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qurlix

Real Highway (RHW) - Development and Support

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Will you beable to use toll boths and bridges and tunnels with this new road 44.gif

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Why would you use toll booths? Toll booths aren't found on rural highways....

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Well they in florida for bridges and crap I was asking mostly about bridges and tunnels

 

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Well they use tolls in florida for bridges and crap on rural roads I was asking mostly about bridges and tunnels

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Date: 8/29/2005 6:23:41 PM Author: rpagejr@ec.rr.com Well they use tolls in florida for bridges and crap on rural roads I was asking mostly about bridges and tunnels
quote>

Bridges can be done. Some one would have to do the modding work to make them. Tunnels for the ANT aren't possible because the tunnels are hardcoded in the EXE. Several people have tried to add tunnels to the streets and elevated rail lines, but the tunnels weren't functional.

-Swamper77

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Actually I would consider the Pennsylvania Turnpike a rural road (its two lanes each direction the entire length of the state) and it is a toll road. I think most of the toll roads in this northeastern area (outside of I-95) are more like rural roads than highways. The main reason they are used as toll roads is because it offsets the cost of building them though places that have no income to pay for the maintenence of the road (instead of making it entirely subsidized but state taxes). Anyway that is just a little information since you may be from across the pond and unaware of some of the different road uses in the US.

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Actually I live in Texas where you only find toll roads or booths in big cities only. 1.gif

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Date: 8/29/2005 8:08:57 PM
Author: kujoe
Actually I live in Texas where you only find toll roads or booths in big cities only. 1.gif
quote>

In France and Morocco most motorways are tollroads. I think there are other countries here in europe where it is like that.

PCk4tXG.jpg

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Date: 8/29/2005 8:02:42 PM
Author: dcujerbil
Actually I would consider the Pennsylvania Turnpike a rural road (its two lanes each direction the entire length of the state) and it is a toll road. I think most of the toll roads in this northeastern area (outside of I-95) are more like rural roads than highways. The main reason they are used as toll roads is because it offsets the cost of building them though places that have no income to pay for the maintenence of the road (instead of making it entirely subsidized but state taxes). Anyway that is just a little information since you may be from across the pond and unaware of some of the different road uses in the US.
quote>

Actually, the PA Turnpike between Norristown and Route 1 (in Bristol I believe) is 3 lanes each direction. They want to expand the part between I-76 and Norristown to 3 lanes each direction (this is in progress now, actually), and they also want to expand the part from Route 1 east to New Jersey to 3 lanes each direction. This involves a new bridge over the Delaware River and a new interchange with I-95.39.gif38.gif35.gif40.gif

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Date: 8/29/2005 11:13:58 PM Author: rpagejr@ec.rr.com

OK WELL THAT IS JUST NIFTY WHEN CAN WE DOWNLOAD IT

quote>
Everyone of the people who design BATs, lots, and mods do this as volunteers.  No one is getting paid (that I'm aware of) so they work it into the rest of their lives as they see fit.  It may take them 2 weeks, 2 months, or 2 years (hope not).  No matter what it will be done when its done.  I...for one...am glad they take the time to do these wonderful things and will be happy whenever its done.
 
rhino

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2 Years????.............* jumping around and pulling his hair out*

 
That'll be as bad as the Rising Sun Oil Refinery project.......47.gif

"I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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I hope not either because me want mod tis game

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Very strange... As I was driving to work today I was, as usual thinking about my regional masterpiece.  I kept thinking wouldnt it  be cool to make directional highways with customized interchanges?  As I asked myself this question, my conscience told me to shut up, thats impossible.  So I come home from work and check out ST, and waht do I see? The RHP, I say whats this... I open up the thread and By Golly, would you believe there it is!!!!!  NO KIDDING!!! Im telling the absolute truth.... Let me take this oppurtunity just to thank all you very smart and talented people out there who have made this game more interesting, realistic, and just plain funner(is that a word?).  Without all the available stuff on this and other related sites, I would have quit on SC4 a long time ago!!! I cant wait for this mod to be released.  It is trully remarkable what Ive seen so far.  My only regret is that I basically have no computer skills to do this kind of work, because I have so many ideas that  for buildings and such that I feel would be of great interest.  I wouldnt know where to start though, so again I'll give shout outs to all the contributers out there who make this game worth playing.  Thanks guys and girls.  See ya!44.gif

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Hello to all,

Maybe my suggestion is off-topic, I dont hope so 2.gif.
 
