there are no power. Since when all road bridges depend power ? As I know, supposedly, bridges do not need power to make the light turned on.

    P9Cse.png

    The lights I see from this bridge is strange, the color is yellow.

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  • Original Poster
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    Ah, I see you still have the old Zoetermeer lights installed. Remove the old version of the LRM before installing the new version to prevent problems.


    Read the Readme or drown in bugs and glitches; the choice is yours...

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    Okay, I already uninstall the previous LRM, but why nearly all bridges show brown boxes now ? (the only exception is the bridge in post #141)

    vw5l2.png

    I don't know what should I do now, any suggestion ?

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    Try to download all other sets of the LRM v5 and only install the Models and props of the additional set. Maybe then the boxes will disappear and it may help me to diagnose the problem. Maybe there's still a wrong reference hidden somewhere...


    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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    I am using the german LRM, but I am still getting Maxis high wealth lamps (the green ones) appear. Should this be the case?


    b8Op9dZ.jpg   ZSXO85l.jpg

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    No other streetlight mods installed from what I can tell - my plugins are pretty well organised so things don't tend to hide. I do have a white sidewalk mod installed and the no-grass sidewalk mod also.


    b8Op9dZ.jpg   ZSXO85l.jpg

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