I am actually working on another rural project, the dirty diagonal streets addon , (interested in this idea, read  this post 2.gif )and we are at a point, where I can propose something:
 
Why dont you use the avenue tool instead the ANT ?

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I think it's a tad off topic, because I think the whole purpose of this is so that you can have that wide median in between the 2 sides of traffic like most rural highways have. I don't want another type of avenue, I want a rural highway that looks waaay different than an avenue, and so far that's what they got going 1.gif If it's possible to do this with the Avenue's or one way streets, cool... but yeah just my 2

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Date: 8/31/2005 12:10:15 PM Author: kujoe I think it's a tad off topic, because I think the whole purpose of this is so that you can have that wide median in between the 2 sides of traffic like most rural highways have. I don't want another type of avenue, I want a rural highway that looks waaay different than an avenue, and so far that's what they got going 1.gif If it's possible to do this with the Avenue's or one way streets, cool... but yeah just my 2

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Tick, tick, tick. No pressure guys. Just me counting the seconds till the release of one of the two most awaited additions to SC4.

The other? Surface water above sea level, SC2K-esque. And I'd sacrifice the water for the rural highway any day of the week.

And can I make a suggestion? Call them Divided Highways rather than Rural Highways. The name Divided Highways would accurately describe the item not just a possible implementation. These divided highways would be very useful in many non-rural environs. Also it would avoid the kind of limiting categorization at the root of this earlier post . Tollbooth on a divided highway? You bet!

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Hello again,

well, my last attempt to convince you 2.gif.
 
For this test, I changed the Onewayroad texture for the farming areas with the standar highway texture, and only for the standar straight tile ( that is why you see some unconsistences). You can use the thecnique with any texture you want, and it should not be difficult for a privileged mind like Teirusu

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I think there is no point in makeing a highway unless its single lanes one way

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    Jeronij: I propose a compromise. Because of the current nature of the design, there is almost no conflict. Our mod does not modify the textures for the basic ANT, so your system is unchanged. If someone wanted two diagonal dirty streets right next to each other (why...I'm not sure), I guess they'd be out of luck because they'd be converted to highway, but otherwise the two mods can live together peacefully.

    EDIT: Are you actually using the ANT yet, or just planning on using it? From what I see you are just compromising the way that the NAM did.

    dmrsunz: Yeah, I'm kinda tired of calling them rural highways, too. Hmmmm...the Divided Highway Mod...personally, I think it sounds a lot better than RHW, but I think we should have an open discussion on the name. Essentially there are three angles to approach it from.

    A) The Rural Highway Mod - This emphasizes the most common usage of the tool. (Rural)
    B) The Divided Highway Mod - This emphasizes a key feature of the tool. (Lanes being separate)
    C) The 3rd Highway Tool Mod - This emphasizes the tool's functionality. (As a completely new network...not replacing an existing one)

    I think input on the name would be appreciated.

    Everyone: What would you all think of a ramp like this:
    rhwa10rampplan0pd.jpg width=150 alt=Imag
    It would appear when you dragged a road orthogonally into the highway. Or does anyone have a better idea?

    And yes, I'm working on the diagonals. 14.gif

    -qurlix

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    Posted:
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    There is not enough room to gain speed while entering the interstate

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    I like the concept of the on ramp mabey it can be altered a little

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    Date: 8/31/2005 9:57:18 PM
    Author: hello123
    There is not enough room to gain speed while entering the interstate*
    quote>

    True, but it depends on where you are from. In Maryland that would be atrocious, but in Pennsylvania that would be more than exceptional. For, as this thread is called, it is a rural highway which means there isn't a lot of cars on the road. I've driven on roads like this where there are no merge lanes what so ever, it's just a 90 degree turn onto the highway.

    I see no problem with that 'onramp,' but i was thinking there would just be an at grade crossing without lights and maybe an overpass interchange for a rural highway. Any more is always welcome.

    *These don't have to be interstates. They can be State Highways, U.S. Highways or even county controlled highways. Interstates do look like this, but so do their younger siblings.

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    When'll it be done! When'll it be done! When'll it be done! Eeeeek! n00bs everywhere!! 34.gif

    As for this business of what to call them, personally I would say Four Lane Controlled Access Highway. Provides the appropriate definition from a traffic engineering standpoint, without resorting to regional terms like freeway, expressway, motorway, etc. But that's a bit wordy eh...

    The texture question is also interesting. Your current working texture seems to follow the US standard of using yellow to separate directions of traffic flow (i.e. along the median) while using white dashed lines to separate same-direction lanes and white solid to mark the hard shoulder. But of course this will make some people want something that looks like their country's roads instead.

    Ultimately here's what I'm getting at, long-windedly. All this is very tricky business because of all the variations between countries in pavement markings; median, lane, and shoulder width; guardrail types and standards; etc. I guess I've just been reading five pages of In my country it's like this and How about doing it like in this picture. Et Cetera. Seems like we're all going around in circles and always coming back to wanting to see something that looks exactly Joe-Freeway that runs through our township.

    Keeping the details as generic as possible would probably be the best bet. That age-old keep it simple s***head rule (well, you know what I mean...)

    qurlix: That ramp idea looks pretty good. Could you do the same with a one-way road (i.e., dragging it away would yield an off-ramp, dragging into would yield an onramp).

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    I dont really have a prefrence as to what they should be called. Cool, Rad, Awesome, Genius? either of those works for me.

    Around here there really aren't exits off the highways as much as there are junctions. A road will meet a highway and rarely is there anything more than a yield with a small merge lane when turning right or a short turning lane. The roads/highways literally intersect with stop signs, and in a few cases (the main highways interesct) there are traffic lights. The only time you see an exit or an on/off ramp is when you have a clover leaf, or some other sort of highway interchange near a city, I can't think of any out in the country off the top of my head. Anyhow that's just my idea, i'd make pictures and post them of what that looks like...however I will be the first to admit i'm lazy.

    This last point is more related, and might go some place else, but i was thinking....most rural higways are raised, hence the term HIGHway. is there any way to make a hole digger, or a ground lifter that only lifts the ground a little bit so we could lay down our highways and have them slightly higher than the surrounding area? just a thought.

    anyhow enough for now. keep up the awesome work, this is the best thing to happen to simcity 4 since its initial development

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    Great idea and it would be cool if you could make it so you could use it as a highway in the city as well as outside and have a variation of onramps and stuff that is appropriate to the area its in.

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    Date: 8/31/2005 9:24:52 PM Author: qurlix Jeronij:  I propose a compromise.  Because of the current nature of the design, there is almost no conflict.  Our mod does not modify the textures for the basic ANT, so your system is unchanged.  If someone wanted two diagonal dirty streets right next to each other (why...I'm not sure), I guess they'd be out of luck because they'd be converted to highway, but otherwise the two mods can live together peacefully. EDIT:  Are you actually using the ANT yet, or just planning on using it?  From what I see you are just compromising the way that the NAM did. 
    quote>
    Hello qurlix, I think you did not get the idea, my English is poor sometimes 43.gif. You are trying to convert the ANT into one way highways. I think you will have a lot of extra work by modding the paths if you want to make it consinstent. The normal ANT allows traffic in both directions, and you will have to change that if you want this mod to work correctly. I think. I can be wrong of course 2.gif.
    I just wanted to show you that you can use the already existing onewayroads just giving them another look for the unzoned or farm areas. This way, you should only have to change the textures, but nothing else. No modding, no pathing. Only assign the correct textures ID

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    I would stick with the name Rural Highway Mod myself.

    I like the ramp you have there; it will make it easier to terminate roads, although it would be cool if you could continue to drag the road along to the other side, and then you would have two sets of ramps for each carriageway.

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